Riot why do the pre-season rune slots give more MR than Armor when armor basically does nothing ?

Nausicäa ··1 votes·987 views

The new Pre-season rune slots give 5/10 armor or 6/12 MR.

Why is it we're getting less armor than MR when armor as a stat is worthless and doesnt seem to do anything in the current state of the game partially because of all the true damage coming from things like Conqueror . Not to mention the absurdly abundant availability of armor penetration item 3147 item 3814 item 3036 item 3142 item 3071 both from these items and on champions kits Darius Garen JarvanIV Renekton MonkeyKing Vi Sion Nasus KogMaw Jayce Corki Rengar

Meanwhile even a small bit of MR totally guts a mages damage. Seems to me like these pre season changes do basically nothing for people looking to mitigate the ridiculous physical damage in this game while fucking over mages making physical damage dealers tankier.

3 Comments

boricCentaur11 votes

Because ap will get more pen on average then ad.

Moonscourge1 votes

Most champs have more than twice as much armor as magic resist. Especially since ranged champs only get .5 MR per level. Also >implying rune choices are useful to mitigate 3+ item builds. lol

Runes, or rather the stats you get from them, are most important in the early to mid game. You can't just go around saying that it wouldn't do anything 20 minutes in the game, because that's not their purpose.

meowwow71 votes

either for the fact lethality has to scale compared to magic pen or there is less mr items than armor. tbh i would hate to see what you posted when these stats were meant for the actual rune tree instead of stat bonus from picking

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