There's really no reason not to make minimum melee range 175 now

HateDaddy··17 votes·1,166 views

Creep block continues to get worse and worse, trading in melee range as is invites creeps in your kitchen without your permission and it's so odd to have some melees like Darius have 175 range while others don't. I actually think this would be a big improvement in the quality of melee vs melee interaction while not changing the melee vs ranged interaction at all

25 Comments

Salron5 votes

Real Talk It's absolutely miserable to be vs a 175 range melee as a 125 range melee sometimes

HateDaddy1 votes

[{quoted}](name=Face The Win,realm=NA,application-id=3ErqAdtq,discussion-id=E4LApmZU,comment-id=0000,timestamp=2016-06-23T00:44:12.488+0000)

Real Talk It's absolutely miserable to be vs a 175 range melee as a 125 range melee sometimes

Unless you're Illaoi or yasuo, yes it actually is terrible

Salron3 votes

Yas has 175 range tho

HateDaddy1 votes

[{quoted}](name=Face The Win,realm=NA,application-id=3ErqAdtq,discussion-id=E4LApmZU,comment-id=000000000000,timestamp=2016-06-23T00:49:11.086+0000)

Yas has 175 range tho

ya that's why I'm bringing him up lol

And Illaoi doesn't really care about the range because of her entire kit

Edit: I forgot Darius too

PPPPPPPPPPPP2701 votes

[{quoted}](name=Face The Win,realm=NA,application-id=3ErqAdtq,discussion-id=E4LApmZU,comment-id=000000000000,timestamp=2016-06-23T00:49:11.086+0000)

Yas has 175 range tho

Really that's just wrong. Also fuck creep block.

CerealBoxOfDoom2 votes

how is creep block getting worse?

HateDaddy5 votes

{quoted}

how is creep block getting worse?

Well if you add 6 to 4 which the sum of that is 10 and you consider the multiplicative scaling of pi and reduce that by anti fun and overloaded...I don't fucking know it just feels much worse, especially these last two patches

CerealBoxOfDoom2 votes

{quoted}

Well if you add 6 to 4 which the sum of that is 10 and you consider the multiplicative scaling of pi and reduce that by anti fun and overloaded...I don't fucking know it just feels much worse, especially these last two patches

it sounds less like they need more range on champs and more like they need a chef

https://s-media-cache-ak0.pinimg.com/236x/3a/bd/bf/3abdbfdef0493554ffa0b3477ebf4d88.jpg

HateDaddy2 votes

{quoted}

it sounds less like they need more range on champs and more like they need a chef

https://s-media-cache-ak0.pinimg.com/236x/3a/bd/bf/3abdbfdef0493554ffa0b3477ebf4d88.jpg

Wp

But in all seriousness, it's actually a pretty big deal to be down that 50 range and some of the most retarded melee champs like Darius and yasuo (who are extremely anti melee) have it, which makes dealing with them such a hassle. As I said, it would just make melee vs melee a cleaner interaction.

CerealBoxOfDoom1 votes

{quoted}

Wp

But in all seriousness, it's actually a pretty big deal to be down that 50 range and some of the most retarded melee champs like Darius and yasuo (who are extremely anti melee) have it, which makes dealing with them such a hassle. As I said, it would just make melee vs melee a cleaner interaction.

neither is really anti-melee.

Darius just wants to melee all day long. Did you notice he only gets max heal (if any) if he hits you with the blade? He doesn't heal much if you have chesthair and stick in there.

Yasuo is actually kindof countered by any melee that can get aggressive with him and stick.

HateDaddy2 votes

{quoted}

neither is really anti-melee.

Darius just wants to melee all day long. Did you notice he only gets max heal (if any) if he hits you with the blade? He doesn't heal much if you have chesthair and stick in there.

Except there's almost no melee who can go toe to toe with him in melee range because of his passive. A few can, but not many and that makes him inherently anti melee.

Yasuo is actually kindof countered by any melee that can get aggressive with him and stick.

Yasuo isn't 100% anti melee but he is at early levels. If he runs bruiser yasuo then he's considerably more anti melee than full glass yasuo who just melts.

CerealBoxOfDoom2 votes

{quoted}

Except there's almost no melee who can go toe to toe with him in melee range because of his passive. A few can, but not many and that makes him inherently anti melee.

Yasuo isn't 100% anti melee but he is at early levels. If he runs bruiser yasuo then he's considerably more anti melee than full glass yasuo who just melts.

there are plenty of melee champs who can do this. All that means is that you need to finish the job in a reasonable amount of time or you are going to be at a significant disadvantage

bruiser yasuo does less damage and can be ignored before his ult earlygame. Just farm and get stuff to poop poop poop on him with.

HateDaddy1 votes

{quoted}

there are plenty of melee champs who can do this. All that means is that you need to finish the job in a reasonable amount of time or you are going to be at a significant disadvantage

Short trades don't work because he can still get off quick trades with his W/E/A and then walk away as your slowed and Q. If you continue to fight he gets bloodlust or w/e it's called and poops bf swords on you. If you disengage, which you should, you lose out on dots and upfront damage. There's some champs who can do this, like Jax who can dodge his W and stay inside of his Q range at all times and dps him down while only having. 1-2 dots applied to him because of his E. But most champions can't deal with that.

bruiser yasuo does less damage and can be ignored before his ult earlygame. Just farm and get stuff to poop poop poop on him with.

Except that's when he's at his best vs bruisers is early game lol

I really hope you don't think the game as that simple

CerealBoxOfDoom1 votes

{quoted}

Short trades don't work because he can still get off quick trades with his W/E/A and then walk away as your slowed and Q. If you continue to fight he gets bloodlust or w/e it's called and poops bf swords on you. If you disengage, which you should, you lose out on dots and upfront damage. There's some champs who can do this, like Jax who can dodge his W and stay inside of his Q range at all times and dps him down while only having. 1-2 dots applied to him because of his E. But most champions can't deal with that.

Except that's when he's at his best vs bruisers is early game lol

I really hope you don't think the game as that simple

the game no, pooping on yasuo is when he does this though. You find yourself in this situation where he's just shredding your hp slowly but you can farm very easily pretty much just skipping his earlygame altogether.

Darius can combo off but holyshit the mana. If he builds to fix this issue it will cost him as well. If he runs just run as well. Let him lose damage to heal, you can go heal however you heal, if you cant then I hope you have a strategy. most toplaners will eventually have some way to heal though

xWaters2 votes

{quoted}

how is creep block getting worse?

Walking through a crowd of super minions next to a destructed turret playing Nautilus is like walking through a maze...

CerealBoxOfDoom1 votes

{quoted}

Walking through a crowd of super minions next to a destructed turret playing Nautilus is like walking through a maze...

._. lol better give nautilus more aa range eh?

HateDaddy1 votes

{quoted}

._. lol better give nautilus more aa range eh?

better gut nautilus then give him more aa range

CerealBoxOfDoom2 votes

{quoted}

better gut nautilus then give him more aa range

nautilus passive

root removed, now gives opponents a speed boost on-hit

BloodyTompon1 votes

That was my first thought too haha

Dasdi961 votes

I don't really see how it makes a difference. 125 range vs 175 range is only a 50 difference which doesn't matter versus ranged champions. The only thing it does is it allows the 175 range melee to get the 1st hit.

HateDaddy6 votes

{quoted}

I don't really see how it makes a difference. 125 range vs 175 range is only a 50 difference which doesn't matter versus ranged champions. The only thing it does is it allows the 175 range melee to get the 1st hit.

50 range in melee vs melee interaction is a huge deal and it'd make last hitting a bit less stressful, which is another issue for melees.

Spoofghoul1 votes

sion has 175 range thank god

then again it just looks silly when he has less then 175 i remember him before his size reduction with 125

that shit just looked awkward i mean it looked like this; Sion very big man with very big axe walks upto you untill his belly button is right up in your eyeball then makes a large swing with his large axe aaaaaaaaaaaaaaand doesn't hit you with the axeblade aaaaaaaaaaaaaaaand doesnt hit you with the shaft or handle, no he hits you with his under arm

awkward shit, now with reduced size and longer range he barely hits with the blade, i think it actually looks appropriate with 200 range lol but ok 175 will do at least its not as awkward anymore

Apocalypsic1 votes

I'm down for Riven getting 175 aa range ;))))))))

HateDaddy1 votes

{quoted}

I'm down for Riven getting 175 aa range ;))))))))

Actually I propose 62.5 range for her

Apocalypsic1 votes

{quoted}

Actually I propose 62.5 range for her

Alright. Double her damage but half her aa range. Gotchya ;))))

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