Do not ask for ADC buffs, Stop falling into Riot's trap ffs

D357R0Y3R··7 votes·730 views

Riot wants you to ask for MORE BUFFS EVERYTIME to powercreep the game, they want to shove "wow bigplay$" into the game everytimes you ask for buffs by buffing damage.

As an ADC main I can see why some ADC player are frustrated, games simply end too fast before you get anything it's the reason GP win rate went to 40%

BUT DO NOT ASK FOR BUFFS, if you buff GP and ADC it's going to just kill the game even more. What we need is to increase league's average game duration if we want fun again. Seriously is it only me that hates fast games, or is it Riot that wants to make me believe that it's only me?

If you hate 20 min games then stop asking for more powercreeping and start focusing on the real thing.

Games are too short, and damage has become so high that the carry role (ADC or anyone going botlane) means nothing. Back in season2 ADC dominated the meta, but were shit in early game until at least 30 min because PD used to cost 2800 gold, IE used to cost 4080 gold. Every single damage item used to be expensive The only exception was mage itemization because back then they were shit in late game and were a midgame class. Right now mages all have a win rate curve that scales into late game thanks to 40% cdr that was almost impossible to achieve before.

So the first thing that needs to get adressed is game duration, people are hitting their powerspike too fast, seriously triforce can be bought at 8 FUCKING MINUTES while before you needed like 14 (no joke) min.

Several reasons to that: the cost of items, and "Eearly game items" are no longer a thing In the past, league had a lot of items that helped you in early game to survive example of that are heart of gold and other GP10 items , but you also had things like brutalizer and many other items Those items were so strong in early game, that it made champions delaying their powerspike to get them So if someone rushed sheen, and then tried to rush trinity force , until triforce was purchased they were weaker than the one who bought those early game items.

Currently the only "Early game item" that you can afford to buy in order to delay your powerspike is item 3155 . In a perfect world bringing back GP10 items to extend game duration would be really good Avarice blade (change AD to attack speed tho), Heart of gold, Luckypick (change AP to mana regen) We can also take garbage items like item 3091 and turn them into early game items example: 1600 gold 30% attack speed 30 magic resistance 15 magic damage on hit steals 2 mr on hit (5 stacks max) the numbers are a bit random but the idea is this: create an item that is really strong in early game and falls off in late game and becomes slot inefficient.

"but won't strong early game items promote snowballing???!!!" If you thought this then congratulation, you're smart but this is why those strong early game items shouldn't be heavily offensive items, but promote scaling. Basically with those items, you are assured to have a good dueling power, but with those items you won't oneshot someone and snowball over their dead body. This is why I think they shouldn't give AD or AP item 3056 should be like this for instance: 1600 gold 700 hp active: nearby allied towers shoot twice faster (150 sec cd)

Now what about offensive itemization?

I personally think we should increase the cost of all offense items, while increasing their power now you might say that "wowowow hold on! we have already too much damage" but we also need to make defense better by doing both of those things together, you will get defensive power being strong until late game, and offensive power being really really strong in late game BUT takes a lot of time to get there.

Example of numbers: item 3078 cost increased from 3700 to 4100 gold stats adjusted to match the cost item 3031 cost increased from 3400 to 3800 stats adjusted to match the cost Those are just examples, but we would need to touch the entire offensive itemization

Now for defense: bear with me that what i'm going to do will never be done because it would mean that Riot has to wake up from their bias towards defense that started a long time ago when they wanted their game to promote "big play$!!!"

Want to know which bias i'm talking about? item 3075 how comes this piece of shit item is 70% gold efficient, when armor is going to get outscaled so hard right now? item 3068 Why is this 80% gold efficient?

So here is what we need to do: Render to Caesar the things that are Caesar's if tanks are going to tank less in late game their tankiness needs to be relevant in mid game WITHOUT being too much in late game. But how do we make it good in midgame and bad in late game? I will tell you: not with armor shred and conqueror

you simply need to make tank items slot inefficient: remember that we're increasing the power of offensive itemization in late game which means that if the price of tank items is average with average stats, tankiness will fall off in late game. We could also shift damage to defense item 3068 armor or health increased to get ~~95% gold efficiency item 3143item 3075 item 3742 same treatment

Now that tankiness matters once again

Wait something needs to be done Conqueror-->removed and replaced by fervor of battle. Sorry bruisers but to be viable you don't need to pierce defense, you need defense yourself.

Now that tankiness matters once again, Tanks themselves need to deal less damage A lot of tanks got their damage buffed so hard while getting additional CCGalio Zac Ornn (ornn is new, he didn't get reworked)Sejuani Chogath or sometimes even traded a tank spell for damage/cc Maokai .

Tanks are not bruisers full stop. They're here to engage, peel, and TANK

I would like to end this thread by saying that obviously, all of this would requiere Riot to realize that they fucked up what they did, reducing game's length duration was a fucking stupid idea and everything that did it: -Baron+dragon time respaw reduced -dragon bonuses buffed -minion movement speed+stats buffed -towers becoming paper

all of this, needs to fucking get reverted

If you read all of this thread, I hope that you're like me. That you want to play League for real You accept the fact that a Moba is not a deathmatch, a Moba is something that takes intelligence to be played, something that takes time and not 20 min, something that needs you to be sportive and invest 30-35 min of tryharding to win. I hope that you're not like Riot, that you don't want to play league just to run around from min 0 to min 20 oneshotting everyone for "AYYYAYAYA BIGPLAYS!!"

[zombie-nunu-bummed]

5 Comments

Moody P2 votes

I strongly believe that BC needs to be soft-reworked to be armor pen and not shred.

% armor pen that stacks is simple to play around; avoid the guy who stacked it on you. % armor shred means that Darius touches you once and now his Lucian is ignoring 24% of your armor. I would STRONGLY prefer it, as a bruiser player, to have BC be entirely selfish and to be appropriately stronger to compensate, likely with a higher price tag.

I'm honestly baffled why nobody complains about this interaction, given that plenty of champs still buy BC and it becomes a must-buy on basically all fighters and assassins as soon as tanks come back in. I think this change would be much healthier for everyone.

D357R0Y3R1 votes

Why do you need to rework it tho?

You can just change black cleaver stacks to be a debuff allowing the user to ignore % of armor per stack

Moody P1 votes

That's what I meant; 'rework' it to be % armor ignore/pen. I consider it a rework since that'd dramatically affect its overall use.

ankoanko191 votes

Yes! Make this game more like how it was in S5. Make games sometimes longer but not always longer. Make comebacks achievable but at the same time reward snowballing. Dont make the game a 20 min win/defeat like how it is currently or a 45 min win/defeat game where you had 0 chance of coming back like in S7.

D357R0Y3R1 votes

Well that's how I think But looking at the downvote I guess I was wrong thinking that other people liked it

More from Gameplay

More by D357R0Y3R