A Tank Meta Without Damage is Utility

RookPusher··1 votes·924 views

To show my cards, I play tanks a lot and I don't intend to stop. I also think the Tank Meta is the best meta because it allows time for thought and not insta-delete.

Having said that, the arguments that tank meta means tanks are unkillable and put out a ton of damage - yes, I think that's bad. But the obvious alternative is utility, and we need a bit more of that. The model I look at when considering this is (to use a few examples):

Poppy's W which counters the mobility creep Braum's W which is an anti-hook measure (among other things) Tahm's W which (used to?) pull someone out of a stun or root in clutch situations.

Utility is the means by which an near unkillable tank should be addressed. Make tanks the front line support, controlling the fight from there. Restricting dashes, putting up physical barriers, redirecting skill shots, exposing invis, AOE lifesteal negation, something like Zilean's ult, auras, buffs, Alistars heal...

Tanks are, generally speaking, less valuable because they don't tank. They're a punching bag that walks around the team fight.

6 Comments

z63XnLCMwX6 votes

Tank meta is the best meta, it allows every class to be relevant.

0 Hogapu1 votes

it doesn't leave room for assassin. theres, sadly, no perfect meta :(

MrFawknSunshine3 votes

{quoted}

it doesn't leave room for assassin. theres, sadly, no perfect meta :(

assassin can still exist. they just focus the adc or other squishy on enemy team. assassins shouldnt be winning and solo killing vs a tank

0 Hogapu1 votes

I never said that tho.. just that when tnaks are too strong, they make such an impassable wall that assassin cant get over to elminate their target.

Colton1473 votes

{quoted}

it doesn't leave room for assassin. theres, sadly, no perfect meta :(

Assassins were still fine. They are suppose to decide when to assassinate their target - the target is alone, over-extended, etc.

The enemy team's tanks shouldn't be like: "Oh look an assassin. Have our ADC; I won't protect them and let them die."

League is a team-based game, where tanks and supports are suppose to protect the carries - not intentionally throwing the game by immediately giving the carry to the assassin or burst mage just because it is their job - assassins and burst mages need to earn their kill and not freely be given kills by the enemy team.

MrFawknSunshine1 votes

but people dont want to think they want to pick flashy damage champs mash buttons and delete enemies and they think that is what league of legends is about. sadly it has became that.

league use to be a game of strategy and countering the enemy in all aspects to win the game, from lanes, team comps, to rotations etc. now its a ARAM on summoners rift where people want it to be a death match from before minions spawn. no one even cares to lane or farm or anything, it hyper aggressive to invades non stop, 3 /4 man dives at 5 mins or lvl 2 ganks by junglers.

and sad to say tanks are in a way the worst class of champs currently. with adcs/crit marksmen a close 2nd

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