Jhin E should be slightly less forgiving, perhaps have it detonate 0.1 or 0.2 seconds sooner?

Pyrithegethon··20 votes·1,200 views

Just a thought, I see people run on it, trigger it, walk forward then back the way they came and get out of the trap taking no damage.

0.1 or 0.2 seconds sooner would be the difference in that happening.

Thoughts?

20 Comments

BeatzBoyFTW8 votes

With that intense damage it has, the slow detonation pretty much compensates it.

iDarkWind5 votes

Nah it's fine. it should be used with his W. In late game it does tons of damage. Just imagine a Teemo ultimate every 40 seconds in early game.

MLDzXnRRR2 votes

Too strong - teemo's shrooms are ultimate ability.

DrCyanide1 votes

OK, so compare to to Shaco's boxes then.

LaserDeathBlade3 votes

Shaco boxes don't do like half my health

morris14 votes

Seems you only encounter ADs then.

Xeynid3 votes

Well let's be fair here, Shaco's kit doesn't encourage building AP the same way Teemo's kit does or the same way Jhin's kit encourages building scaling.

Remlap12232 votes

On Summoner's Rift. I have yet to see an AD Shaco in ARAM.

Nanuk Pihoqahiak2 votes

Don't agree at all. Lategame it already does an amazing amount of damage. Giving it more reliability, no matter how small, isn't the change he needs.

Meep Man2 votes

No. Jhin's traps are arguably the best traps in the game, dealing damage equiavlent to Teemo on a basi ability. It needs that long detonation time. The meaning of his traps is for him to W people crossing through them since they will have the mark applied to them.

yuong god2 votes

with 3 items build his e does 900+ damage

AstroFerrari 1 votes

Yeah I agree. It really just feels like you spend mana to zone your enemy. Maybe make the slow heavier and place a mark for greater damage? Well when it does hit people, it kind of hits hard though.

Elemnts summoner1 votes

you can use jhin's w to root them while they still in the trap's range then let the trap finish your work :D

Zenithir1 votes

I'm gonna agree with the other posters here. I don't think reducing detonation time is necessarily good for people who play against him, despite what I'd like. It changes his traps to an in-combat alternative spell, since the arm-time is so short. Making the detonation time shorter would make them far more dangerous if, say, you were actively kiting someone and throwing traps behind you.

Even champions without boots can proceed to clear my traps by just triggering them and walking away. Once they get boots they can walk THROUGH them completely from edge to far edge, without taking damage. I support the idea that the slow should be more severe when the traps trigger to make them a consideration for my enemies even when my W is down. I also wish that the detonation damage actually filled the whole slow zone, I don't know if it's just me but I feel like if I catch someone right on the edge of my trap it hits them for bupkiss.

Alternatively, I feel like the cooldown on W is way long, and while it makes great picks with backup...it's not usually the settling factor if jhin is ever by himself fighting or dueling unless you're running something like deathfire's touch. Even with a cdr build his W rests at roughly a 15 second cooldown. I kinda want some kind of cooldown reduction on his W in his kit that relies on him successfully landing trap damage (ether from his passive death blossoms or his manually placed traps). If it were a 2 second cooldown reduction, for instance, I feel like that would help his utility a lot and honestly improve his aesthetic for me.

Nebuul1 votes

The buff to Jhin's W interaction with E is huge. If Jhin sees someone about to walk into a trap, he can time W for an undodgeable hit that roots them, thus guaranteeing the E damage as well. Once folks get the hang of it, Jhin will have tremendous power based on the W-E combo

Titanium701 votes

E deals far to much DMG to savely hit everyone without a dash. E's base DMG and scalings are absurd. That's why its delayed detonation is totally fine.

Additionally, you can Trap opponents with W above stacked Traps to deal like 2K Dmg from out of screen, had some funny kills with.

Remlap12231 votes

Yeah, I agree, but I just root the target in the blast zone. If anything, I'd have the radius increase over slows or detonation time.

EtherealMage1 votes

My biggest complaint with his Lotus Traps is that any champion can simply walk right through them and not take damage. You shouldn't be able to just ignore them- you don't back out, but keep going forward, you get hurt. Period. At the very least, Riot should reduce the detonation time just enough to punish people who step on one and keep on going.

DrNova1 votes

I think it should activate when they are in the zone it covers, not just right on the trap

Vistha Kai1 votes

E should be less forgiving? Sure, have a root on his ult.

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