Rune modification idea

Kyunsei··4 votes·582 views

All current rune are refunded in IP (The value they're worth CURRENTLY)

New rune cost around ~4000 IP, But you can only have 3 Runes at once now (Around ~12000 IP a full page) You can find and craft rune in Hextech Chest, they can be crafted/decrafted with/for Blue Essence.

Rune page still buy-able, price halved though. You can now at any summoners level put 3 Runes per rune Page, each rune must be unique (You cannot put three or two time the same rune, you have to chose 3 different rune)

List of runes : Rune of Omnivamp : You heal for 5% of the damage you deal (33% effectiveness for AOE)

**Rune of Initiation : **You gain 25 Move speed outside of combat.

Rune of Bloodlust : You gain 15% Attack speed for 3 second after landing a critcal strike (non-cumulative)

Rune of the Slayer : You gain 10 Move speed for 2 seconds after landing a killing blow, 50 after killing an enemy champion and 25 for getting an assist .

**Rune of the Beast : **Your fourth consecutive blow (auto-attack only, without changing target) stun your target for 0.5 seconds(0.25 for ranged) , 10 seconds cooldown per target.

Rune of the Warden : Your trinket cooldown is lowered by 33% and your trinket efficiency is increased by 25% (duration for red and yellow, range for blue)

Rune of the Titan : You gain 1 permanent maximum HP after landing a killing blow, 2 for large monster kill, large minion, champion kill or assist. (Maximum 250 Health)

Rune of Assassination : Your next basic attack or damage ability inflict 20 + 6% more true damage if you haven't dealt damage for the last 10 seconds.

Rune of Grandeur : After leveling Up, you regain 15% of your missing health and Mana over 5 seconds. If you're level 18, you gain 50% base Health and Mana regen.

**Rune of Recycling : **Shield you apply and receive (non-cumulative) who runs out heal you or your target for 33% of their last value when they go off. (example : you get a shield of 300, it last 4 seconds, you get hit for 100 in the first 3 seconds, then it runs out at the 4th second without anymore damage, you get 33% health of 200, 66 HP)

**Rune of Friendship : **Your basic attack and damage ability mark the target with a friendship mark, who last 3 seconds, ally can proc the mark with basic attack or damage ability to deal an extra 10-100 (depending on levels) magic damage. 10 seconds cooldown per target.

Rune of Swiftness : You can move through unit and you reduce all incoming damage by 2.

**Rune of Prowess : **You gain 20 armor for 5 seconds after being damaged by a physical damage source. You gain 20 Magic resist for 5 seconds after being damaged by magical damage source. both share the same cooldown of 10 seconds.

**Rune of the Lamb : **You gain 1 golds each time a nearby enemy lane minions is last hit by an ally. If you're under leveled (sum of your team level divided by 5) you gain 5 exp per 10 seconds.

Rune of Killing Spree : Your abilities cooldown are reset by 20% after killing an enemy champion, 5 seconds cooldown.

//////////////// So, what's your thought ? I guess more runes would be great, but I'm running short on idea !

EDIT : Added Rune of Prowess, Rune of the Lamb and Rune of Killing Spree.

1 Comments

Kyunsei1 votes

EDIT : Some Balance for Rune of the Titan, Assassination and Grandeur.

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