The new player experience in this game is awful

HateDaddy··111 votes·4,760 views

This is going to be a pretty long read, so brace yourselves. Also, I want to make it clear that I'm not going on a crusade to bash riot here. There are things I see that contribute to the miserable experience of the new player and these are things riot can address. Keep in mind, to an extent, there's absolutely nothing riot can do about some things aside from punish toxic players. The learning stage, at the very basics, can be an incredibly frustrating experience in any walk in life and this can sometimes bring out the worst in people, especially on the Internet behind a monitor where there are no real consequences for the things you say (aside from extreme cases of course).

I started back in Feb 2012 around Ziggs release, which was basically the start of season 2. Obviously tons of things have changed since then but I was fortunate enough to be starting with a bunch of other people I'd had known for years so we constantly played in 4-5 man premades up until we all hit level 30. Even then, this experience was miserable with trolls, afks, smurfs (which there's only so much riot can do about smurfs), toxicity, misinformation from the game itself (this is relative and I'll explain later), etc. I can only imagine how awful this would've been for someone who was riding solo and learning this game without a more experienced player they know to consult constantly about the game. In short, I feel like my introduction to the game was a lucky one.

So let's start with smurfs. The harsh truth is, there's nothing riot can do about smurfs. Any solution that you throw out there would just be opening pandoras box, things like making riot endorsed level 30 accounts purchasable (hello boosting and inexperienced players bringing down the quality of play in ranked) etc. The question you need to ask is why people smurf in the first place? Most players with a lengthy amount of time invested in this game just want to have separate accounts, that's one reason. Another, and more common reason, is that someone's main is currently suspended and typically those players will bring that toxicity into low level games as well, and then you have people like me who has a level 22 account because I've used it to play with friends who are new to the game - I know, I'm not crazy about it either, it's not fun stomping new players but the alternative is making my new friends play vs plat/diamond/master players, which isn't fair to them. The best I can do is be as constructive as possible to new players, which I try to do. But I've also gotten my smurf in trouble for going off on smurfs for making the playing experience pretty miserable for the players who are clearly new.

So in short, riot can't do a lot about smurfs. They'll always be there and you hope that people have the decency to be as helpful as possible to new players, at the very least, just shut the hell up and don't rub it in when you're up 10 kills and 100cs on a new player, as if being stomped wasn't bad enough.

Here's the next thing I'm bothered by: absolutely awful recommended builds. I know that a lot of new players will explore build sites and if they don't, likely have them recommended along the way. But that doesn't change the fact that some of these recommended builds are absolute noob traps and completely terrible. Let me give you an example:

I've a friend who watches me play a bit, he's pre level 30 (21 to be exact) and be picks up on some of the things I do. Recently I've been playing a lot of Jax jungle, he seems me do it, he's new and impressionable so he does it. I noticed that poachers blade is a recommended build on Jax, which is literally the absolute worst jungle item you could build on Jax (and basically any jungler for that matter). Naturally be builds it, doesn't counter jungle and loses out on the helpful clear speed ramp up from trailblazer, the ganking potency increase from chilling smite or even the dueling power of challenging smite. He asked about it after he played and I told him it was the worst thing he could possible build and his response was literally "wtf why is that recommended?" I don't know. I don't have an answer.

The thing is, this isn't exclusive to just Jax. There's a lot of really crappy recommended builds for champions out there that aren't updated with game changes as consistently as I'd like to see, not to mention some are just flat out bad. I feel like riot expending some more resources into having better recommended builds would be a great benefit to new players because they likely will use them. Going with a shit build because it was recommended and putting yourself in a disadvantageous position just because of it doesn't help.

This one is the big one and it's going to be pretty long on its own. Runes and masteries.

I am sorry, but there is absolutely no reason, going on 6 seasons in, 7 years in, that the runes and masteries experience and element to the game is as absolutely ass backwards and expensive as they are. There are so many things wrong with runes and masteries not being available to level 1 accounts and onward. I'm fine with runes costing IP but they're overpriced as fuck, as are rune pages. And not having all 30 masteries for level 1 and onward is just as absurd and backwards. For starters, it's widely known this game is pretty rune and mastery dependent in general but there are also extreme cases where not having access to them completely limit your potential for champion picks and respective roles. Same with all summoner spells not being available at level 1.

You can't jungle at all without full masteries or runes unless your name is Warwick or Nunu. Most other champions just die to fast or have their clear speeds greatly reduced because of their inability to survive the harsh jungle due to not even having access to all masteries, nevermind runes. This makes jungling from the get go a pretty miserable experience for new players. And with all the streams, story's you run on your front page and promotion of competitive games, a lot of these players are already aware of what these roles are like jungling, not to mention likely knowing someone who guides them anyway.

I get why you want them to not have to worry about runes and masteries at early stages, not to mention the feeling of earning things with each level. But frankly, that feel to league of legends went away forever when it wasn't just a humble game with a small following, it died when this became the most popular game in the world and its trailblazing the path for Esports and setting precedents galore. People see streams, pro games, spectate front page games galore - they don't care about earning a new rune slot or mastery point anymore.

The other part of this is learning the value of runes and masteries and wanting players to learn them slowly and not being overwhelmed with another element to learn from an already complex game. But the reality is, it's not even that big of a deal anymore. Most runes are trash, a select few are only good outside of the niche ones. There's also guides galore that tell you how to properly set your runes and masteries for respective champions, not to mention you can easily make recommended runes and mastery sets for these players. The game quality without full runes, or at the very least, full masteries is absolute shit. Granted new players wouldn't know this, but why hold it from them? They're going to learn it sooner or later, just give them access to it from the start.

The next part of this is the absolutely ridiculous cost of runes and rune pages. You're still budgeting these costs as if there were only 50 champions in this game when there's well over 100 now. Hell even when I started at 80-odd some champs this made sense but with the total amount of champions in this game, it's awful how expensive runes and masteries are. Some quints alone will run you 6300 freaking IP just to fill out YOUR QUINTS. That's a god damn champion! Not to mention the 810 ip reds, yellows and blues. And did I mention the absolute garbage runes that have no place in this game that new players could potentially waste Ip on and thus further decrease the quality of their new gaming experience? Hello death timer runes.

Now imagine this. You're a new player and Zac is free, right? You try him out and holy crap, this guy just calls your name. He should buy a suit! But guess what, Zac costs 6300 IP. And you need to still buy runes, you still want to buy other champions to fit other roles that you're comfortable with when you have to fill a role you're not maining. Not to mention, Zac costs 6300 IP when champions are still being released and there's well over 100 champions and riot shows no sign of slowing down on that one. The burden of budgeting your IP as a new player is so straining and frustrating that in reality, it's hard to feel positive about knowing youll have to invest so much damn time into acquiring IP alone. Even bronze and silver players that are relatively new still have limited rune page selections, limited runes and champions. So the argument that this prevents new players from going into ranked with incomplete rune pages and limited champion rosters doesn't homd water because that's happening now with relatively experienced players because there's so much damn things you have to buy with IP and it's all overpriced as fuck.

Let me put this in perspective: remember when I said I started in February 2012, almost 4 years ago? I have about 3500 normal games played, 400 arams, 1200 ranked games played and I FINALLY just bought my last rune page while barely having enough to own every champion. I even bought a few champs with RP, which isn't an option for some people. I don't even own every rune, just the non garbage ones. It took me 4 freaking years to acquire this. 4 years. But I started this game with 80 some champions and a significantly less complicated game overall, imagine what players starting now feel considering all the new shit? Like holy crap. My current Ip balance is around 9k.

The bottom line is, runes need to be less expensive by a significant margin, rune pages need to be cheaper and runes and masteries need to be available from the beginning of the game, if at the very least level 5 or so. I know there are reasons to not have these options available but they don't outweight the alternative they're currentlt presenting. These things alone, in combination with needing to have at least 3 IP refunds per season, would go a long way to improving the new player experience in my opinion. It's just amazing that new players can play this game now facing this prospect of all the grinding you need to do to buy all the overpriced stuff that's required to play this game well, I was overwhelmed when I was new. Man, compard to what they face now, I had it great.

So again, I want to stress that my goal wasn't to just smash riot here, there's frustration behind this on my part too because I have friends who are new. I realize some of these suggestions I've made could potentially open the door to more elo boosting but quite frankly, the expensive runes and rune pages and champions don't fiscourage that much anymore, which is likely why Lyte is working on a new system to catch boosters entirely and i wish you luck with that. I just feel like these things could generally make the new player experience feel a bit less daunting when they already face some of the extreme circumstances they do and those circumstances are things riot can't really do much about. But these suggestions are. Thanks for the read.

48 Comments

Garlyle Wilds8 votes

I have to admit I didn't experience a lot of toxicity while levelling... but that's one person's anecdote both ways, really.

Holy hell though, recommended items. It's amazing that those are updated as infrequently as they are. They don't keep up with what's actually being built on those champions, what's actually effective after tons of balance changes to the champions and items themselves. Ashe's recommended build on ARAMs still lists Manamune ffs.

And hell... while I find myself agreeing with Masteries rolling out over time, the entire Rune system is just A Trainwreck that I think Riot knows is a train wreck. They've known since I started playing back in Season 2 that a serious overhaul of the Rune system is needed. We're coming up on Season 6 and there's still probably just going to be a couple numbers tweaks for the next season and that'll be it.

Infinite Daps1 votes

As far as recommended items, you know you can make your own builds. There is a tab for that allows you to set your build path and then in the top left of the in game store you can select that preset so I don't see recommended items being a problem for anyone but brand new players.

From personal experience when i was just starting i loved experimenting with new items and builds. I built Katarina AD the very first time i played her because i saw that she had 2 knives and thought that's how it worked. Followed by me not playing the champ again for some time thinking she was the most useless thing ever.

The point is when I was new I enjoyed figuring out the best build for champions on my own. This may not be the same for every player but it has to apply to some.

Sightless662 votes

As far as recommended items, you know you can make your own builds. There is a tab for that allows you to set your build path and then in the top left of the in game store you can select that preset so I don't see recommended items being a problem for anyone but brand new players.

That's not really helping though. If I know enough to make my own item set for the champion, then I know enough to not need the recommended item list at all. New players, the ones who do need the recommended item list, are the ones who don't know enough to make a good item set. Having the ability to make an item set doesn't help you learn what you need to know in order to actually make a good item set.

From personal experience when i was just starting i loved experimenting with new items and builds.

You can experiment even if there are good recommended item sets. That doesn't change at all. The problem is, someone who wants to know what is actually good can't reliably find out through the game. Better to have recommended items that are actually good so that both types of people can get what they want.

Demonsolder216 votes

I agree recommended builds could use more work.

HateDaddy5 votes

I know what you're thinking, I can't believe I wrote that much either

Toa Innodence1 votes

I can believe it. It speaks really heavily to me as a newly level 30 with friends in silver-plat range and getting put up in lane or jungle against a gold ranked player. it's pretty brutal, and the runes could really be a bit cheaper, if the quints were 450 or something I'd probably have a full runepage. additionally, having at most 4 rune pages by the time you reach level 30 would be golden. who knows what riot'll do, probably release new lame chroma skins.

MasterVidallis4 votes

I have a friend and my gf trying to learn to play league right now. I'm helping them out, a lot, and they're still overwhelmed. They are both annoyed at how they can't experience their champs in their full glory with the proper runes until they pay hundreds of games. They're both annoyed at how extremely basic the tutorial was and how much help they need to just keep going (they're both experienced gamers). I mean honestly, I doubt without me here they would stick with it. This game is extremely hard to get started in.

UltraSceptile3 votes

10 points to HateDaddy for an excellent well thought out post that really outlines the flaws of the new player experience.

I have actually never had that bad of a "smurf" experience however. I started in May of 2014 and never really had any problems with them while leveling up. I will however say that rune pages and runes themselves are complete bullshit. IP gains are so fucking abysmal that collecting champions and rune pages feels almost like back when I was getting my 100 Pokemon in Pokemon White 2 from level 1 to level 100 through grinding that one big tree with 10 levels of trainers. It's sickening.

Rune pages should only be 2-3k IP at MOST. Runes themselves need to all be priced around 200, 500 for quints. Like for god's sake, what the FUCK was riot THINKING with movement speed quints?! 6300 IP FOR FUCKING 4.5% MOVEMENT SPEED. This is utterly retarded. 6300 IP takes weeks to get for a lot of people, a week if you want to no life this shit. I have clocked like 3k hours in game on League and I STILL only have like 90 champs, 5 rune pages and not even half the all the tier 3 runes. I just don't get it, why the fuck was League designed like this? It's not even like Riot makes money off of runes, why the hell do some quints cost so god damn much?! It frustrated me to no end and even after over a year of playing I still have no explanation as to why Riot would do this.

HateDaddy1 votes

{quoted}

10 points to HateDaddy for an excellent well thought out post that really outlines the flaws of the new player experience.

I have actually never had that bad of a "smurf" experience however. I started in May of 2014 and never really had any problems with them while leveling up. I will however say that rune pages and runes themselves are complete bullshit. IP gains are so fucking abysmal that collecting champions and rune pages feels almost like back when I was getting my 100 Pokemon in Pokemon White 2 from level 1 to level 100 through grinding that one big tree with 10 levels of trainers. It's sickening.

Rune pages should only be 2-3k IP at MOST. Runes themselves need to all be priced around 200, 500 for quints. Like for god's sake, what the FUCK was riot THINKING with movement speed quints?! 6300 IP FOR FUCKING 4.5% MOVEMENT SPEED. This is utterly retarded. 6300 IP takes weeks to get for a lot of people, a week if you want to no life this shit. I have clocked like 3k hours in game on League and I STILL only have like 90 champs, 5 rune pages and not even half the all the tier 3 runes. I just don't get it, why the fuck was League designed like this? It's not even like Riot makes money off of runes, why the hell do some quints cost so god damn much?! It frustrated me to no end and even after over a year of playing I still have no explanation as to why Riot would do this.

It made sense when there weren't so many things you had to buy with IP. There weren't over 100 champions, the game was much more casual and the idea of buying these runes and pages at the price you did was to make you feel like you earned something. When there's only 50 champions and the game is still relatively now, you could probably justify those prices because it wasn't such a daunting task back then when we knew so little about the game compared to what we know now and the roles that are in it and the setups you need to consistently have the most success. In combination with this evolution of understanding the general public has gained for the game of league of legends and the increasing cost of more things to buy like new champions you might like (and they aren't getting cheaper fast enough), it's just spiraled out of control and it's a system that hasn't been adjusted in any meaningful way since league was made.

ArtemisWinter2 votes

This needs more upvotes, and seriosuly, The way things are going our beloved game will die out due to the impossible fact that players cannot get into the game at all due to alot of the facts stated

Valderis Vandala2 votes

The fact that this game is one of the most popular ones in the world and shows no signs of slowing down disproves your opinion.

i think the opposite is the case, by making people work so hard to get anywhere in the game people become attached to the progress they have made and are less likely to turn away from it later on. I find this an absolutely disgusting method of doing business and it needs to stop. But good luck trying to change Riots working business model when its making them filthy rich.

There are reasons why LoL is more successful than others of its kind, its more visible in the world, more accessible for new players, and it holds their attention longer.

ArtemisWinter1 votes

Well, I am not sure if you have played low levels lately but good luck finding a game. Ques are @ 10 minutes + and the levels are scattered all over the place. Meaning there isnt enough players in one bracket to fill an entire elo, so they have to borrow from other elos to fill the gap. You want to know how games die out? The players who play have played the game for a while love it but the players trying to get into the game don't, they get bored and go to a different game. The only thing holding league of legends together is Esports and the current population of gamers who have already been through this process and been around for a while. But those players will eventually leave, and when some of them leave we expect new players to take there place no? Well, that is where the fear is held. Without new players entering the scene and older players leaving the numbers will start to decline. This is the case in any population, if no birth the population will decline rapidly.

What needs to be done is a revision to how the game operates at the lower levels, to invigorate young new blood to the scene and to get players to learn the valuable skills they will need once they reach 30 to then enter ranked at a competent level. We don't want new players to have a terrible experience, we want them to have a experience which helps them grow and become competent enough to play at the level which is expected of them at 30.

Imagine, Teir 1 and 2 runes eliminated and the tier 3 rune prices adjusted to become relatively affordable. Then suddenly players at level 10 would be able to play champions with runes which would compensate for not having any masteries. Thus introducing at an earlier stage the concept of what runes can give and how they can change their game play. Where as Teir 1 and Teir 2 runes become garbage later on and most new players feel horrible for wasting all that IP, where they would of been able to afford the champion they wanted earlier and not of had to waste it in runes. This doesn't mean I want them to remove the slot progression just adjust the runes appropriately to make the game more friendly.

Honestly everything we say is just suggestions and here say, riot doesn't have to follow it. The thing is, if riot wants to take this seriously they need to Re-Vamp the intro system to league. It is a smart business move and would increase the likelihood that the game will last for a much longer period of time. Whatever they choose to do will most likely be a result from fan suggestions and in house debating on what is reasonable for new players. So its important that everyone voice their opinion on this matter and make sure riot knows that we care about the future of this game.

Valderis Vandala1 votes

Wow, did not expect the wall of text. XD

I'm actually a newish player, I've only joined the game just a few months ago, League is pretty good on new players for the most part. Little hassle to install, easy to follow tutorial, multiple levels of bots to practice against, limits the number of choices beginners have to make, game is set up in favor of less skilled players. The only problem league has for new people is its player base reputation, but this is true for nearly all MOBA's. I just don't see any real problems League could have with attracting new players.

I have complained about the Runes and Mastery systems and the absurd IP prices as well, but I don't see these as a barrier of entry for new players, at least in terms of the base game, they are just very annoying and likely intentionally made to be.

I've never had to wait for more than 2 minutes for a match I think, and its mostly within 30 seconds. Can't speak for ranked because I don't have enough champions for it yet, but I wouldn't be surprised to see higher ques there, it's where the more competitive players hang out.

I don't think you're qualified to judge what a sound business move is (and neither am I). What they will do will unlikely be due to fan suggestions but rather come from experience, statistics, and experts. Fan suggestions will more likely affect future champion designs and maybe balance decisions, not their business model. I wish it would but I'm not holding my breath for it.

HateDaddy1 votes

[{quoted}](name=Valderis Vandala,realm=EUW,application-id=3ErqAdtq,discussion-id=E1l9xaIf,comment-id=00030000,timestamp=2015-09-03T15:45:15.625+0000)

The fact that this game is one of the most popular ones in the world and shows no signs of slowing down disproves your opinion.

The game will continue to maintain its popularity just from the momentum of being the most popular game in the world alone. That's not a knock on Riot, but this game will stay popular many years just to spite itself because of how huge it is. Riot does a lot of good things, I suspect they could still make the playoffs experience for new players a bit better.

i think the opposite is the case, by making people work so hard to get anywhere in the game people become attached to the progress they have made and are less likely to turn away from it later on. I find this an absolutely disgusting method of doing business and it needs to stop. But good luck trying to change Riots working business model when its making them filthy rich.

I don't mind things costing IP, I actually like the concept of the IP system, especially for a new player. Win or lose, you still gain IP and achieve visible goals with gaining that IP and purchasing items. But I think these items are hilariously overpriced and not having access to full runes and masteries is sub optimal, period. Why make players subject to that? It doesn't make sense.

There are reasons why LoL is more successful than others of its kind, its more visible in the world, more accessible for new players, and it holds their attention longer.

Like I said, I wasn't bashing Riot. I think they've done a fantastic job with this game, but this is one thing I think they could improve.

Space Bum2 votes

People always bring the cost of champions into the rune cost argument. Riot wants you to spend money at some point.

Cl0udgarden4 votes

That's not exactly a valid argument when runes can only be bought with IP.

TotN Titan1 votes

He's saying that the cost of champions (which can be bought with Riot Points) should not be brought into this argument. If you are spending your IP on anything but runes, you're doing it wrong. They are ONLY able to be bought with IP.

HayRoss3 votes

If you have 7000 IP, then you can either buy that new champion (Braum, let's say), or you can buy those runes that you desperately need for your main. You can't buy runes with money, but you can buy Braum with money, and use your IP to buy the runes.

Ralanr1 votes

Buying a champ is optional. We can choose if we want to spend the money.

It doesn't feel the same with runes. They're a necessity and they cost a stupid amount when you consider the average ip gain. I feel I need to make 5 as broad as possible rune pages to cover the basic roles, which sucks if I want to make a personal champion rune page (unless I buy another page for 520 RP or 6300 IP. Not an even exchange). Not to mention that only tier 3 runes seem to be worth it, which makes the other rune tiers a bizarre existence.

Space Bum1 votes

Everyone starts with nothing. The choices a player makes on the road to level thirty can really screw them if they just have to spend ip on Champs. At level thirty everyone should be able to afford at least 2 standard pages AP and AD. Right now I have nothing left to achieve in this game. I spent 60k IP on runes I don't even plan on using because I wanted to see how far down the list I could get while saving enough for whenever a new champ comes out. I just wish I had something that I wanted that I could actually use IP for because right now it's just a big number at the top of my screen that means very little.

Ralanr1 votes

It'll probably matter when a new champ comes out and you want to try that champ out ASAP. Though I'm not sure how many people just buy the champ right away compared to those who wait about a week for free rotation.

Space Bum1 votes

I always have enough IP for new Champs when they come out. I only don't grab them if I don't their kit.

TheDevice2 votes

what they need to do is have a guy hover around each new player and coach them in how to play.. because learning on ones own is far too difficult.

I mean seriously guys... really? This is where we're at with complaining? New players have 30 levels to learn.. its what we all had to do.

Sure, some of the recommended items can be a bit better... but this much hatred over something so insignificant is pretty silly. I don't even think I looked at the recommended items when I started playing XD I mean there are so many sites that can help you in this area once you get the hang of the champions mechanics.

It takes time. That's it. It takes time to understand everything in the game.

Whats more.. What about all the one-hundred and twenty three champions in the game? How is a person supposed to learn them all before they hit 30? Why learn them all you ask? Because you have to know what you're up against even if you don't play those champions. You have to learn. When this game first came out it was common knowledge that this game had a pretty heavy learning curve... it just takes time to get used to everything.

My only gripe is I still don't think people should be allowed to play ranked at level 30 XD. I mean really... Hell, I did. I went straight to ranked just to see what it was like.. guess what? I lost. I lost hard and I made my team lose hard. So I went back to normals (as I was clearly directed to do by my teammates lol) and started practicing more and more... Learning different champions, learning all the items (not just the ones I got used to), learning the lingo (back then there were no pings), learning map awareness, learning counter picks and team comps, etc, etc, etc...

It just takes time. If your friend continued to build that poachers knife level 30+ im not sure hes cut out for this game XD. Thats just the truth. I mean, try to at least just a little, not insult your own learning capabilities by giving up right after the item recommendations list lol. Seriously. Players have to eventually LEARN. Give them a chance its called "trial and error". They have to understand what their champions can handle in fights, what they can't handle..

I can't tell you how many times I've seen a friend whos new to the game rush the enemy team head on like a monster only to be decimated. I actually just laugh it off. A particular friend of mine actually HATES when some of our other friends she plays with constantly biches and directs her where to go constantly and what to do.. I personally believe people have the ability to learn eventually on their own rather than having some constant finger in their face telling them exactly what to do every second.

Häßlich1 votes

I'll be honest, only read the title, but I agreed with that. If you want some changes that might matter, get Riot to read and enact some of my suggestions here: Do New Players A Favor

Leeerzeichen1 votes

I started during the 4.20 patch and it wasn't a bad experience. I had no smurf in almost every game, nobody was toxic. Unlocking summenerspells was a good progress reward (you don't miss flash or ignite, if you haven't used them before). The only bad experience I made was that I couldn't buy runes pre lvl 20, but they allready fixed this problem by reducing the lvl 1&2 rune prices to almost nothing.

IP: I never bought that many champions pre lvl 20, because I was happy with Warwick, Master Yi, Akali and Diana (this sounds strange to a lvl 30 player, but I simply wasn't used to buy champions) and wanted to save all my money for runes. I had around 13000 ip and together with the season 5 sale (30% rune sale) I was able to buy the recommended Diana, Master Yi and Warwick runes.

The biggest problem is in my opinion the lvl 30 + <lvl 30 matchmaking (http://matchhistory.euw.leagueoflegends.com/de/#match-details/EUW1/1860509071/218534291)

Tyrant Zell1 votes

The only thing I can really see RIOT doing if they drop prices of runes is that they make champs cost more. Just watch that happen. Also I started playing in like fall of 2012 and things were very chill back then. But now I can't even last a game on a low level account.

Back then I wouldn't be able to tell if someone was smurfing or not but then again it was rare back then. People would be ok with me playing even Heimerdinger back then and they wouldn't cry like they do today

Drunkèn Master1 votes

I agree with the recommended items point...its a joke on a lot of the champs.

I up voted the post because I do feel that something should be done, for the new player experience, however reducing cost and giving away things that many people have worked hard for doesn't work in any scenario, just look at our country (USA).

Tyrant Zell1 votes

{quoted}

I agree with the recommended items point...its a joke on a lot of the champs.

I up voted the post because I do feel that something should be done, for the new player experience, however reducing cost and giving away things that many people have worked hard for doesn't work in any scenario, just look at our country (USA).

Honestly at this point I just don't care if they make runes cost less. Sure I have like 4 rune pages but I want the new players to actually not feel overworked like I did. I'd rather have them feel torture being against smurfs rather than having to buy expensive runes. Just think about it

HateDaddy1 votes

{quoted}

I agree with the recommended items point...its a joke on a lot of the champs.

I up voted the post because I do feel that something should be done, for the new player experience, however reducing cost and giving away things that many people have worked hard for doesn't work in any scenario, just look at our country (USA).

I wouldn't care if they reduced the prices, I mean it's not like I have anything to buy anyway.

Silents4291 votes

My leveling experience from early Season 3, I hardly ran into problems, occasional fight for a lane, but hardly that big of a deal, just go to another lane, we didn't care it was pre level 20.

This post only seems like riding the other trains that have been upvoted to death now anyway, I mean did you really bring anything new to the table?

It's actually baffling how few people will use the mute button or think anyone better then them early on has to be a smurf.

HayRoss1 votes

Gangplank Essential Items: item 3078 ,item 3158 , and... item 3065... WHAT?

coolgeigei1 votes

I personally don't think smurfing is all that fun.

To be honest getting to 30 on a smurf is painful. Half the players you play with can't even play the game, which is depressing since you have to deal with them feeding 24/7. That's why I don't even smurf after I tried it once and people who do smurf usually are like challenger players like BoxBox who can afford the XP boosts so they can stream better on a smurf for educational purposes. I think that smurfing shortens your lifespan because of the rage you will build from seeing those bad players. I just play at my own elo and have fun owning people my own skill level.

Ladrac1 votes

You're right...I started on february 2015...but I played a lot. Now I have 53 champions and 4 rune pages and I'm ok with that. Anyway, as you said about being new, I remember my experience in the first 2 months of playing LoL. Flamers almost every game, a lot of people said to me "I wish you die in cancer"/"Hope your mother will die" and a lot of stuff like that I heard until I figured out how to be not bad at LoL xD In your first month everything will seems very hard, like buying champions/save Ip for runes too/don't feed etc. But once you figure out the game will be actually very good, especially if you can make nice friends to play with. So, if you're new and you think the game is miserable, just stick to the game, watch guides, ask other players and you'll learn everything you need step by step, then you can enjoy the game...not every game, but if you're premade with some real good friends you'll have some awesome games :)

Stillname1 votes

Riot just needs to implement a system that Smite has in place for the recommended items. They have a tab called "Popular Items" that just lists what ranked players build most often on the champion. There are plenty of games played every day in plat+ or diamond+ for a large sample size all you would have to do is put the two most popular builds on every champion and what order they are building them in.

Once you put a system like that in you don't have to worry about constantly updating every champion because your playerbase will do it for you.

LeeDark1 votes

Just stop. Yes, we all know the new player experience sucks. Yes, even Riot knows the new player experience sucks.

They do not care, and have made that obvious every time this topic comes up. They don't even pop in to say, "Hey, it's a difficult problem to solve, but rest assured, we are working on it."

RainofBlackTears1 votes

Working on it™*

Weathered1 votes

When you realize the post is 2089 total words and your not sure if you should start reading it...

Xienwolf1 votes

I would love to see recommended runes and masteries being provided for each champion. And you can edit them all in champion select. With those changes being remembered for next time you pick that champion, just like skin choice.

Do not make them runes we OWN, or even PAGES we own. Just be those runes on that champion. Whatever changes we want, we can make.

Same with rec. Items really. Make it something available at champion select screen, so that on those "hybrid" characters we can choose in the lobby if we will have our AP, AD, or Tanky item set showing up in game (Or top vs jungle, or whatever). And again... this would save between games on a per-champion basis for us. I would even ask to go as far as saving on a per-map basis as well.

When I enter the lobby and choose my character, having 3 drop-down menu with customization button is my ideal (so all would look like Masteries do now). Each one lets me choose from previously saved Runes, Masteries, and Item lists for that champion, with my last selection on that champion+map auto-loaded.

FakeGravity1 votes

Masteries and runes can be very confusing in the beginning specially for ppl that just want to have fun and Don't care about small things also while they seen to offer options that's not entirely true when you build 0/9/21 on anything but a support bot lane? Any adc wih 9/21/0? Not happening might as well increase the stats of all champions then condense the masteries on actual powerful choices with an exclusion system (if you pick swiftness you can't take wanderer or if you take increase golf you can't take spelbane) also I agree recommend items are a trap I have to make item builds for my learning friend so he actually get items he need and use specially since items confuse him

The Bíg Ticket1 votes

Have over 2500 normals, 1000 ARAMS, 200 dominions and 800 ranked games over 3 seasons...I own 101 out of 126 champs and have 20 rune pages with all necessary runes. Seems fair to me.

Snake Pillar1 votes

On a kind of related, not really maybe related topic: I had a friend that I introduced to League a while ago. After finally hitting ??? level, we played a normal game together. It was okay for a bit, but you know, she's still under level 10, and doesn't really grasp League fully yet. She dies a few times, misses abilities, face checks the brush, takes tons of poke. So she's 0/5/3 at this point, and then the people start... Yelling at her. Flaming her. It got really bad. I should've just told her to mute em all, but sadly that never crossed my mind at that point. She almost never played League ever again. The League community is so dang toxic. Lower levels are what? 90% smurfs. Why do people feel the need to be so toxic? If it were a Ranked game I guess I'd understand, but it's bots and normals! Almost every game I go into, people just bicker and flame each other. It gets really aggravating. If everyone was just a bit more considerate that there is an actual person behind the screen that you just cursed and yelled at, League would have a much nicer environment.

Lovelle1 votes

I smurf because eventually my queue times for normals get stupid long. I try to play bot games as much as I can until I reach 30, that way I'm not smashing fun for new players.

laodnig1 votes

Well Dota 2 had a pretty good system of allowing users to create builds and submit them. You could then load up a build once your in game to follow.

League doesn't need exactly that, but they might consider adding more recommended builds for champions. i.e. Maokai could have a jungle build added since his recommended is more for laning.

Simplicate1 votes

Riot did some poking maybe a week or two ago when an actual new player voiced their opinion on this subject. Seems you might have missed the discussion :/

DárkFlameMáster 1 votes

100% facts. fix your shit riot employee reading this christ

Saianna1 votes

I am so thankul to my friend that he showed me LoL long before rankeds started. Where toxicity was yet to be seen...

If I were to start playing LoL now.. I don't think i'd level till 30 before quitting..

2Behold1 votes

I agree but also Riot is a business and new player experience aside, the higher the IP costs and the more that is wasted means more RP purchases to offset it. As a game that is free to download and play they do need to milk income somewhere.

Azure Hamster1 votes

FIrst, nice to see a well-thought out post. I'm going to disagree with something, but I don't think you're being a dork. :)

I don't agree about new players needing runes and masteries to jungle. The brand new player hardly even knows what jungling is. Their problem running up against new champs they've never seen every game is much more of a problem than not having runes or masteries.

I think you're looking at it from the perspective of a new player who already knows DotA or similar MOBA. For someone who's never played a MOBA before, I don't think they should be worrying about runes and masteries on level 1.

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