[{quoted}](name=A Miss Fortune,realm=NA,application-id=3ErqAdtq,discussion-id=E8AxyHQQ,comment-id=000100000000,timestamp=2015-07-28T19:52:41.055+0000)
I've said this many times before but, I'll try to keep it short. Miss Fortune in the words of another person, is like the Thresh of all ADCs. Thresh literally works in and against any team comp because of his utility and how well he works as a Support (except when theres a Thresh ADC that one shots you).
Miss Fortune rarely is countered by other ADCs, she fits well into any team comp and fits well against any team comp. She's so strong in solo queue because regardless of who she's with or against, she can do really well. Unlike Kog'Maw for example, if your team can't protect him especially during his weak phases, he'll be useless until full build and die often. And Jinx or Corki for example, have a ton of counters that smart teams will be abuse and can invalidate them, especially Corki, for a large amount of the game.
Miss Fortune also unlike most ADCs, has insanely strong early game, she's stronger but much less safe than Caitlyn. Miss Fortune's poke is on a lower cooldown, lower mana cost, can do higher damage, and is easier to hit. Not only that, but Miss Fortune also can all-in someone so easily. Whereas Caitlyn, would most likely die if she didn't poke them down first and abuse her high range.
Miss Fortune is really strong in solo queue due to her insanely powerful early - mid game, and her late game is still pretty good. She clearly falls off late game, though her W passive can do a ton of damage and she also like any ADC, can instakill a squishy in one or two auto attacks. She doesn't suffer against team comps building around her, and she doesn't have a problem with being in any team comp. She's insanely flexible and can teamfight, duel, siege, etc. Even if she's behind, her high base damage ultimate and her E provides her enough utility and she takes towers reliably fast unlike other ADCs who have much less reliable steroids.
Her identity is a versatile/flexible ADC, and also an early game god. Yesterday my Jungler said "So, why do you main Miss Fortune, she's so bad." right as me and my support 2v3'ed their bot lane and jungler and got me a triple. Mind you I was up against a Kalista, Leona, and Master Yi. This was in Ranked as well.
Sure, Vayne for example can duel and take down tanks faster, however, while Miss Fortune can duel fairly well and she is REALLY annoying to counterbuild, Vayne clearly wins here. Though Vayne's teamfighting is utter garbage unless you're playing low elo and your team is brain dead, Miss Fortune unlike Vayne can teamfight extremely well. Miss Fortune's ability to do pretty much anything besides being a late game hypercarry, makes her such a solid pick.
I am going to have to disagree with you here. Miss Fortune does not work well in just any team comp. She works best in a team where she gets peel to she can start stacking impure shots. Her laning phase is alright, but Caitlyn lanes 100% better and has a late game. MF's poke is on a lower cd's than Caitlyn, but Caitlyn's poke is from her auto attacks. Her all in is alright in early levels, but if she is engaged on she won't be able to fight back. Any support with a tool to catch her out will make quick work of her. She works well with kill lanes, because she is now a snowball champion.
Her mid game is...alright at best. She is pretty much a weaker Graves though. Her Bullet Time is strong, but thats if you can catch them in the full duration. Again, a comp built around abusing her mid game raw damage. Graves does it better. His collateral damage is instant, doesn't make him stand still, is AoE, and he can attack after it. His attack speed steroid is also a dash. Her late game is good if she is protected. Its as simple as that. She won't do well unless she has a team built around making her strong.
Her identity is not a flexible, fit into anything. It is now a snowbally mid game with a safe early. She is a jack of trades that falls short. With chnages to strut so shields keep it up, her job is to just do as much damage as possible through autos. Late game, the only point to her ult is if you have a BC. Her range is also unsafe considering her only form of defense is strut that shatters so easy. She just falls short.
I can tell you amazing plays I have done with MF too, but good plays does not mean the champ is good. I main MF, and I am still willing to admit that she is just not good. She needs her kit to be updated. Make it Rain shouldn't have a cast time. Her ult shouldn't deal such odd damage. It should all be physical, and while we are at it, it should deal late game damage. The best way to update it is make it like Lucian's ult. Scales with Attack speed and AD.
Tl;DR: I love MF, but she is not a versatile jack of trades. She is a snowbally adc who needs a team to really thrive, and the effort put in to win isn't worth it when you can just play Graves and do her job better.