Let Berserker Greaves have the Furor Passive

OyddAWqJ5r··29 votes·1,816 views

http://vignette1.wikia.nocookie.net/leagueoflegends/images/4/4f/Berserker's_Greaves_Furor_item.png/revision/latest?cb=20121129164119

Incorporate a weaker version of that Furor Enchant into the boots and lower the raw MS and Attack Speed it provides. No need to amplify the statball efficiency of the item when you can make it a unique contribution to your playstyle instead.

Ofcourse keep the Attack Speed on it so that it can still favor basic attackers and Marksmen over the Juggernauts who could possibly over-abuse the on-hit MS. This way Berserker Greaves can become a more impactful decision amongst other boot upgrades.

item 3006 +40 Movement Speed (from 45) +30% Attack Speed (from 35%) +12% Movement Speed on-hit that decays over 2 seconds

18 Comments

MunchCrunchLunch4 votes

hell no.

Br4ndon4 votes

Only if ezreal and lucian arnt allowed to have the effects.

OyddAWqJ5r1 votes

Jeez. Ofcourse Ezreal would be the one to break this. I mean... I guess he can't get Lucidity boots? Not that it'll matter when you can't catch him. Man that's kinda disappointing :/

I'll try n think of a way to keep that from being an issue.

Br4ndon5 votes

Ezreals identity is breaking all none AS reliant onhit items.

HayRoss1 votes

Sometimes, I think it would be better for balance if Ezreal and Kayle were just removed. They're NEVER relevant until some new item comes along that they can exploit, become broken as shit for a few months until nerfed to the ground, which they just become useless until then.

Br4ndon1 votes

Kayle could be so much more cool if she got a rework. Just make her a ranged champion by default and make her E a new spell. Her passive could be the onhit ap ratio.

Ezreal gets nerfed every year after his preworlds buff or triforce preworlds buff. As does Corki, just how things work around here.

MLDzXnRRR3 votes

So, you want ADCs to be untouchable?

MotrColt2 votes

They got rid of movement speed enchants for a reason, riot didn't like the overall high mobility across the whole of league of legends. they won't put them back on this single item as it's defeating that point they are making

CrazFight 2 votes

{quoted}

They got rid of movement speed enchants for a reason, riot didn't like the overall high mobility across the whole of league of legends. they won't put them back on this single item as it's defeating that point they are making

no.. Riot LOVES mobility... As u may of noticed many champ reworks and new champs have large mobility. Many of there items provide mobility as well.

MotrColt2 votes

Maybe mobility isn't the right word as often times it is talked about when talking about champion skills with dashes and such, I was referring to mobility as movespeed around the map due to items. It was specifically stated when they removed enchantments that they were reducing movement speed across the board

OyddAWqJ5r1 votes

With Homeguard no longer being tied to the enchantment system, almost all of the remaining options are very broad bonuses to movement. As seen earlier this season, bonus movement speed is a dangerous thing to stack, with boot enchants being a major contributor. When considering how warping Alacrity’s been toward introducing movement speed into the item system (and how potentially warping Captain or Fervor can be), we’re pulling the system to put a tighter leash on the ways champions can gain extra speed.

It’s possible that we’ll revisit the concept of boot enchants in the future, but only after we find ways for it help dodge mobility creep - not enforce it.

They didn't take them away to hinder mobility creep--despite them mentioning it--it was moreso because they were simply letting teams that were ahead get even further ahead and overall just increased mobility for no real reason other than why not. Embracing mobility creep and creating ways for immobility to contest it is--from my perspective--what Riot is trying to accomplish as of late. Things like Poppy's W, Taliyah's W, Cass's W and overall buffs to immobile champions like Malz and Anivia that are allowing them to compete with their more mobile counterparts.

This is also why Homeguards still exist in the form of a gamewide buff at 20 minutes. And why Ghost just got its Distortion-level movement speed back. If reinstating these defeats the point then they already have.

And this change isn't so much about increasing movement speed across the board (only affects ADC's and sometimes YI really). It's directed at giving Berserker's Greaves a real decision point when looking to choose a boot upgrade. Perhaps the number is too high but I'd think that a 10% boost that decays over 2 seconds is pretty reasonable (5% after 1 second). Perhaps even toning down the base movement speed to compensate.

In any case, the point is to implement a sense of identity into the boot option--the conceptual numbers can be adjusted.

CrazFight 2 votes

Honestly... Adc's need anything they can get... there pretty bad right now.... Maybe people should start going kill lane bot and forget about adc

Lajinn51 votes

{quoted}

Honestly... Adc's need anything they can get... there pretty bad right now.... Maybe people should start going kill lane bot and forget about adc

Lucian Lucian Lucian Lucian Lucian Lucian Lucian Lucian Lucian Lucian Lucian Lucian Lucian Lucian Lucian Lucian Lucian Lucian Lucian Lucian Lucian Lucian Lucian Lucian

CrazFight 1 votes

{quoted}

Lucian Lucian Lucian Lucian Lucian Lucian Lucian Lucian Lucian Lucian Lucian Lucian Lucian Lucian Lucian Lucian Lucian Lucian Lucian Lucian Lucian Lucian Lucian Lucian

... Lucain is literally the only decent adc. XD

Erractic Eick2 votes

You know, this is actually a pretty great idea. Most of the boots have something unique they bring to the table, but Berserker's Greaves have a mediocre attack speed boost. This passive could potentially make them a viable item to buy, in place of, say, THE ACCURSED item 3009!!!!!

OyddAWqJ5r1 votes
  • item 3117 - Tons of ms outside combat. Useful for ganks and picks.
  • item 3009 - ^ this but with less MS and no tradeoffs (can be used in combat) and slow resistance.
  • item 3158 - CDR and Summoner Spell CDR--something no other item gives.
  • item 3111 - Tenacity--currently the only item to give this. And MR.
  • item 3047 - Armor and reduced damage taken from basic attacks--currently the only item to give this as well.

  • item 3006 - Attack Speed...
Erractic Eick1 votes

Though, to be fair, even 9% is a bit high. Maybe 6 or 7%?

I agree with you, Sleeper Cell, but acknowledging the counterargument is very important. There was abuse previously, and even a partial return could have massive consequences.

But I still love the idea.

Irelia Bot1 votes

Perhaps fervor half as strong as the enchantment was and increasing base Attack speed by 8% and 10% bonus attack speed

Would not be a major boost on it's own but it would increase all bonus attack speed by 8% meaning it would scale better overall.

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