Wait, a Teemo rework???

Kowe The Ewok··1 votes·989 views

Ok, not a true rework, rather a slight change to his W and E.

W: (Replaces old active) Select a shroom. Teemo diggs into the ground searching for mushrooms, guided by its sweet smell he comes back to the surface. The shroom gets destroyed during the process. Range ( 500 / 1000 / 1500 / 2000 / 2500) Cooldown: 45s

E: Active: Teemo lifts up a nearby shroom and throws it to target location dealing 60 / 65 / 70 / 75 / 80 % of his shrooms usual damage within a 250 radius.

The "rework" improves Teemo's interaction with his shrooms. While it does no improve damage and movementspeed is lost the changes make our favorite Yordle much more versatile

Keeping an eye on your shroom stack and evaluating your trap locations becomes mire important and fun than ever before!

5 Comments

King Rei2 votes

So... Kassadin-ish, Syndra-ish Teemo? I don't think he can handle a whole new load of hate lol

Kowe The Ewok1 votes

So... Kassadin-ish, Syndra-ish Teemo? I don't think he can handle a whole new load of hate lol

Hehe, not Kassadin-ish, rather a semi-teleport allowing him to splittpush a little bit better OR do super awesome shroom lane ganks.

A new level of hate? I hope so :>

King Rei1 votes

Lol yes it functions like a teleport, but also makes for the single best escape in the game. Bar none. Why you ask? Put a shroom right on your fountain and presto, no danger what so ever.

Jamaree1 votes

So make one part of his kit better while removing his early game is making him subpar to Syndra?

Kowe The Ewok1 votes

So make one part of his kit better while removing his early game is making him subpar to Syndra?

How would his earl game be removed? The only thing he looses is the speedbuff on his W, the rest are additional gains.

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