Some change ideas for Volibear

Kingsgrave··2 votes·320 views

Q and W changed to Magic Damage instead of Physical to itemize better with Wits End and make his damage output more readable

Volibear now ignores unit collision during his Q

W now applies on hit effects and can crit for 50% value of the base

E and R now reset Volibear's autoattacks on cast

W and R can now be used while moving (like his E) and will not interrupt movement commands

8 Comments

SleepyLionCub4 votes

As a Volibear main here's how I feel.

No

Yes

Would be the most broken thing since I threw a wii remote into my tv

No, but simply because they don't really seem like abilities that should reset animations

MAAAAYBE. I feel like his W is strong enough as is. But ulting while running in with Q could be nice.

Kingsgrave1 votes

{quoted}

As a Volibear main here's how I feel.

No

Yes

Would be the most broken thing since I threw a wii remote into my tv

No, but simply because they don't really seem like abilities that should reset animations

MAAAAYBE. I feel like his W is strong enough as is. But ulting while running in with Q could be nice.

R amps your autoattacks, so at the very least that one should reset his auto animation

Any reason for the "no" against changing Q and W to magic damage? It would allow him to fully itemize Wits + Devourer + Sunfire full tank and allow people to better buy against him. It also looks cool to hit them 3 times with wits end + your W for the full bite.

SleepyLionCub1 votes

{quoted}

R amps your autoattacks, so at the very least that one should reset his auto animation

Any reason for the "no" against changing Q and W to magic damage? It would allow him to fully itemize Wits + Devourer + Sunfire full tank and allow people to better buy against him. It also looks cool to hit them 3 times with wits end + your W for the full bite.

Because, why bother with all that nonsense, when it works fine as is?

Kingsgrave1 votes

{quoted}

Because, why bother with all that nonsense, when it works fine as is?

Because optimizing things leads to a better game and a better experience overall.

I thought you had a real argument or reason for being against it rather than just your refusal to accept or understand change and innovation.

Sooko1 votes

{quoted}

As a Volibear main here's how I feel.

No

Yes

Would be the most broken thing since I threw a wii remote into my tv

No, but simply because they don't really seem like abilities that should reset animations

MAAAAYBE. I feel like his W is strong enough as is. But ulting while running in with Q could be nice.

Well yea, as a former Volibear player I must admit, a buff to his W damage-wise is not a good thing to be done...

I really think Voli deserves to be able to ult without animation during his Q.

And maybe, just maybe, during his Q increasing the range of his E a little to make him a little less kiteable.

cZair1 votes

{quoted}

Q and W changed to Magic Damage instead of Physical to itemize better with Wits End and make his damage output more readable

Volibear now ignores unit collision during his Q

W now applies on hit effects and can crit for 50% value of the base

E and R now reset Volibear's autoattacks on cast

W and R can now be used while moving (like his E) and will not interrupt movement commands

Yeah some of these are ok, but I rather pass on them

I think he need him MS back on his Q back to 45 all ranks and maybe a AP % Lower the damage also the new thing they are thinking of is also good. the time is cut in half if he W's a Monster

{quoted}

Well yea, as a former Volibear player I must admit, a buff to his W damage-wise is not a good thing to be done...

I really think Voli deserves to be able to ult without animation during his Q.

And maybe, just maybe, during his Q increasing the range of his E a little to make him a little less kiteable.

The ult is ok, but I rather keep the animation

Also I like the thought of your E having more range on it. If you are on all 4s is cool, but lets make it more like a cone in front of him like 500 range cone in front and everything else about the E is the same and he still has the 425 range around him. when he's on all 4s

Stephenizgod1 votes

Well he does need some attention because as a champion his role and identity are outdone by several better champions.

The first change i say no. The Q and W wouldnt make sense as Magic Damage first off and second i think they are fine as Physical.

This change is good and it would really help him out while chasing.

Why would his E reset his autoattacks? The R shouldnt reset is AA either though it should be like Garen's W where it doesnt interrupt his commands.

The W is fine, no change needed on that ability, like i said above his R should not interrupt his commands so this is a good change.

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