I feel like stats in this game have become an inconsistent mess
And perhaps during the preseason, maybe you should address this.
What I mean is having items that reduce a stat that recipes put you over - the infamous spirit visage giving less HP than kindlegem/cowl. This isn't the only example though. You have items that have no CDR in their recipes but upon completion, you randomly get CDR (adaptive helm) or recipes with only one CDR item upgrading into an item that gives double the CDR value of the recipes (Morellos). The overabduance of CDR in general is a perfect illustration of this mess.
Stat inefficiency feels like shit no matter how you slice it. And some of this can't be helped when you have so many things happening during a season, especially the last 2 1/2 seasons where class reworks have taken place and large itemization changes have accompanied them. But can we address this problem this offseason for itemization and the stats that come with them to consistently make sense? Again, I see how these things slip through the cracks but this is a messy experience that nobody enjoys. It can easily be cleaned up by slightly reducing and increasing stats to even things out and possible compensations should be made for potential balance issues that may ensue. Thanks.
-a concerned 75% CDR Nasus main