Aatrox's W sustain is subpar in trades but incredibly important for sustaining in lane/jungle
Why isn't this reversed?
Shouldn't Riot be promoting healthier gameplay patterns?
Increase W heal against Champs and Large Monsters and reduce it against everything else
AKA the
Treatment
Example Changes
Healing on Minions and Small Monsters: 20/25/30/35/40(+25% Bonus AD) -----------> 12/14/16/18/20(+15% Bonus AD)
Healing on Champions and Large/Epic Monsters: 20/25/30/35/40(+25% Bonus AD) -------------> 36/42/48/54/60(+45% Bonus AD)
healthier, but I don't think that change alone would solve all of his problems. Past the laning phase, one of the issues with Aatrox's sustain is that, when ahead, he heals so often and so much that it's practically impossible to deal with him as he's attacking people and, when behind, he dies far too quickly to make use of his sustain. Perhaps he could work as a drain tank, but he would likely need deeper changes across the whole of his kit in order to fully function.
basically can't be killed because you build too much health on them to burst them, and then they just outheal your damage. Once fed nobody can out-damage their healing and they become unstoppable unless they are stupid and focus a tank while a carry wrecks thems. These guys basically become raid bosses, but without the stupid computer AI that allows humans to beat raid bosses.
is the only way to build it into your kit now. My guess is they'd much rather get rid of grievous wounds, and the health regen abusers who make it needed.