Crit improvement suggestion. Again.

Kyunsei·6/1/2019, 5:21:15 PM·1 votes·742 views

Hello. Crit items ask for Crit marksmen to build 4 items to attain 100% crit chance, until then critical strike damage is somewhat random (There's a crit stabilizer mechanic into the game)

Here the changes I think would improve the game siginificantly :

GAME CHANGES : Critical strike deal 200 % of your AD as damage ----> 150 % of your AD as damage

ITEM CHANGES : Brawler's Gloves : 10 % Critical strike chance ----> 20 % Critical strike chance

Zeal : 15 % Critical strike chance ----> 30 % Critical strike chance

Phantom Dancer, Rapid Firecannon, Runaan's Hurricane, Statikk Shiv : 25 % Critical strike chance ----> 50 % Critical strike chance

Cloak of Agility : 20 % Critical strike chance ----> 40 % Critical strike chance

Essence Reaver : 25 % Critical strike chance ----> 50 % Critical strike chance

Infinity Edge : 25 % Critical strike chance ----> 50 % Critical strike chance UNIQUE: Critical strike deal 225% damage instead of 200% damage ----> UNIQUE: Critical strike deal 165% damage instead of 150% damage.

3 Comments

ModWulf Helhammer6/1/2019, 5:23:45 PM1 votes

Sooooo,

The goal of these changes is what exactly?

You just provided a change list, no reasoning as to what you are trying to accomplish here.

Soul Dealer6/1/2019, 6:25:15 PM1 votes

I think crit should be phased out in place of something healthier because having an rng element like that in game is kinda bs. I particularly don’t like it on champions like tryn where a lucky crit can determine whether or not he wins lane.