Why can Bruisers do tanks' Job way better than them?
You ever heard the term, "The best offense is the greatest defense?" Well that's LoL 101. I thought only the Noxian's saw strength and mental competence as human worth but apparently Rioters share the same belief also. Tanks are underrated, bruisers can do their job and still bring decent damage to the table. Champion stats aren't that far off, so the only thing setting apart champs are mastery/rune choice, their abilities and the skill lvl of the player, because items aren't that high impact if your enemies have access to it and can see what your building.
#I will take 2 champs from the roster as my focus point:
Shen (The God Amongst Tanks) Pantheon (The Troll of Sparta)
#Here we are looking at passives:
Shen's Passive helps does a little magic damage after every 9 seconds based on 10% bonus health plus 4+(4x level). Eh niche, He is to item reliant and it's weak against champs that gain mr per lvl and can buy an addition 1-2 items to make it nothing more than a regular auto at max lvl.
Pantheon can block basic attacks and "TURRET SHOTS! once he auto's 1 or use an ability 4 times.
[Pantheon's passive is priceless as it's not that complex, can block significant and otherwise Fatal Damage and will become more useful the stronger your enemies are at DPS.]
Shen is Team Reliant, Item Reliant and yet that does not bother me as this is not the problem shen is facing.
You would think that they would add a little more damage output to a champ who has a defensive/utility ultimate with a long cooldown and cannot be used to max potential with summoner's who are unplugged in lol strategies (usually happens in SoloQ) no ult but know, RIOT does asses champions individual capacities (atleast they can't with some champs)
Need not worry about the rest of the abilities as Pantheon's kit beat's shen in damage and that becomes his haven for survival, so between the mr/ per lvl and "Aegis Protection" that all he needs to beat shen.
Energy- good early to mid game, sucks late game :( Mana- Sucks early game and needs items to increase, great mid to late game.
and died 20+ times to champs who were building glass cannon (meaning little or no defense) -_-
plus many more.
No squishy champ will take them head on if there tank only lasts 4-5 seconds (at that time is when ADC's attack!) But what will they do in a team fight? Darius can build 2 tank item s the rest offense to be tanky enough to wipe out the whole team before they kill him.
Blitzcrank
Do I even have to say? THE PULL OF THE GODS!
Braum
Incredible defensive shield with % reduced damage. His passive also has great synergy with ADCs.
Dr. Mundo
SUPER HEALING!
Galio
His ultimate not being reduced by tenacity has made him really good. His W is also an extremely good defensive option for both himself and allies. HE ALSO, gets offensive stats from defensive stats.
Hecarim
Not so much now, but Hecarim used to be the bomb. His initiation and ganks were amazing.
Jarvan IV
Nothing is better than an instant ADC death ultimate. Especially since most ADCs aren't too mobile.
Leona
Super aggressive and has lots of crowd control.
Malphite
Unstoppable initiation.
Moakai
His AoE % reduced damage is extremely good. He also has an extremely good initiation move and free wards.
Rammus
The bane of ADCs everywhere.
Thresh
The lantern is the ultimate move to save your non-mobile hyper carries. His ultimate is also really good.
Zac
Release Zac that is. He was extremely good, but then his blobs became "contestable" and every Zac main screamed out in agony.