Limit lethality to only stack on two items per champ
Boom bang. Fixed. Don't even need to nerf the stat. Just make people pick and choose which two will benefit them most rather then buying them all.
Boom bang. Fixed. Don't even need to nerf the stat. Just make people pick and choose which two will benefit them most rather then buying them all.
we should also limit how many armor items people should be able to build, an AD items and MR items... wow you might be onto something there OP!
They should apply lethality before the % shred so that the % shred effectively actually shreds the lethality itself making it useless against tanks
This will put a timer on assassins and adcs who build lethality to end the game before the tanks become unkillable leaving the crit building adcs the option to stall till late game to win with higher dps , making lethality stacking more of a gamble than a reliable build
They could probably change LW items to what it was before , reduce total armor by 30 % so if the opposing team has LW and B Cleaver , if an adc has 80 lethality , a 300 armor tank will have 110 armor ((300 - 80 ) x 0.7 x 0.7 = 107.8) so he will take 48 % damage from the adc
Compared to an adc with crit and attackspeed (300 x 0.7 x 0.7 = 147 armor )
will do 40.5 % damage ,
Whereas currently LW black cleaver reduce a 300 armor tank to ( assuming 90 base armor ) (210 x 0.7 x 0.55) + (90 x 0.7) = 144 armor which goes down to 64 armor ( -80 armor late game ) meaning 61 % damage from the lethality build
Currently the lethality build legit does 20% more damage than crit to tanks not considering crit and attackspeed , making champions like MF ( her ult ) , Varus ( q ) and Jhin ( classified as ad caster ) strong and giving them absolutely no reason to not build it
yeah lets do the same for crit.. only 2 crit items..
Problem is that you can start the game with 32.5 lethality lol
Get a
and you're at 67.5 lethality lol
legit nearly half of it is from runes/masteries