What if Nasus Q could only stack to +300 damage? READ BEFORE DOWNVOTING
Yes he is iconic for being an infinite Q stacker, getting +6 on enemy champions, and being awful to play against especially in lower elos as it wont matter how much you shut him down, he will keep stacking infinitely to the point of 2 shots.
What if we nerfed his Q stacking to cap at 300 but added power elsewhere in his kit? Here are ideas I had.
- Make his Q cap at 300 stacks(100 normal minion Q last hits) and his Q "changes" at 150 and 300 stacks. At 150 his Q has double healing from his passive vs champions and at 300 stacks every Q he lands on an enemy champion puts a buff on Nasus that increases his next Q damage by 20-40% at levels 1-18 vs enemy champions, stacking up to 5 times for a total of 150% bonus Q damage. The stack only refreshes if he hits Q vs enemy champions. If Nasus has 300 Q stacks and last hits an enemy champion with Q he gains full stacks of the buff.
Nasus's cane thing changes colors sort of while ramping up. Q cooldown reduced at early ranks but the same at ranks 4 and 5.
His passive would still be the lifesteal passive but instead of lfesteal it would be on missing health. Weaker on minions.
W would have increased range while ulted, same with E.
R might not have the buff for armor and mr but idk