i have still have yet to get a valid riot post about the nidalee trap nerf

SwiftKitten88··2 votes·350 views

according to riot the nerf nerf was intedned to slow her jungle clear speed.. which it did. and i have no issue with that.

the issue i have with it is it COMPLETELY GUTTED her traps vs players.

and what annoys me MOST about this change was that it was 100% unnecessary to do so.

nidalee traps already had a cap of 150 damage vs jungle mobs

if the issue was lvl 1 traps doing too much damage to jungle mobs. Why in the hell didn't you just lower the cap vs monsters? HOW HARD IS THAT?

nidalee with NEVER gets traps to level 2 until lvl 14. under ANY circumstance.

and its not like nidalee traps vs players was ever an issue. the player had to step on the trap and they don't immediately arm. at least in thier previous state nidalee traps would at least provide her some support on those high damage tanks that nidalee cant kill,

now her traps do nothing, NOTHING.

i played nidalee support in one game and thier leona would PURPOSLY step on the traps to deny me vision. i saw her walk on about 5 of them and not even take 200 damage, why would she care? is she walked on 5 of them and didn't even bat an aye at the damage. not even and adc is goign to bat an aye at 40 damage with a .2 ratio at lvl one traps that is weaker than than any auto attack in the game and it will stay weaker than any auto attack in the game until nidalee reaches LEVEL FOURTEEN becuase guess what? lets look at that math assuming the best case senario lets assume nidalee is full build at lvl 18 with lvl 5 traps and 800 ap (which she will NEVER reach)

trap sat lvl 5 do 200 damage + 20% ap 20% of 800 is 160 so thats 360 damage total for stepping on a trap.

do i need to point out whats wrong with that?

is there ANY other AP based skill in the game at lvl 18 with with 800 ap wouldn't kill ANY level 1 champ with zero items who is holding zero item. let alone a skill that they need to STEP ON?

now you don't really see nidalee going out of her way to use traps for damage.. you never did and you never really will unless she was trying to proc the old 35% armor and mr debuff or drop them under a 5k hp chogath with % helth . but at least make them so thier strong enough where people don't PURPOSELY step on them. is that too much to ask for?

2 Comments

ModAcademy Kayn2 votes

Considering how her traps are mainly used to A. Proc a hunt and B. Give vision so I hardly care that her traps do nothing.

The only time you're going to step on them is to do A. What Leona was doing, which is smart for a support to do and B. You put them in a bush, where they haven't warded.

In other words Utility > Damage which was what her traps were. Utility, not like you can kill a person with traps alone.

PS: Teemo Shrooms are an Ultimate, Nidalee's is a basic ability. He is allowed to have damage.

SwiftKitten882 votes

the traps WERE in the bushes, she would walk into them on purpose. there is no utility in traps when they are so weak your opponent steps on them on purpose. there was ZERO reason for the change the did. and the only explaination of "to nerf he clear speed" is worthless when they could have nerfed her spear speed by lowering the 150 damage cap on mostners to 50 damage. i have yet to see a valid reason why her WEAKEST most avoidable utility only skill was nerfed into oblivion. the ONLY purpose the traps now serve is to grant vision of a bush from thier initial placement so u dont facecheck bushes. thats it

im not asking for nidalee jungle nerfs to be reverted im not asking for her traps to be "stronger" than they used to be. im asking for her traps to EXACTLY the same thing as they used to do. without reverting.

nidalee is ONE damaging skill in human form and it consists of the hardest skillshot in the game to land. nidalee traps in ther current state MIGHT AS WELL do zero damage. for all the good "40 damage + 20% ap" is going to do

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