Addressing Zed's Ultimate
So as we all know, a delay was put on the re-cast of Zed's ultimate a while back. This was to prevent him from simply pressing R on a low hp target, popping back out instantly, and splatting them with no skill or effort required. The issue was, the delay made it difficult for him to accomplish anything with his ult against anyone with decent reaction time, or to anyone at all later in the game. While the idea was good, the execution was not. I propose the following solution:
- Remove the delay entirely
- Lower the base damage on Death Mark
- Increase the scaling from damage dealt This way, Zed will still have the option to perform quick in-and-outs, but will be encouraged to stick around and stack damage on the target, lest the reduced base damage fail to hit the (Death) Mark.
