In her current iteration, Eve will never be allowed to be strong
I have been playing Eve since before her rework. I loved her as a champion and loved the playstyle of hopping in and out of stealth and roaming the map. If you're familiar with Eve's balance history, you'd know that there have been serious ups and downs. It's safe to say that Eve is one of the most polarizing and potentially toxic champions in the league. But the issue is this; every time Eve becomes a popular or competitive pick, she is immediately nerfed to a huge extent.
If you look at the current PBE, Eve is once again getting a massive set of nerfs. Her Q is losing 20 damage at max level (which, since the ability only has a base of 100, is huge), runeglaive is losing its aoe component and it no longer turns the attack used to magic damage. This not only shoves eve back into the position of awkwardly being unable to focus solely on magic pen and magic damage, but also decimates her DPS potential. Both the nerfs to runeglaive and the nerfs to eve are substantial; together they are extremely significant and damaging. (please don't say "it's pbe, it's tentative", because about 90% of the champion balance changes on PBE end up going live).
This is not the first time this has happened. Eve has recieved a steady stream of nerfs with little to no actual buffs (decreasing her passive cooldown, while nice, doesn't really do much). She was a nightmare after her rework, and then she was nerfed into oblivion. Occaisonally the meta will allow for her to be powerful (like it has now), and she is swiftly nerfed back into a position where she is niche at best and outshined by almost every other assassin jungle.
This is not to say that Eve should just blindly be buffed; on the contrary, I think buffing Eve is a stupid idea. This is just to say that Eve's design is flawed, because whenever she is powerful, it is toxic and lacks significant counterplay. Her stealth mechanic was reworked because there was no ample way to play around it, but in creating a jungler who can gleefully hop over wards unseen, riot runs into the same issues they were trying to resolve; there just isn't a significant counterplay to Eve. Pink wards are extremely expensive, and it is literally impossible to cover all avenues of approach, added to the fact that in the ideal circumstance, a sight ward can only actually work once. The main counterplay to junglers is sight, but Eve skips over all of that, all the time.
This means that if Eve is powerful, then every person on the map just has to play the whole game fearfully. Lanes can't extend or engage very well, because at any moment, Eve could pop out of stealth and kill them. Teamfights get messy, because you always assume Eve is there when she could be taking objectives or sitting at the back, ready to pick off the ADC if they get even the tiniest bit out of position. But you also can't cluster, because eve's ult will basically win the teamfight if it's engaged properly. Eve is, at her core, an assassin, but when she's able to actually assassinate people, she's broken, because at any given time, she can pop out of stealth and anhilate you. This is not healthy for the game.
So the balance struck is that Eve compensates for her incredible advantage gained through stealth by making her an exceptionally squishy champion whose ganks are objectively terrible. Eve doesn't have any cc to her name except her ult, and even then, it's just a slow. Her burst is low in lane, and she can't dive worth crap. Almost any champion in the game, provided they could actually jungle, could gank better than Eve. But there's nothing you can do about Eve's ganks.
This is the Dillema; if Eve is actually strong, she will inevitably be nerfed, because being strong and having stealth is unhealthy and polarazes the game. In her current iteration, Eve will always be nerfed until she feels lackluster compared to the rest of the junglers. Because Eve has an incredible strength in her passive, the rest of her kit is kept disproportionately weak.
Here are possible ways to solve that.
- Remove Eve's ability to hop wards Most people will hate this recommendation, but it is really the thing holding Eve back. If she was visible to sight wards, then she could be allowed to have impactful ganks and powerful gameplay. So long as it was well-compensated, this change could really bring Eve to a more healthy position from a gameplay standpoint.
- Move Eve's stealth to an active ability. If Eve didn't have perma-stealth, it creates much more gameplay interaction that allows for people to counterplay, and thus allows eve to have more significant strengths. It would be pretty simple to swap her W and passive, but then the active component becomes a bit tricky. Still, a reasonable approach to solve Eve's vision issues.
- Rework Eve's kit to function in lane, instead of jungle. This would create a scenario where Eve has to stay in lane to cs, and if she drops off the map, the team can have ample warning to it. Then there are reasonable trade-offs, because if she disappears to roam, she loses cs. She doesn't have enough aoe to waveclear and roam, so this would possibly solve a bit of her issues. *Edit:
- Introducing a new ward (such as the mandrake ward) that detects stealth and allows for counterplay of eve's style. This solution is potentially the best, because it allows eve to keep all aspects of her kit. By popular request, I've put it in here.
These solutions aren't perfect, but I think it's important to at least discuss the problem.
Tl;DR The current nerfs prove that Eve will not be allowed to be strong in her current iteration. This is something that is infinitely frustrating for us Eve players, and something that needs to be changed. Eve's current interactions are polarizing and unhealthy, and need to be fixed.
Please upvote and bump if you agree. If you don't, kindly explain your reasoning. Thanks for reading.