New item Idea

ExecutorDill··1 votes·209 views

Iron Skin Tunic

Recipe: item 3801 + item 1031 + =

[STATS]:

300HP 60 Armor 200% Base Health Regen

Unique Passive: You heal for 0.5% of your Max health everytime you take damage from basic attacks (1% against abilities).

Unique **Herald of War:**After taking 50,000 damage from enemy champions Iron Skin Tunic is eligible for upgrade at shop into Thunder God Tunic.

ThunderGod Tunic Upgrade

300HP + 100 HP 60 Armor + 10 Armor 200% Base health regen (+20 per 5 secs)

Unique Passive: You heal for 0.5% of your Max health everytime you take damage from basic attacks (1% against abilities).

Unique Active: Deal 125 True Damage and reduce target Resistances and they damage deal by 40% for 3.5 seconds.

5 Comments

50000000000000002 votes

So, kinda like a tear but for tanks? I like the idea, although I think the stacking mechanic should be changed somewhat. That number is not very intuitive (like how many times should you be hit to reach 100K damage? How long would it take?) and difficult to estimate.

ExecutorDill1 votes

Thanks, was gonna make a tank version of item 3087 and item 3285 but then I realised riot accomplished that when they made item 3742. So I found inspiration elsewhere. I realised that tank don't have a rare item that upgrades from gaining stacks.

The 50 thosand was just an estimate (subject to change) I will investigate further into it. I guess it will hard to absorb that much damage if your playing solo top though, a support would probably benefit more from this (I am aiming for it optimum for tanks)

50000000000000001 votes

To be honest, I think a sustain jungler would benefit the most, since you'll take a lot of damage but also heal a lot of it back. Also, you're gonna take damage all the time, instead of just from short trades.

ExecutorDill1 votes

Thanks, was gonna make a tank version of item 3087 and item 3285 but then I realised riot accomplished that when they made item 3742. So I found inspiration elsewhere. I realised that tank don't have a rare item that upgrades from gaining stacks.

The 50 thosand was just an estimate (subject to change) I will investigate further into it. I guess it will hard to absorb that much damage if your playing solo top though, a support would probably benefit more from this (I am aiming for it optimum for tanks)

A mage's job is to cast abilities and kill, so mana is good stacker. A tank's is to soak up focus (not just damage) originally I wanted to make CC the stacking factor, as it would set the item apart from champ who do not have CC. Like immobilizing any enemy 100 times makes it eligible for upgrade but with the CC on items and perma slows, I find it would be very lack luster, not to mention some tanks having more CC than others (which would be okay if the gap wasn't soo big). I'd have to exclude slows from the stacker like only taunts, fears, roots, knock backs and knock ups.

Marthian1 votes

Unique Passive: You heal for 0.5% of your Max health everytime you take damage from basic attacks (1% against abilities).

This would be such an insane buff for Rammus (And maybe Galio) that alone is why it's such a bad idea. (not to mention tanks don't currently need any more help being tanks.)

Unique Active: Deal 125 True Damage and reduce target Resistances and they damage deal by 40% for 3.5 seconds.

Basically Exhaust, which you shouldn't be getting summoner spells off items. (Cleanse and Clairvoyance are different in that one currently sucks compared to QSS and the other isn't a team fight changer.)

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