Even with poor attack animations, Lichbane and nashors tooth can help mages vs tanks.
Mages complain about not being able to deal with tanks but yet, you have those
which can add massive ap scaling to any mage kit.
All it requires is that the mage commits to a few auto attacks in their spell rotation and I guarentee, you will have a much higher impact vs tanks expecially when combined with
.
I've even tested it on
on the practice tool. Those items with a constant stream of auto attacks and spell rotation gave me atleast a 30% higher damage output than any other normal glass canon mage build. Enough to shred a tank if you can maintain the 1.5 spell blade intervals.
My point is, even with poor attack animations,
can give mages the extra help they need against tanks.
You should at least consider it or test it in the practice tool if you don't believe me. I just wish riot would give us a rune or keystone that improved auto attack animations.
. Mages have to change their playstyle vs tanks though where they dont just throwup spells on people, but actually use all their items.
. It suits her prefered play patterns rather nicely. The problem with trying to use
) is that Nashor's alone doesn't do enough to just a slot (deadweight AS).
comes to mind as an example), so trying to take full advantage of
often ends up doing more than
and