Info on Shaco rework

The Bearded Bard··7 votes·57,553 views

I'm looking for info on the Shaco rework. Shaco's my most played, best, and favorite champion and I'm really hoping all this talk about a rework is just speculation. Is there any solid proof that he's being looked at? If so, what exactly are their plans for him? ETA on an announcement date? Do they plan on focusing on his AD assassin style or his AP anti-engage style? Anything? The only info I can find is random people on the boards saying he's slated for a rework.

103 Comments

RiotMeddler24 votes

We don't have a Shaco rework in progress at the moment, or one scheduled. We did have some opportunistic, experimental work being done a couple of years ago, that didn't hit the mark however so it got shelved.

As far as your suggestions below go adding a visible timer for Shaco to the clone seems like a good and easy to implement idea, I'll pass that one on tomorrow, see if there's anything stopping us throwing it into an upcoming patch. Changes to things like spell effect application, fear behavior, monster blind etc by contrast are still reasonable suggestions, but things that would need to be part of a larger piece of work which at least at the moment we're not in a position to prioritize (primary focus right now's on preseason stuff). Also some game health issues with Shaco we'd need to work on, or conclude were acceptable costs, before we'd be happy adding any power to him.

Ash Lockheart3 votes

{quoted}

We don't have a Shaco rework in progress at the moment, or one scheduled. We did have some opportunistic, experimental work being done a couple of years ago, that didn't hit the mark however so it got shelved.

As far as your suggestions below go adding a visible timer for Shaco to the clone seems like a good and easy to implement idea, I'll pass that one on tomorrow, see if there's anything stopping us throwing it into an upcoming patch. Changes to things like spell effect application, fear behavior, monster blind etc by contrast are still reasonable suggestions, but things that would need to be part of a larger piece of work which at least at the moment we're not in a position to prioritize (primary focus right now's on preseason stuff). Also some game health issues with Shaco we'd need to work on, or conclude were acceptable costs, before we'd be happy adding any power to him.

Thank you so much for a quick respond's. That's shows us you care when we are asking about our fav champs.

The Bearded Bard8 votes

Awesome! Good news all around. I do have to ask though, the one thing you avoided bringing up is his clone getting any visual buffs that Shaco currently has, things like Red, Blue, and Baron buff. I understand the other things would be giving Shaco free power, but I don't think that'd be the case for adding the visuals to the clone. There would still be many ways to tell the difference, clicking on either Shaco or the Clone will still tell you which is which, the real one will still have the buff 'Hallucination' and the fake would still lack it and any other buffs, the fake one still won't be able to cast spells, and the real one will still always appear facing in the same direction he was facing when the spell was cast. It just seems silly that champions like Shaco, Wukong, and Leblanc are basically punishing themselves for getting red, blue, and baron.

RiotMeddler11 votes

Hmm, there are some technical issues that make duplicating all the buffs and debuffs from Shaco on the clone tricky. Special casing the appearance of red, blue and baron buff's should be pretty straightforward though. I'll look into that, and see what's up with the Hallucination buff if that's showing up (can't see a reason it should). Facing giving away which is which is also something it should be possible to at least improve too.

The Bearded Bard9 votes

Yes! Thank you so much. I wasn't even thinking about all buffs/debuffs, I actually found those to be good ways to tell the difference. For example, if Nasus sticks Shaco with Wither, then Shaco ults, you'll know which is real because he'll still have Wither on him. That's a good way to counterplay Shaco's ult, I'd keep that as is. What's not good is knowing which is real simply because Shaco did his job and got Red buff, ya know?

Ralantha2 votes

[{quoted}](name=I am Maokai,realm=NA,application-id=3ErqAdtq,discussion-id=ERfFn7GA,comment-id=0001000100000000,timestamp=2015-10-07T06:55:34.283+0000)

Yes! Thank you so much. I wasn't even thinking about all buffs/debuffs, I actually found those to be good ways to tell the difference. For example, if Nasus sticks Shaco with Wither, then Shaco ults, you'll know which is real because he'll still have Wither on him. That's a good way to counterplay Shaco's ult, I'd keep that as is. What's not good is knowing which is real simply because Shaco did his job and got Red buff, ya know?

While Shaco drives me batty, I agree with this. I always feel cheap knowing it's him because he came in from the jungle xD

Ipols2 votes

Please Meddler, I wrote this in every Shaco thread but it goes unnoticed Amumu If you ping shaco with the big red circle before he ults, only the original shaco will have the ping on his head. Is this intended?

The Bearded Bard2 votes

Yes.

Ipols3 votes

Can you post the discussion where a Red says that Pings are ok to interact with teamfights? I find it hard to believe

AMYS GRAVE3 votes

I will have to disagree with the OP a bit here, seeing which one has the red/blue buffs provides some counterplay to shaco. Copying the buff, even if just visually, would remove that and add power to him as a champion at the potential cost of making him more frustrating to play against which is arguably already his worst problem.

The Bearded Bard6 votes

How is that counterplay? That's not you doing anything to outplay shaco, that's Shaco counterplaying himself by doing something he's supposed to do. If you wanna counterplay Shaco, there's many ways to tell the difference. Ping shaco as soon as you see him, when he ults, the ping will remain. Click on shaco or the clone, the clone will not have buffs listed, shaco will. Stick shaco with a debuff before he ults, the one with the debuff is the real one. Shaco will always be facing the same direction as when he ulted. The clone takes more damage and deals less. Noticing any of those things is counterplay, noticing he has red buff is a bug that should have been fixed long ago.

RiotMeddler28 votes

Closing the loop on this barring unforseen bugs patch 5.22 should have:

  • Shaco's clone facing randomized on spawn (instead of always facing the same direction)
  • Fake versions (visual only) of blue, red and baron buff for Shaco, Wukong and Le Blanc clones
  • A timer for Shaco's clone remaining duration (only visible to Shaco).
LankPants6 votes

A timer for Shaco's clone remaining duration (only visible to Shaco).

Obviously not for this patch but would it be possible for allies to see the timer also on the clones buff bar?

JJJJJJJEFFFFFFF1 votes

I think it would be better if the clone had a circle around it, only visible to teammates, that slowly decays instead of adding it to the buff bar. This would also help clarify which one is the clone for your team and could prevent people from casting buffs on the clone instead of the real Shaco unintentionally.

Gate of Bootylon10 votes

dont forget to add elixirs effects to clones while you guys are at it.

86 Kg Rekksalot2 votes

While you are at it, could you fix the bug with Wukongs clone that makes minions switch targets when you activate it?

  1. Steps to reproduce: Attack minions with no allied minions/turrets nearby -> Minions start attacking you
  2. Activate W -> Minions walk past your clone and only start attacking it, when you autoattack during the clone is alive

Minions should resume attacking, this bug makes it easy to tell whether Wukong used his W or just pressed S. Probably the bug got more to do with minions code, but I don't know. It's not gamebreaking but as I'm maining Wu since season 3 and the bug is around pretty much since then, it's a bit annoying :/ His E+Q is buggy too btw and his Q when you swap targets during the Q animation (will be fixed in 5.22, as someone stated on reddit) Best regards!

end urself tbh4 votes

What about Relic Shield stacks on the clones? For Wukong they always show the maximum, making it really easy to see which one is real and which one's fake.

Alrian1 votes

why should anyone buy relic shield for wuk or shaco? -.-

Eklipsed1 votes

this is the biggest bronze concern >.<

Spyglass3 votes

Please make sure to include a visual for the Dragon 3 Buff as well! No reason to punish a Shaco for proper objective control!{{summoner:2}}

richilimón2 votes

{quoted}

Closing the loop on this barring unforseen bugs patch 5.22 should have:

  • Shaco's clone facing randomized on spawn (instead of always facing the same direction)
  • Fake versions (visual only) of blue, red and baron buff for Shaco, Wukong and Le Blanc clones
  • A timer for Shaco's clone remaining duration (only visible to Shaco).

Can there be an opportunity to see the remaining duration of clone on other champions such as passive LeBlanc, Annie's Tibbers or similar? And an indication of the maximum range of pets like as Tibbers, LeBlanc, etc? (And Shaco obviously)

Pink Ward5 votes

Just something to remind, CaptainGankplang said elixirs, but those aren't the only things. Elixirs, smite buffs in jungle, dragon buff (faint yellow/orange glow), lichbane/sheen (probably not something that may go through). There are a lot of other bugs/qol things that should be fixed with shaco. If you're looking for bugs or the qol fixes I do have an older post about it here (Shaco is an older champ so I do understand that he has a lot of bugs with his kit with interaction with champions): Bugs: https://www.reddit.com/r/leagueoflegends/comments/37j504/list_of_shaco_bugs/

Qol: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/wLqKZldx-shaco-and-some-well-needed-quality-of-life-buffskit-updates

The Bearded Bard2 votes

That's awesome dude, thanks. I hate to just keep asking for more, but I recently figured out that Shaco's clone can't attack wards and that's pretty annoying since I used to use the clone all the time to clear out pinks from a safe distance.

AMYS GRAVE1 votes

haha, and now everyone is asking you to copy everything. If you copy one buff, you have to copy them all, If you copy them all then you can't tell the difference, and if you can't tell the difference between shaco and his clone then that is one heck of a buff.

Trash MammaI1 votes

Or you could like uhh click him and check his items and or stats. Most people aren't good at managing clone either so it's pretty easy to tell the difference. Clone can't use abilities either. You got so many options dude

AMYS GRAVE1 votes

If it is still so easy to tell the difference why waste dev time on something that hasn't actually changed anything?

Trash MammaI1 votes

Skirmish's. Not everyone is aware you can click him and not everyone does it in the middle of a fight or remembers to anyway. It's the fact you get punished for using your ult.

AMYS GRAVE1 votes

When discussing balance we should consider higher level play, and there they will know enough to click on shaco to know which one is the clone. His opponents being bad isn't a strength of shaco. Using your ult is hardly getting punished, its still an added dps source (it still AA) and an AOE bomb when it expires. You can argue it isn't as good as other ults but i don't think its actively punishing you in any way.

Pink Ward1 votes

{quoted}

Closing the loop on this barring unforseen bugs patch 5.22 should have:

  • Shaco's clone facing randomized on spawn (instead of always facing the same direction)
  • Fake versions (visual only) of blue, red and baron buff for Shaco, Wukong and Le Blanc clones
  • A timer for Shaco's clone remaining duration (only visible to Shaco).

I was wondering if there was any chance we could get a change in boxes slightly. Nothing big, just changing the damage of boxes to "spell damage" to open up ap shaco a little more. It will allow support shaco to benefit from the ap support item better, allow liandries to work on boxes which would help vs tanks, and boxes then would proc ludens. As of now the only things boxes proc are blue elixir, rylais, and morellos. If it procs these items I feel it should also proc the others I mentioned. Either way I'm incredibly hyped for new season and hopefully ap shaco skims under the nerf radar again Kappa

FZ3Ipnx4Ui1 votes

{quoted}

Closing the loop on this barring unforseen bugs patch 5.22 should have:

  • Shaco's clone facing randomized on spawn (instead of always facing the same direction)
  • Fake versions (visual only) of blue, red and baron buff for Shaco, Wukong and Le Blanc clones
  • A timer for Shaco's clone remaining duration (only visible to Shaco).

pleas help pleas! http://boards.eune.leagueoflegends.com/en/c/suggestions-bug-reports-en/myHEyOd9-bug-shaco-r

Dremiist1 votes

{quoted}

Closing the loop on this barring unforseen bugs patch 5.22 should have:

  • Shaco's clone facing randomized on spawn (instead of always facing the same direction)
  • Fake versions (visual only) of blue, red and baron buff for Shaco, Wukong and Le Blanc clones
  • A timer for Shaco's clone remaining duration (only visible to Shaco).

can i give a suggestion, i don't know to put this in words but, what if E mark the target and the box focus it for a short period of time.

do you think that be OP good/bad for balance broken abusive? (I lane with shaco)

AnOtterFailure1 votes

If a Shaco rework of any size isn't within the predictable future (Though I do love what this patch has touched up on) would it be reasonable to presume that an "Assassins" patch is going to come at some point in the future (Perhaps within the next year or so?) that has touch ups to a number of assassins to bring them in line with potential items and to create more versatility in kits? (Similar to the Juggernaut and Marksman Patches)

maytheforcebwthu1 votes

as someone with nearly 140k mastery with shaco, I think shaco is mostly fine where he's at but there are a few sort of bugs that really bother me. For one, his Two-shiv gets canceled mid-animation when somebody goes out of vision which is extremely frustrating. The second thing is that once in awhile(quite rare) the ghosts from frost queen will hit me even when I am invisible, from my understanding they're only suppose to reveal me if they hit me BEFORE I deceive. I have a friend that also plays shaco but in diamond who is also quite frustrated with these same things. Even when frost queen works correctly and doesn't reveal me while I'm stealthed, it makes things extremely difficult for a shaco especially now that mid laners are also building it...Two frost queens is just too much.

OprahWlNfree1 votes

I have had many ideas on Shaco over the past years and I greatly appreciate you Meddler for giving us info on the changes to him.

I would be pleased if you would read over my below comments on him Shaco

PASSIVE-BACKSTAB Shaco deals 20% bonus damage when striking an enemy from behind with his basic attacks or Two-Shiv Poison.png Two-Shiv Poison.

Q- DECEIVE
PASSIVE: While DECEIVE is not on cooldown, Shaco's basic attacks poison his targets, Slow icon slowing them for 2 seconds. ACTIVE: Shaco instantly blinks to the target location and stealths for up to 3.5 seconds, also causing his next basic attack within 6 seconds to slow for 2.5 seconds. SLOW: 10 / 15 / 20 / 25 / 30%

W-JACK IN THE BOX No major changes

E-TWO-SHIV POISON PASSIVE: Minion and Monster miss chance: 20 / 22.5 / 25 / 27.5 / 30% (Doesn't Deactivate) ACTIVE: Shaco throws up to two daggers at the target enemy, dealing magic damage. Both thrown daggers apply on-hit effects. MAGIC DAMAGE: 30 / 55 / 80 / 105 / 130 (+ 100% AP) (+ 100% bonus AD)

R-Hallucinate No major changes

  • His E seems to be used as a way to secure kills when enemies are running- which is great, but the slow portion of it normally doesn't last long enough to catch up with the target.

I feel like this might not be optimal for his kit. It seems like it would flow better if the slow portion of his E is applied to his Q. That way if he uses his Q ( For surprise or as a gap closer) he can slow for a second or two but sacrifices his perma slow. This seems to make more sense and I feel it would have more competitive play.

Another thought- if the E's damage was lowered, but he was given 2 shiv instead of one (since he has a shiv in each hand); I think his play would be more fun.

Also, I feel like his W fear and box priority could use a little changing when it comes to fighting champions.

Let me know what you think, and take an and leave whatever you might could use :D

P.S. On a side note, I have slowed my play on him because his scaling isn't great. Right now Vi, Hec, Kha or Rengar all can assasinate and are so much more valuable late game.

Photos of Ghosts1 votes

I had made this a while back and the few that noticed it appreciated it, give it a look c: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/rkdHOJQr-photoss-champup-suggestions-a-more-jester-y-approach-to-shaco It basically means no more oneshotting, but more jestering.

The Bearded Bard2 votes

Meh, I like him how he is now. That seems like a lot of reliable CC on a stealth champ, notice the most CC stealth champs have is Rengar's snare, and that's an empowered E. Shaco's actually got the most hard cc of any stealth champ, but since it's not reliable he's not stupidly powerful with it.

Also, 5 seconds, even 2 seconds of true stealth is kinda dumb. How are you supposed to counterplay that?

ChickenWrap2 votes

{quoted}

We don't have a Shaco rework in progress at the moment, or one scheduled. We did have some opportunistic, experimental work being done a couple of years ago, that didn't hit the mark however so it got shelved.

As far as your suggestions below go adding a visible timer for Shaco to the clone seems like a good and easy to implement idea, I'll pass that one on tomorrow, see if there's anything stopping us throwing it into an upcoming patch. Changes to things like spell effect application, fear behavior, monster blind etc by contrast are still reasonable suggestions, but things that would need to be part of a larger piece of work which at least at the moment we're not in a position to prioritize (primary focus right now's on preseason stuff). Also some game health issues with Shaco we'd need to work on, or conclude were acceptable costs, before we'd be happy adding any power to him.

Would you (or someone else) be willing or able to talk to some hardcore Shaco mains about all the bugs affecting Shaco through his kit? I spoke with Griftrix briefly awhile ago and he was going to look into fixing the fog of war eating Shaco's E, but didn't comment on the various other bugs I mentioned to him. It's just as frustrating to play as Shaco as it is to play against him due to how many issues that are in his kit that need to be played around. Heck, his box fear even has a bug that makes minions stop moving or attacking until they die, and that bug works in his favour, but that's about the only one. There are so many QoL changes that we would love to see implemented to Shaco that would make him just feel so much smoother to play.

The stigma around all Shaco players being useless isn't true, but with how many times I've been screwed over by my own spells backfiring by bugging out for no discernable reason, I can see why it's so easy to make that assumption.

RisenDarkKnight2 votes

I know you probably can't do this soon, but can you make it so the clone also appears to have red/blue buff? It's a bit silly to be punished for clearing you own jungle by being unable trick anyone with your ultimate.

Hemulen Magi4 votes

I don't think he's on the rework list. He doesn't really need a rework. He just needs his ult fixed to show buffs on the clone so that he can create a proper illusion.

The Bearded Bard4 votes

Agreed. There's a number of QOL buffs I'd give him, but nothing major. The ult one you mentioned, E being less random when it comes to minion blind, ult having a timer so I know how long I have until it explodes, and jitb applying spell effects.

Xenohaz1 votes

I don't play Shaco much, so I'm not especially invested or knowledgeable on this subject, but why should jitb apply spell effects? It seems like a really strong ability already, especially on AP Shaco.

ChickenWrap3 votes

{quoted}

I don't play Shaco much, so I'm not especially invested or knowledgeable on this subject, but why should jitb apply spell effects? It seems like a really strong ability already, especially on AP Shaco.

A really strong spell until a stray Ezreal Q or Riven Q kills it during its 2 second arm time or the second it pops out to attack. It doesn't even tank more than two autos from large jungle monsters after 7 minutes. It's almost useless due to how easy it is to just ignore it. Not to mention that Oracles Lens disarms it completely

Cenobite Azaziel3 votes

Give the clone some AI if shaco is killed. It is really frustating during a TF see a shaco clone looking into the void.

lolipopevelynn2 votes

shacos kit is so old and buggy that i honestly dont understand why he got shelved and is not on a prio list... at the very least he should be after taric.

The Bearded Bard3 votes

I think his kit is incredibly fun and versatile.

Neeko B0t1 votes

ya i love hiding in plain sight and one shotting the adc

The Bearded Bard1 votes

Probably as much as I love when adc get caught out and don't upgrade red trinket.

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