New Eve is amazing, Riot!

option paralysis··45 votes·4,398 views

Literally everything feels better. Q feels right when you hit a skillshot and do more dmg, as oppose to before of just spamming it. I like the fact I can W someone then wait for a charm if I want to, or just slow them immediately. E feels cool to jump onto someone if they're little out of range. But the R... holy shitter, it feels amazing to kill someone with it then snap back, so satisfying. Or an awesome thing is to use it as a gapcloser, feels like you're really doing something other than smashing QEQEQQEQ like before. I also like the fact when you're invisible, all the sounds around you are muffled. Gives that amazing feeling, like you're actually stealthed and waiting for your prey. All in all, amazing job rito gumes!

125 Comments

Penns12 votes

I played her once in a custom game and was kinda sure she sux lul

Ben Sharpio1 votes

as long as she's not as bad as release Ornn

Penns7 votes

39.0% win rate so far xd

she isnt as fun as expected cause she does almost nothing until level 6 feelsbad

Thefrostyviking3 votes

That's the idea, she can only gank exposed lanes until 6, this is because her W+stealth is a rather potent combo.

And winrates are always bad on release for assassins, and eve retains a good similarity of playstyle compared to the old one in terms of early game and especially jungle clearing.

It's no wonder many are struggling with her x)

I tried it having prior experience in the practice tool and managed to solo clear my entire jungle before having to recall, and it felt very strong.

Penns7 votes

Idk, not only did I have no stealth and bad cc early, I also did like 0 damage until Runic Echoes lul. And her stealth detection range is so big with her E "dash" range being so small... eh.

Thefrostyviking1 votes

She's pretty much the same as any AP assassin then? Kinda bad early and spikes later.

And her charm is so powerful when ganking that damage cuts are necessary, if she had both it and damage she would be really OP:

Most Pro´s seem to be saying that she´s really strong when played well too.

cocacolalips2 votes

just play ahri she does everything evelynn does but better (aside from objective control maybe), safer, more reliably from further away, ahri heal is better, her charm is better, she is ranged, her spells are easy to use and she can run entire team down or run away as she wish 3 times !

Thefrostyviking2 votes

Except Ahri has much worse jungle clears, needs more gold to work and sucks at assassinations unless ahead by a fair bit.

Eve bring a massive ultimate to the table, and her charm is a point and click that lasts longer when maxed.

A lot better burst as well, ultimate alone deals the same amount as Ahri does with her entire combo....altho only against those with less than 30% health.

cocacolalips1 votes

you have to use your Q to trigger your W and Q is a skillshot, ahri and evelynn charms are identical, at the difference evelynn charm has a 2.5 seconds delay tied to a bigass warning sign above their head and counts as 2 skills worth of power instead of one, it's terrible.

Thefrostyviking2 votes

You can trigger her charm with her E as well, and when ganking lanes like toplane or botlane that delay is far from as bad as it seems.

Midlane will be harder but it always was, and in some situation its alright to be content with using her W just for the slow.

And her empowered E is a dash so getting into range when ganking isn't hard.

If people can pull off ganks on Shyvana then Eve ought to work x)

Blackstone012 votes

Err calling E a dash is a bit of a joke. It's 225 targeted range. That's 75 less than Rakan's AA range.

Maszii1 votes

{quoted}

Except Ahri has much worse jungle clears, needs more gold to work and sucks at assassinations unless ahead by a fair bit.

Eve bring a massive ultimate to the table, and her charm is a point and click that lasts longer when maxed.

A lot better burst as well, ultimate alone deals the same amount as Ahri does with her entire combo....altho only against those with less than 30% health.

Point and click, what? You have to hit her Q (skillshot) or get too close in e form to hit the charm. Also the charm is such a give away in lane thats its easy to avoid. She will be more usefull once turrets are down.

Thefrostyviking1 votes

Empovered E is a mini dash, from what i´ve seen it's a safe bet to use it a good number of times.

The choice isn't much harder than elise's of using cocoon E from the start or rappelling to gapclose then cocoon.

And so what if it's is a giveaway? You simply time it right or burn it early for a slow.

But toplane and bot are so exposed that you rarely need to.

And most assassin junglers get stronger with enemy towers down x)

Maszii1 votes

{quoted}

Empovered E is a mini dash, from what i´ve seen it's a safe bet to use it a good number of times.

The choice isn't much harder than elise's of using cocoon E from the start or rappelling to gapclose then cocoon.

And so what if it's is a giveaway? You simply time it right or burn it early for a slow.

But toplane and bot are so exposed that you rarely need to.

And most assassin junglers get stronger with enemy towers down x)

Have you played her yet? Because her e is no dash, she just jumps to them from stealth but that is smaller than her detection range. So they see you before you can e. Elise cocoon or rappel + cocoon is like 3000 range compared to the Eve range. The fact that it is a giveaway where they can just back off from the wave, you can utulize the stealth less good with even waves. And if the wave is slightly pushing for the enemy you dont really need the stealth to surprise them.

Blackstone012 votes

225 range on empowered E. That's the same range as Yorick's Q. It's absurd for anybody to say that's mobility.

MonkeyMadness1 votes

That is the opposite of an assassin...Assassins are entirely feast or famine by design. If you don't get early kills, you're gonna have a bad time. And new Eve is designed to be shit in the early game.

Thefrostyviking1 votes

Looking back it's nearly always been the case for AP assassins to be weak early, especially in the 1-6 lvls.

Some AD ones, particularly the jungle dedicated ones didn't suffer from this and some laners like Zed were quite decent or even good.

But old akali, kassadin and diana to name a few typically always played much more passive and defensively up until 6. Even Fizz does in ranged matchups.

I don't see anything terribly strange about this pattern?

The odd ones are the new AD assassins, especially talon that tries to cheese kills at lvl 2.

MonkeyMadness2 votes

Fizz can all in pretty easily pre6, provided he doesn't eat poke before he hits level 3. As for Diana and Kass, they are have the ability to play very defensively, and so can simply just farm to 6 without much stopping them. Post 6, they become more bruiser/diver types rather than assassins.

As for Eve, her kit is designed to have her enter the lane in stealth and set up her charm from relative obscurity. She cannot do this pre 6. Her ganks are effectively non-existent without the steal, and if as a jungler you physically cannot gank a lane pre 6, ESPECIALLY as an assassin jungler, you're going to have a bad time.

StairCasexd5 votes

{quoted}

39.0% win rate so far xd

she isnt as fun as expected cause she does almost nothing until level 6 feelsbad

I don't get why they changed it so that she has to be level 6 to get her stealth, would she be too strong with the early stealth or? I guess so but then again she lacks things that other better junglers do, so idk.

LankPants10 votes

Tuning down her early game cheese I guess. I'm not against it, but they really need to give her some late game power in exchange. Live Eve feels like she drops off harder than pre patch with a worse early.

ADepressedLeona1 votes

Because there was really no way to buff her without tuning her early game down.

Blackstone013 votes

Problem is she can't even get into a fight without a big notification to the enemy. They expanded her invisibility range and took her speed boost, so she completely lacks engage unless you decided to blow your execute escape to get in.

Blade of Justic2 votes

[{quoted}](name=Corsair Sion,realm=NA,application-id=3ErqAdtq,discussion-id=EUu2Gt4b,comment-id=00020000,timestamp=2017-10-11T11:15:08.243+0000)

as long as she's not as bad as release Ornn Aatrox

FTFY

SORRYFORSCOPE1 votes

Lol you just dont know how to play her.

DISHONORABLE XD9 votes

only good vs bronze squishys that do tons of mistakes u can punish , otherwise she will never see play in high elo or competitive , while nocturne did .

Thunderneedle9 votes

36% winrate.

New eve is horrible horrible omfg im so disgusted.

SLOW AS FUCK NO DAMAGE NO STEALTH

no early game and shitty scaling... whatever, twitch is the best eve rework. At least he bursts from stealth. New eve "i tagged you, you now know where i am, if you engage me i cant do anything to kill you, if you run i cant do anything to kill you cuzz im ridiculously slow, if you stand there like an idiot a minion might still block Q, even if i manage everything correctly i still dont burst or damage and you can kill me easy"

Håppy15 votes

she was literally just released why are you mentioning winrate

Whiteeye Avelyn4 votes

This is 100% true and it gets downvoted ok boards

Ayame Isaki2 votes

7.19 Janna was hot fixed twice due to 1 day of win rate. While I agree with you and not with Riot's decision to be trigger happy on Janna, the point stands that Riot considers day one win rate significant.

LVL 5 PORO3 votes

She's honest to God awful.

She's supposed to be an assassin but she cant even kill a support. She does no damage, her early game pressure is gone, she scales badly, she has no gap closer, she's slow, her Q damage is meh, her W takes too long to proc, her E is useless against anyone with legs because the range is nonexistent, she has a huge detection range, and her ult cool down is waay to long.

There is literally no reason to play this champ.

Brotha8 votes

Warwick Welcome to the well done rework club Eve.

WitchKnightSerah5 votes

That's if that one guy in your lobby doesn't ban her.

ChDior5 votes

I have played Evelynn at least 3000+ times in rank game since Season 2.and only play eve. I have to say that the new Eve is so useless compare to the old one. We have a club that gathers all best eve main players, after we discussed all the changes and we play it, we all think the new one is awful.

Old R : AOE damange + massive Shield + Slow ( it is so good in teamfight) New R: AOE damange and stupid mandatory backward (no shield anymore, she is so squash in teamfight. adn the tp why only backward???)

Old W: remove all slow and gain massive speed ( this is so useful and help you to gank or escape ) NEW W: charm or slow. ( we think this doesn't make sense, imaging when you ambush an enemy and you use the W they will just immediately run away. it is like telling your enemy you are going to approach them. this is sooooo stupid, in teamfight you have no chance to use it on a ADC, when their ADC see that indicator they run to their support or tank, you have no way to activate this charm. and it takes 2.5 sec make it work, and it disappears fast)

the old Q was good, and the New Q is weird, it is unnecessary change. the cooldown is awful. you are like a minion use basic attack to get cs when the Q is in cooldown.

Evelynn is a early game champion and now she doesnt have the pre 6 stealth, so she doesnt have the level 2 jungle gank anymore. this is so awful. and makes her hard to gank pre 6

eve players have so many different styles, AD/ hybrid/ AP/ tank/, and now it seems only AP Riot really ruins eve and eve players this time.

maybe it is time to quit league

Archlord Aatrox2 votes

To be fair, Reav3 stated he wanted to shift Eve into an assassin and not the diver she became before her update. Do not judge an update or new release the day of. It's unfair and silly. Give it two weeks at most, then hand down judgement. Maybe pick up another champ if you're that dissatisfied with the update.

VoraciousX5 votes

New Eve isn't really that great. All of her damage is frontloaded onto her W so once you hit that if you can't kill them with one rotation you're pretty screwed. Getting to people is hard without mobis, and sometimes you just can't build mobis or you're screwing yourself over. Waiting on full W to proc takes a decent amount of time. Her early game is worse, her late game is worse, and her mid game is okay if she gets ahead early. She does worse damage to tanks than other tanks. Her E range is nearly as short as an auto attack so in order to actually hit someone with it you have to sit there and walk up to them and if they're ADCs well you're gonna be dead before you get to them on most occasions. The speed up tied to your E is pretty ridiculous as well because you're only gonna be using it when you're in their face anyways so the move speed boost only has a point if they flash. Even then you're not likely to catch up to them unless they are a fair distance from a tower even with the flash. The ultimate does insane damage, which is good, the problem is you have no way of gap closing without flash so most of the time you'll be using it to actually close distance instead of dealing damage with it, unless you're already on top of your target. I think she needs an E range increase, it's not even as long as her tentacle things. I also think the W prep time needs to be reduced per rank. With old Eve, you had a huge move speed buff to get to your enemies before they could react, as well as a decent sized shield and dual scalings so you could build whatever you needed. Now you're locked into AP so you have to build squishy and also be expected to just walk up and slap someone in the face. It's a little annoying. I might try building duskblade on her even without the AD scalings just so I can see if it'll kill them in one rotation because a lot of the time I can't unless it's an ADC and even then I can't without using ult. Might I also add I was charming a Yi during a game and every time I did, it lasted enough for me to get one Q off and he was back to normal. My W was maxed and he had no tenacity in items so it should have lasted longer than a half a second.

KindredAndWolf4 votes

Early invading champs are wrecking this rework

Ar Arr Arrr4 votes

I do like her a lot, she has a cool concept, but she could use some nice buffs, mainly on her stealth E version...it needs more range, 350 - 400 would be a great number because now it just feels useless as the dash.

The 2nd problem is insanely long cooldown on her Q even if she hits a champion, your Q (hit+3proc) and E sometimes aren't enough to kill even the most squishy target, and if you do not have your ultimate up, you will have too long window where you are just auto attacking your target praying that you can finish it off...and her AAs are pitiful, well, and Q dmg is also too low

Q needs reduced cooldown or a stronger base damage, it is not in a good shape atm.

Riot made a big mistake (sorry for calling you out), they gave her ultimate (but only the part when they are <30% hp) a big dmg boost, so they've reduced all the dmg from her every other ability. It is a cool concept on the paper, and it feels powerful when it finishes your target, but it is really not needed, lower the damage by 30%, give it to her Q and E, and increase the proc to <50% hp. Instead of such a big power creep in the damage, I would rather if it would instead stealth Evelynn, so you can use your buffed E again (the version of 350- 400 range). That would make her much more viable and tricky, now...ehmm, I am not convinced. Maybe with the new runes she will be much better?

Bears Dont Care4 votes

She does need some tuning for sure, the charm is a lovely ability but the proc for it takes a bit too long. Her base movement speed definitely needs to be changed. 335 is very low for an assassin, and it makes her incapable of ganking many champions because she simply has NOTHING to assist her in closing the gap outside of wasting an ult.

This is particularly bad late game because her method of getting in close requires exposure, something she generally cannot risk.

Glory ln Death3 votes

The need for tuning is likely due to her being designed and tested in a Season 8 environment, while we're still in Season 7.

VelvetCrotch3 votes

idk, i REALLY like her. but:

she has a weak early and no teamfight potential. :-/ one of them would be ok.

Skins Project3 votes

boiiiiii

QQQQQQQQEQQQQQQQEQQQQQQQQQQQQQQQEQQQQQQ

Wdym QEQEQQEQ

rtbf2256182413 votes

Problem is, she is so heavily reliant on the opponents being idiots. She's a squishy melee...diver? She has very low health and low damage compared to say..Kayn or Shyvana.

Yeah, she's fun as fuck and thematically they nailed her but (enough with the sex puns) she's just not very viable atm. Her charm's the only strong tool and even that is telegraphed as hell.

MonkeyMadness3 votes

An assassin that's entirely dependent on a stealth mechanic that cannot be used until level 6...Ya, so good...

Rebonack2 votes

I haven't gotten a chance to try her out yet, but I'm still pretty bummed Riot went Explode from Stealth Assassin instead of Stealth Skirmisher. They have her damage spread out and telegraphed due to her W and Q already. Haven't we already learned that spreading out an Assassin's damage makes them feel awful? Why not just cut out the middle man and make her a Skirmisher if she's going to be dealing damage over ~4 seconds instead of 0.5?

PrinceOfStorms1 votes

Her E still does a lot of damage if you land the charm. I feel like the healthy way to do Explode from Stealth Assassins is to do what they did, which is basically force the champion to mark the target they intend to kill, that way while you don't know exactly when you're getting jumped on, you'll be more ready to react to it.

Rebonack2 votes

{quoted}

Her E still does a lot of damage if you land the charm. I feel like the healthy way to do Explode from Stealth Assassins is to do what they did, which is basically force the champion to mark the target they intend to kill, that way while you don't know exactly when you're getting jumped on, you'll be more ready to react to it.

Oh I don't deny that at all. She has oodles of damage. But because of her W and Q, that damage is telegraphed/spread out over a pretty significant span of time. If Riot wanted to make her deal massive damage over time, why didn't they just make her a Skirmisher instead of an Assassin? Then they could have kept her hybrid scaling instead of giving most of Eve's player-base the finger.

Jolix2 votes

In all honesty the new rework is amazing, they missed the nail on some key aspects of her kit (Yes I know shes designed as a Diver but her kit screams Assassin). For starters taking her stealth away until 6 is a huge difference in game play compared to her former kit and makes her quite bad at ganking or getting early pressure in (which usually determines the tide of a battle). Doing this makes her power farm until 6 (hello Diana 2.0) while the rest of the team is getting ganked by early junglers AKA Kayn, Sejuani - honestly anybody with a dash. Hell even warwick can gank pre-6 with his super fast W into lane then dropping a fear. The problem with her early pressence is that she no longer has her stealth to keep enemies on their toes and keeping vision control in check. Now all they need to do is drop a ward in bush and watch her walk into the brush then spam the GoodJob emote in her direction. The only way to actually do anything pre-6 is to W then flash Q or E to get the charm off, and even then they'd just run away once the charm starts casting.

Within all assassins there is one thing in common, a dash/escape. Evelynn does indeed have a dash/escape in the form of her Ultimate and (poorly ranged) E. Look at almost any champion in the roster that is an assassin and you will see that ALL of them have an escape/dash. With Evelynn she cannot kite out or deal any sustained damage in a team-fight because all she can do is go in pop her skills then ult away. Yea that sounds great and all but that seems to only work with team comps with only 1 tank or none. When it comes to tanky comps and comps that have multiple hyper carries it makes it impossible for her to do her job properly. All she has to offer is to do some damage maybe kill then dip for the next 4-6 seconds re-positioning.

Now with other assassins they can do their jobs flawlessly because they have an engage and disengage in Ult and Skill form. Evelynn has that in the form of her ult but its her ult that can only be used once per fight (also stupidly high CoolDown), she cant bob and weave or outplay anyone like how LeBlanc, Akali, Katarina, Kass, Fizz and Diana can. And yes I even said Diana FFS, she can dash mutiple times when landing her Q on minions and enemies allowing for outplay potential. Eve on the other hand struggles hard with picks and actually carrying because of this. She feels like the wrong type of assassin in terms of League. When you look at all assassins within league they all have a similar narrative and that is to go in do damage and kite around with their abilities, AKA Zed's Shadow, Kats Shunpo, LeBlancs dash, Fizzes TrollPole etc etc. They are able to dish out constant damage and have the ability to position themselves in a smart and fast paced way.

What you guys failed to do was make her the assassin she was always meant to be and is the reason why old Eve fell flat. Hell even her old self could deal a ton of damage over time with her constant spam of Q and E while building off-tank. Some suggestions for her would be to make her E a dash where she can pull herself to her target (and minions - kinda like Amumu E but with tentacles grabbing instead no stun ofc), enable stealth early game (maybe level 3?) and having the detection range be bigger then going down once you hit 6 or so as suggested by another user. Doing this will allow her to be played how she was meant to be an Assassin. Also her ult needs a CoolDown reduction so bad, honestly if zed and fizz can use their EXTREMELY high damage ults every 50-55 seconds with only 20% CDR then I think its fair that Evelynn can do the same; make her an assassin like her brethren and make her mobile.

I think that about covers it and I feel many others would agree that she needs her stealth revamped a little and to enable her to kite in fights with mobility (Seriously she needs that dash/grab/tentacle grope whatever you wanna call it). Doing this will make her kit feel more fluent and sound, its the reason all assassins (except you diana) are extremely successful when pulled off by a skilled player. If you guys agree with what I said or have some suggestions please UpVote and share your thoughts, we all don't have access to PBE so initial feedback cannot be provided by the masses so lets voice our opinions and hope for a change.

-Extra Suggestions

  • When Evelynn ults and teleports back make her instantly stealth to allow her to re-enter the battle swiftly or for a smoother escape.
  • When Evelynns in stealth make the charms mark time reduced
  • Reduce her E by half if she does get a dash when a fully Marked target is attacked (allows her to outplay and re-position like Katarina)
  • Reduce her ult time if she kills an enemy/enemies with it
  • Sorry I gotta mention it again, give her a dash (maybe reduce the CD when she gets a kill allowing her to keep fighting )
Widder882 votes

Well, her Q does MUCH less damage than before, and is less reliable ...

PokladnicaZla1 votes

I for one think her Q is too forgiving,if she misses her her initial Q the second Q-part shouldn't trigger. It bothers me soo much.

Bârd9 votes

She loses most of the spells damage if she misses the primary Q.

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