In all honesty the new rework is amazing, they missed the nail on some key aspects of her kit (Yes I know shes designed as a Diver but her kit screams Assassin). For starters taking her stealth away until 6 is a huge difference in game play compared to her former kit and makes her quite bad at ganking or getting early pressure in (which usually determines the tide of a battle). Doing this makes her power farm until 6 (hello Diana 2.0) while the rest of the team is getting ganked by early junglers AKA Kayn, Sejuani - honestly anybody with a dash. Hell even warwick can gank pre-6 with his super fast W into lane then dropping a fear. The problem with her early pressence is that she no longer has her stealth to keep enemies on their toes and keeping vision control in check. Now all they need to do is drop a ward in bush and watch her walk into the brush then spam the GoodJob emote in her direction. The only way to actually do anything pre-6 is to W then flash Q or E to get the charm off, and even then they'd just run away once the charm starts casting.
Within all assassins there is one thing in common, a dash/escape. Evelynn does indeed have a dash/escape in the form of her Ultimate and (poorly ranged) E. Look at almost any champion in the roster that is an assassin and you will see that ALL of them have an escape/dash. With Evelynn she cannot kite out or deal any sustained damage in a team-fight because all she can do is go in pop her skills then ult away. Yea that sounds great and all but that seems to only work with team comps with only 1 tank or none. When it comes to tanky comps and comps that have multiple hyper carries it makes it impossible for her to do her job properly. All she has to offer is to do some damage maybe kill then dip for the next 4-6 seconds re-positioning.
Now with other assassins they can do their jobs flawlessly because they have an engage and disengage in Ult and Skill form. Evelynn has that in the form of her ult but its her ult that can only be used once per fight (also stupidly high CoolDown), she cant bob and weave or outplay anyone like how LeBlanc, Akali, Katarina, Kass, Fizz and Diana can. And yes I even said Diana FFS, she can dash mutiple times when landing her Q on minions and enemies allowing for outplay potential. Eve on the other hand struggles hard with picks and actually carrying because of this. She feels like the wrong type of assassin in terms of League. When you look at all assassins within league they all have a similar narrative and that is to go in do damage and kite around with their abilities, AKA Zed's Shadow, Kats Shunpo, LeBlancs dash, Fizzes TrollPole etc etc. They are able to dish out constant damage and have the ability to position themselves in a smart and fast paced way.
What you guys failed to do was make her the assassin she was always meant to be and is the reason why old Eve fell flat. Hell even her old self could deal a ton of damage over time with her constant spam of Q and E while building off-tank. Some suggestions for her would be to make her E a dash where she can pull herself to her target (and minions - kinda like Amumu E but with tentacles grabbing instead no stun ofc), enable stealth early game (maybe level 3?) and having the detection range be bigger then going down once you hit 6 or so as suggested by another user. Doing this will allow her to be played how she was meant to be an Assassin. Also her ult needs a CoolDown reduction so bad, honestly if zed and fizz can use their EXTREMELY high damage ults every 50-55 seconds with only 20% CDR then I think its fair that Evelynn can do the same; make her an assassin like her brethren and make her mobile.
I think that about covers it and I feel many others would agree that she needs her stealth revamped a little and to enable her to kite in fights with mobility (Seriously she needs that dash/grab/tentacle grope whatever you wanna call it). Doing this will make her kit feel more fluent and sound, its the reason all assassins (except you diana) are extremely successful when pulled off by a skilled player. If you guys agree with what I said or have some suggestions please UpVote and share your thoughts, we all don't have access to PBE so initial feedback cannot be provided by the masses so lets voice our opinions and hope for a change.
-Extra Suggestions
- When Evelynn ults and teleports back make her instantly stealth to allow her to re-enter the battle swiftly or for a smoother escape.
- When Evelynns in stealth make the charms mark time reduced
- Reduce her E by half if she does get a dash when a fully Marked target is attacked (allows her to outplay and re-position like Katarina)
- Reduce her ult time if she kills an enemy/enemies with it
- Sorry I gotta mention it again, give her a dash (maybe reduce the CD when she gets a kill allowing her to keep fighting )