My S6 Nerf List

ExecutorDill··3 votes·861 views

#CHAMP | NERF SUFGESTIONS

Fizz: 1. Stop "Playful" from procing SpellBlade 2. Reduce Base dmg on "Trickster 3. Reduce % dmg increase of ultimate.

Reasons: At lvl 6 Fizz can straight 100 to 0 you with just a item 3057 as his sole dmg item along with runes and masteries (even so with new masteries) Because his ult allows him to do a hell lot of dmg.

DrMundo: 1. Increase Cooldown on Q to 5. Increase health cost on "Agony".

Reasons: Mundo was always op, but even more so with season 6 masteries. His low Cooldown health chunking slow keeps you in range of the rest of his OP dmg. I don't want to nerf his sustain or dmg but i think increasing the cooldown on Q and increasing the health cost will keep his dps in check and make his harass bearable (especially for squishy top laners with no built in sustain like Riven)

Darius: 1. Ult should Physical intead of true dmg (because I never understood the reasoning of giving a champ with built in armor pen true dmg)* or nerf true dmg value. Base mov Spd reduce to 335. Because his pull long range and slow from E is all the CC he needs to finish you, not to mention one phage will give him all the mobility he ever needs in lane.

He is banned in every single one of my drafted games [No Reason needed] But playing top lane against Darius I play extremely cautikus when he is lvl 5 and if im below 50% when he hits lvl 6 I recall imediately regardless of how much gold I have. He can chunk me for that much!

1 Comments

ThePurpleKnight1 votes

Nasus

No Counter play. Like at all, there are counter picks like ranged champions, but if you get into a melee champion vs Nasus match up, Nasus can easily farm until late game and then just win the game in whatever lane as long as the rest of his team applies pressure elsewhere. You can't engage on him cause he just withers and walks away, his poke hurts so much, spirit fire is just so dumb. And once he gets level 6 he gets a lulu ult that can be used to give him the damage and durability to 1v1 nearly any champion.

Yasuo

Free lane win vs Mages, this shield passive makes him unpokable if he plays it properly managing the minion wave at his side of the map. The way to beat Yasuo is to pick an assassin or get ganks. Ganks should never ever be the counter play for a champions most likely match ups, not for Nasus, not for Yasuo. Sick of these two.

Jayce

His portaled Q is stronger than most ults and is on like a 4 second CD. For Nidalee I can accept the high damage poke since it's magic damage (banshee's veil) and much harder to hit, as well as the fact that her whole character is designed around hitting them, but the fact that Jayce has a stronger, easier, physical damage poke that doesn't require high range but still has high range, even higher than Nidalees, and his champion has many other great spells loaded onto it making him near unbeatable. If Jayce didn't have mana he would be unbeatable, literally the best URF champion in the game. You must close any gap on him twice thanks to his knock back, and his melee form has great 100-0 potential. One of his abilities gives him the AS cap! This champion is just too strong, he's exactly what he's based off of. Superman, boring and overpowered and just should not exist. His only weaknesses still don't kill him, they're just minor annoyances.

Kalista

I mostly just hate this champion because I am a Shyvana/Skarner main. My champs are super kitable, if an adc is skilled enough to kite me, they deserve the win. Except when they're playing Kalista, shits way too easy and no internal cool down. I honestly just want her to have a different passive. I hate when games baby the unskilled. Quit holding their hands!

Vayne

% max hp as true damage was dumb, but even dumber was increasing it to 12% Vayne takes slightly more skill in kiting than Kalista, but not enough, she's still fucking easy mode and she does way more damage.

Gangplank

Just does waay too much base damage, this is a champion that gains a massive gold advantage every game, but at the same time he has outrageous base damages and penetration. He shouldn't have penetration and his base damages should be low but have high-ish scaling.

Veigar

Press a button over an AP champion and they die. The concept is stupid and I honestly just want it gone, his E is a huge pain, but it's got counter play and requires some effort from Veigar, R however is just far too low skill - high reward. It also punishes an already bad class for doing well. If you're an AP champ vs Veigar, you're either useless, or your dead.

Soraka

Not only the grievous wounds change, but just the overall concept of the champion was dumb. She used to be really under powered; Now Soraka has a much better heal but she kills herself using it and either becomes useless because the enemy teams point and clicks destroy her, or overpowered because you can't kill anyone. I don't want Soraka nerfed really, I just want her reworked to find a mid ground between having a useless 20 second CD heal and a 2 second CD heal that kills you.

Like what if you change Q to something different and make Soraka W heal people for 120-240 + (60% AP) HP, with a normal mana cost of around 60 or 70, and a normal CD of like 8-12 seconds without CDR. Also make her purple in game to. Visual buffs you know.

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