Idea on Cinderhaulk changes to stop the abuse

Clint Orris··5 votes·457 views

It's going to be a nerf and a buff, however I believe that CH's %health and AOE aura should scale with monster kills.

With the %health monster kills. Which would cap at 30%.

Gromp kill would give 2% health Blue and red Sentinel would give 2% and the two little helpers would each give 1% Wolf would give 2% and two little ones would each give 1% Raptor would give 2% and chicks would each give 1% Krug would give 2% and little Krug would give 1%

And Immolate would deal 16(+X monster kills). Each greater would grant +1 magic magic damage and each lesser monster would give +.5 magic damage to a cap of 20. This way, other laners will not be so inclined to get smite as they will not receive all the goodies right away For junglers, this will be a nerf earlier in the game but once they have maxed out the item (which will not really take that long) it will provide more health and damage.

4 Comments

UberAffe1 votes

I don't know if this is the change that should happen, but its in the right direction.

Clint Orris1 votes

Bump

Extreme Troller1 votes

hell no, people will start the 2 jungle strategy, with 4 junglers every game no thx. jungler is the most op role currently, no need to buff them.

Nilok1 votes

And all of them would be hindering each other since camps spawn slower than previous seasons and there aren't enough camps to go around. If there are two junglers on a single team, that other jungler is going to be trying to mostly counter jungle, and has a high risk of getting killed by other lanes coming in to support their jungler unless hes Shaco, and he doesn't even like Cinderhulk that much.

If the numbers are balanced well, the jungler shouldn't be hit too hard, but champions in lane will not find Cinderhulk cost effective compared to Sunfire Cape, thus reducing the number of in lane smites.

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