@Riot, why are you overloading Cho'Gath's ult so much?
First, the cooldown is halved upon unit kill, which was definitely nice, but now we're adding an additional heal component to it? AND it gives him double stacks on champ kills?
'You really know what skill Cho'Gath needs a buff on? His Vorpal Spikes.
You know, the toggle-that's-really-just-a-second-passive-that-you-never-turn-off? If you want to cement Cho as a tanky frontliner, give it a defensive steroid, similar to (BUT NOT COMPLETELY LIKE) Rammus' Defensive Ball Curl.
He could get some on-demand armor / MR or tenacity as E's active. Actually, you know what'd be even better? Trample unit collision, like Alistar's (terrible) passive. Because of course it makes sense for Godzilla to trip over a minion that's the size of his big toe.
And please, don't give me the excuse of 'he'll be too strong!!" when you have champ after champ coming out with a minimum of two passives. Please, give Cho love in the right ways; adding more to his ult isn't helping.
-Signed a disappointed Cho player