Aatrox seems designed as a Late Game character yet his early has high win% and late has low win%
I dont know if he should get a rework, but I do think he needs some sort of stat and scaling rebalance.
Ideally someone with a Range steroid and an AA steroid should scale really well with levels and items, yet Aatrox does nothing until he gets an item or two and even then he isnt spectacular. As an Aatrox main, I really hope they adjust him to be more about the Late game.
Him being a Drain Tank is a lot easier to balance as a concept if his early game is as weak as his late game is strong. Right now on Live that isnt the case at all. He spikes super hard at level 6 and then does nothing for the remainder of the game unless absurdly fed, but most other Bruisers like Irelia/Xin/Jax do this too but spike better and faster and stay spiked longer.
Here is what I had in mind for a rebalance:
- Bonus Range during Ultimate extends his range to 550 instead of 325
- Damage from Ultimate is removed and instead is a cleanse
- More damage is put into his W from his Q and E
- W in general scales better with items as the game goes on (possibly % health damage and healing instead of flat)
- Q and E gain lower CDs and become more reliable but lose a lot of damage