Simple changes to fix league.
Enemy jungle camps give more exp and gold Friendly side jungle camps give okay exp and less gold Easy change, also kind of gets rid of funneling from ever happening again.
Mage and Tank junglers still suck Like you guys had to buff elise 10x to make her playable, what about Taliyah and the rest? Tanks? Zacs still a troll pick in my eyes btw. Maybe just give the tank jungler's a smite? Like a self healing smite when you hit enemies, reducing damage taken from them and nearby enemies.
Ignite and teleport differences in top lane After we nerfed TP, camping top is literally a valid strategy. Oh, did we mention plate money? There are a few ways we can approach Teleport. 1: Teleport brings the champion back to the original spot after a certain time 2: Teleport is bound to one spot on the map forever. (ie top lane.. to let top laners scale?) 3: Teleport channel increase, uninterruptible unless killed.
As for IGNITE.. I think slightly reducing the damage you deal, while the spell is on cooldown makes sense. It should be used as a finishing summoner spell to help snowball - not kill or force a recall (or allow for a favorable trade)
Tank runes suck, unless you are all-in Aftershock - duration of resistances last longer, damage reduction reduced, removed damage dealt from aftershock How easy was that? Now only bruisers and tanks can use it, and not mages lol.
Grasp - why does this deal damage? Just increase the heal..
Third tank rune (forgot the stupid name cause I never use it) - reduced cooldown based off damage taken.. please? SO supports can hit minions without DYING.
Tank items still suck
nerfed to the ground. Why not make it an item to defend towers with, rather than attack?
Shields tower for % of your health, while spawning voidlings. MIND BLOWN.
Now top laners can roam, with or without teleport, and not lose a tower lol.
I think the base health regen of tanks across the board is an issue too, not just top - jungle but even supports.
Can we target these guys for some more regen? Or just buff
I actually like the idea of a triple bead start.
(We can't buff anything else)
Buffing summoner spells while keeping them under control Simple fixes Ghost - increased speed, half speed when in combat... Heal - speed granted based on missing health Barrier - reduced amount, longer duration (so you don't die from ignite..) Aery - 33% less damage from ranged champions (champions that transform automatically do 33% less damage regardless of form) Exhaust - increased range, grants vision of target (even stealthies) Flash - reduced cooldown, lower range
Magic items
This has been brought up many times..
NERF it.. raise the AP values.. give
a buff without the double damage from slows.. easy fix.
ADC items
Static shiv SUCKS, but this item is abused.
Remove
(IE and Zerkers is too crazy)