"we're giving ranged champions +9 mr at lvl 18"

Ahristocats··20 votes·1,068 views

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WTF RIOT? YOU'RE MAKING RANGED CHAMPIONS EVEN MORE BROKEN BY GIVING THEM ~~5% DAMAGE REDUCTION AT 40 MIN IN THE GAME?

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People complain about teamfights lasting 10 seconds (as i do), people complain about oneshots And now people complain when Riot tries to fixe this by making everyone tankier as the mid-season changes is also buffing melees

Can you please for once, not stating bullshit when Riot is clearly trying to fixe an existent and huge issue?

-gH

31 Comments

vOmvbrawfU5 votes

People just love to attack ranged champions. People think lane is the only thing that matters. They'll cry that ranged has such an advantage over melee, and look at top to defend their arguments...but then I look and it seems that melee top laners are typically at the top of the winrate charts. Like, yes, that ranged is going to beat you early. But how is that ADC going to far against Jax later lmfao?

Supreme Senpai691 votes

Personally I can't even 1v1 a 1/0 Jax like 6 minutes in lol. Is there any point a ranged champ beats a Jax?

vOmvbrawfU2 votes

According to these boards, all ranged beat all melee the entire game xD

Arcus Diabolus4 votes

I'm less worried about the MR increase itself and more worried about how only ranged champs are getting the bonus. Damage everywhere needs to drop for everyone, not just for the ones that can already engage enemies from outside their attack range.

Ahristocats4 votes

melee champions are getting tankier with mid-season changes

Arcus Diabolus1 votes

[{quoted}](name=gh God,realm=EUW,application-id=3ErqAdtq,discussion-id=ETt3GV7x,comment-id=00050000,timestamp=2017-04-06T22:24:12.294+0000)

melee champions are getting tankier with mid-season changes

Never-mind then, disregard my previous statement.

FalconPawwwwnch2 votes

How are they doing this exactly? I must've missed something I didn't see anything that affects melee champs as a whole

Ahristocats1 votes

Juggernauts base stats are going to be higher Tanks are getting tanky items

and this is all we need right now, as assassins have tons of mr in their itemization, and divers are all somehow tankier than tanks right now

Sahn Uzal2 votes

I feel like this MR increase is MASSIVLY overrated by the community lol Meddler even mentioned we probably wouldn't even notice it, didn't he?

Ben Sharpio2 votes

they dont even deserve any of the shit they get. They should take INCREASED damage because of the fact that lulu/janna/karma/ivern exist

Sahn Uzal4 votes

Or they could just increase the MR like they're doing, and then nerf Enchanters if they're too strong. Mainly looking at you, you purple fuck and tree hippy

Ahristocats3 votes

+9 mr is definitly noticeable

it makes you going when you're squishy from dying in 4 spells, to going to nearly 5% hp if you have 30 base mr, +9 mr makes you going from 23% damage reduction to 28% damage reduction

if you have 2000 hp(which is possible with the 240 hp at lvl 18 runes) and you get 2000 damages, you're going to take 100 less damage with those +9 mr which can save you a lot of time

my personal complain is that it's at lvl 18

Jorencice1 votes

Except it IS at level 18.

I havent done the math my self but I doubt 9 MR is more than 1-2% reduction.

Which would only be 10-30 less damage based on the carry

Ahristocats2 votes

+9 mr bonus damage reduction depends on how much you already had mr at the first place

i took 30 mr as a reference

AlienPrimate1 votes

Using 30 MR at level 18 is just stupid. Unless you are a fresh 30 with no runes, no one has only 30 MR at level 18. I don't know of anyone who doesn't take at least a small amount of magic resist in runes and most have 27 at level 18. You should be using 57 base magic resist at level 18 for a more realistic calculation.

Sahn Uzal3 votes

You'd be able to see it if you saw a side by side comparison between stats.

But I doubt we'll get a lot of situations where it's like ''Those damn MR buffs'' or something y'know?

Idk, maybe we shoul see.

Sagan Forever1 votes

JarvanIV got pushed out of the jungle season 5 after losing 3 armor? And never forget Ekko -5 ad. :)

Sahn Uzal1 votes

You need to look at the grand scheme of things.

Ekko, when Bruiser/Tank ekko was a thing, relied on abusing Sheen items like IBG and later Trinity Force. Reducing his base AD reduces the value from those Sheen procs, thus being an effective nerf.

And when playing AP Ekko, I highly doubt Ekko players were like ''Damn, that -5 Base AD. I am now physically uncapable of killing this minion. I feel such a collosal difference.''

It can have impact, but players are not that likely to directly feel it. There's a difference.

Supreme Senpai691 votes

I honestly thought this was memes and games at first. This is such an overreaction af lol.

Euthenaasia2 votes

It's literally the MR removed from Graves' E. So it actually never went anywhere.

Warlord Scrap4 votes

But thats not how balance works if you add it to everyone other similar champ your actually nerfing the champ in question.

Chembaron Yamada2 votes

Graves' E was granting up to 120 MR when he was level 18 and you compare it to these 9 MR. Not even close.

Ok sure but why2 votes

fixe

WoonStruck2 votes

AD burst remains a huge issue that's only going to become worse after this next PBE cycle.

Sire Hippington2 votes

So far i see not much buffing for melees, and that's the issue. Why not increase the mr of ALL champs by 0.5/lvl? it's not just ranged champs that lost the mr-aura from aegis... I would have no issue with ranged getting more survivabillity if the same was true for melees, but so far the midseason changes seem to benefit ranged champs and squishys overall alot more than beefy dudes. Alone the idea of turning banshies and GA into off items is pretty absurd...

Catastrop2 votes

+9 mr at level 18 is nothing, all this does is make braindead full glass players have like 1-3 mr left over after pen.

Ralanr1 votes

The game could use a little more durability all around. Helps squishies more.

Big Lincoln1 votes

but I want champs to get tankier though

tankier carries == justification for lowering damage

Only Play Darius1 votes

I for one welcome the change Yasuo

logic3011 votes

Weren't we just complaining about adc in 2k17 lol

Dominick Destine1 votes

Yeah because what we really needed was more AD prevalence.....

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