Idea on Cinderhaulk changes to stop the abuse
It's going to be a nerf and a buff, however I believe that CH's %health and AOE aura should scale with monster kills.
With the %health monster kills. Which would cap at 30%.
Gromp kill would give 2% health Blue and red Sentinel would give 2% and the two little helpers would each give 1% Wolf would give 2% and two little ones would each give 1% Raptor would give 2% and chicks would each give 1% Krug would give 2% and little Krug would give 1%
And Immolate would deal 16(+X monster kills). Each greater would grant +1 magic magic damage and each lesser monster would give +.5 magic damage to a cap of 20. This way, other laners will not be so inclined to get smite as they will not receive all the goodies right away For junglers, this will be a nerf earlier in the game but once they have maxed out the item (which will not really take that long) it will provide more health and damage.