Revert ARAM changes (explanations)
The knowledge you gained in Summoner's Rift doesn't transfer to ARAM. Nothing in ARAM makes sense because of the % increase and % reduction in everything, why are some champions dealing more damage than usual, and some less tanky than usual?
When a champion that has it's tankiness reduced by 10% face off against a champion that has 10% damage increase, makes you go.. what the hell happened?
Overally just really stressful and crappy experience.
With old ARAM, if the enemy had a Lux or Xerath, at least you know to target them during teamfights. I would really suggest reverting all ARAM changes as well as reducing snowball cooldown and damage (of snowballs) so melee champions can dive poke comps more easily and poke champions don't feel like crap to play.
In the past I would play ARAM to release the stress of SR, but now it's even more stressful. ARAM is ALL RANDOM ALL MID, if you get good champions then you have an advantage. Getting a good comp is all by chance. % changes in damage and tankiness DOES NOT change your luck. All it does is confuse players.
Thoughts?
a free way in and let them do whatever