Riot why do the pre-season rune slots give more MR than Armor when armor basically does nothing ?
The new Pre-season rune slots give 5/10 armor or 6/12 MR.
Why is it we're getting less armor than MR when armor as a stat is worthless and doesnt seem to do anything in the current state of the game partially because of all the true damage coming from things like Conqueror . Not to mention the absurdly abundant availability of armor penetration
both from these items and on champions kits

Meanwhile even a small bit of MR totally guts a mages damage. Seems to me like these pre season changes do basically nothing for people looking to mitigate the ridiculous physical damage in this game while fucking over mages making physical damage dealers tankier.