Devourer is needed, Sated Devourer isn't.

Guy Fox Teemo··19 votes·950 views

I'd be perfectly happy playing Ww, Xin, Udyr, etc. With Devourer without stated, as long as they made it cap out at 65+ Magic damage on hit. And made it slightly easier to get stacks, thats still quite a lot less damage, then Stated provides, but those champions don't need that damage there bruisers , they don't need the Huge Dps/Burst, Adc's have.

27 Comments

Blade of Justic5 votes

People forget all too quickly what came before Sated Devourer.

http://vignette2.wikia.nocookie.net/leagueoflegends/images/7/74/Feral_Flare_item.png/revision/latest?cb=20140301100532

Yes, tremble. TREMBLE IN FEAR OF WIT'S END WARWICK!

XeroKimo1 votes

Can't get any stronger than the original wriggles..... in season 2 and 1...... #bestlaneitemever

The Yetii Rider2 votes

Previously Devourer had no cap and no one played it. Giving it less damage will make it less played than before (never).

Guy Fox Teemo1 votes

That's why I said make it easier to get stacks, if they made it easier and had no cap it would be just as broken as stated

The Yetii Rider3 votes

{quoted}

That's why I said make it easier to get stacks, if they made t easier ad no cap it would be just as broken as stated

How could they make it easier to get stacks? What are you suggesting specifically?

Guy Fox Teemo1 votes

You get more stacks from jungle? Idk how thats hard to figure out

The Yetii Rider2 votes

{quoted}

You get more stacks from jungle? Idk how thats hard to figure out

You get more stacks, so you get more magic damage on-hit faster? Then what? Magic damage on-hit provides no burst, no lifesteal, no tankiness.

A sustained DPS champ needs tankiness, mobility, and the ability to resist peel to be effective. Without these even if you deal 150 magic damage on hit you'll have a hard time getting to the opponent, get peeled off, and only deal 300 damage maybe before you die.

Sated has done two things. It gives sustained damage dealers burst by making their sustained damage come much faster, and also gives them double lifesteal (lifesteal is an on-hit effect). That's why it works.

Guy Fox Teemo2 votes

That's why it's broken. Generally there brusiers (Cept Kindred) who shouldn't have more sustain, more burst, more dps, and a different type of damage, all at the same time.

They shouldn't get everything they need, they need to lack in something, and stated provides to much. They can be just as effective as they should be without stated and my proposed idea. They shouldn't have everything

The Yetii Rider1 votes

{quoted}

That's why it's broken. Generally there brusiers (Cept Kindred) who shouldn't have more sustain, more burst, more dps, and a different type of damage, all at the same time.

They shouldn't get everything they need, they need to lack in something, and stated provides to much. They can be just as effective as they should be without stated and my proposed idea. They shouldn't have everything

No, your idea has them burning a whole jungle item on nothing but damage. These champions need damage AND survivability, otherwise they would just go Cinderhulk or Warrior. There's a reason Feral Flare became trash the instant that it lost its heal on-hit.

If these champions were viable in the jungle without Sated, then we would have seen them before. They just don't get enough for giving up the early game pressure that farming requires.

NineTailedMystic1 votes

Sustained damage dealers shouldn't have burst. Why play a champ that has one or the other when you can have both via Devourer. Their reward for sticking to their opponent should be a lot of on hit magic damage, not 16% of your current health every 2 autos. The counterplay is to kite the AA reliant champs, and their counter-counterplay is generally having a kit that allows them to stick. But when they build two damage items, stay on you relentlessly, AND are tanky enough to survive damage, that's when it gets frustrating.

pE4CbxDPQO1 votes

{quoted}

Previously Devourer had no cap and no one played it. Giving it less damage will make it less played than before (never).

It was a nerf to my neverstopfarming udyr. Used to get 120 stacks and probably had about 50/50 on my damage being ad / ap RIP

lolipopevelynn1 votes

{quoted}

Previously Devourer had no cap and no one played it. Giving it less damage will make it less played than before (never).

your kidding me right? any atk speed jgler used it. they got rid of it because it snowballed too much and the enemy jgler who bought it was pretty much useless because he couldnt stack anything since his entire jg was taken over.Udyr and Warwick were the main abusers of it just like with feral flare.

Slamurai Jack1 votes

It was used when it had 40 damage on hit to start the season. Then they nerfed it to 25 damage to start and was pretty much never used until Sated came out.

YumaS2Astral1 votes

{quoted}

your kidding me right? any atk speed jgler used it. they got rid of it because it snowballed too much and the enemy jgler who bought it was pretty much useless because he couldnt stack anything since his entire jg was taken over.Udyr and Warwick were the main abusers of it just like with feral flare.

Actually after the nerfs, a number of champions started to use other enchantments instead of Devourer. Udyr and Xin (and Shyvana) used Cinderhulk, Master Yi used Warrior, and Kayle was not used at the jungle.

General Esdeath 2 votes

"Make it easier to get stacks"

-Looks at scuttle crab and dragon-

Guy Fox Teemo1 votes

Yea, thats for stated. This is for a less powerful version.... So it should be easier to get stacks?

General Esdeath 1 votes

{quoted}

Yea, thats for stated. This is for a less powerful version.... So it should be easier to get stacks?

My dog, it's already easy enough to get stacks.

Guy Fox Teemo1 votes

Yeah, thats for STATED, there's a difference in power. Has to be easy to achieve if your going to lose the sated passive which does a crap ton more.

General Esdeath 1 votes

{quoted}

Yeah, thats for STATED, there's a difference in power. Has to be easy to achieve if your going to lose the sated passive which does a crap ton more.

I really hope you're kidding. It doesn't matter if we're talking about devourer or sated, the stacking mechanism has been the same for years. Flare? Kill jungle creeps. Only new thing was crab (Didn't exist back then) and dragon giving 5.

dannykun2 votes

Honestly if they put devourer in a similar position to what they did with Ranged champions, it would be in a much better place. Make it so that every third attack on a melee champ will do double on hit effects would severely balance out the item right now.

JedenVojak2 votes

{quoted}

...blah blah blah... **but those champions don't need that damage ** ...

Wha? Wha wha wha wha wha?

I don't understand. You're literally talking nonsense.

Don't need that damage? What does that mean? YOU CAN NEVER HAVE TOO MUCH DAMAGE.

Daedalus8711 votes

I saw a suggestion with replacing Devourer with something like item 3652.

I don't know how I feel about it.

A Miss Fortune1 votes

Ever since Sated came back I'll pretty much see Devourer any game. So far I've seen it in 100% of my Summoner's Rift games anyways on both Junglers (AD Skarner op)

LankPants1 votes

Do you remember how bad Devourer was before Sated? No-one used it.

What you're suggesting would make it even weaker than its old state.

Also here's the thing about Devourer, it's overrated as hell. If you're playing Shyvana , Udyr ect. you're better off to build Cinderhulk and as Nocturne , XinZhao ect. Warrior is better. If you build these items over Devourer you actually get to have an early game.

Guy Fox Teemo1 votes

I don't see how making it easier to get stacks then now, and capping it at 65+ Stacks (Which NO ONE ever got to before on the old one) is gonna make it crappier then before. Most people won't get that many, maybe a cap at 75+?

Slamurai Jack2 votes

Maybe you didn't. I easily got 100+ stacks fairly regularly with the old devourer. And even then the item was still shit. On hit magic damage doesn't scale nearly enough to be worth it on most champions.

LankPants1 votes

+75 magic damage on hit that takes 15 minutes out of the game and some attack speed isn't worth an item slot.

I don't think Sated is worth an item slot on most champs personally. Every champ I've tried it on is at least as good with one of the other 3 items, and none of the other items require me to spend 15-20 minutes being a complete non-factor.

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