This game needs a massive overhaul of slows

FalconPawwwwnch··2 votes·290 views

About 70-80% of champs have a slow tacked on and a lot of them have multiple slows

Then you have items that give permaslows, and red buff, and it gets out of control to the point where you're slowed most of the time in fights just as a second hand result instead of being intentionally focused

7 Comments

MLDzXnRRR2 votes

Too many slows and knockups in this game.

Ralanr1 votes

Maybe they should buff swifties?

Jbels1 votes

no way dude, making Pink Wards unable to see stealthed units is much better for the game than nerfing slows somehow.

[slayer-jinx-unamused]

Mira Arya Enthe1 votes

This. I am tired of just being permanently between 250-110 movement speed at all times. It really slows down the game, and makes dashes and CC more of a requirement to compete. It makes team fights feel slower and overall the game feel slower. And it's only gotten worse with time.

Verxint1 votes

I don't mind slows so much on their own's

It's the fact that if you aren't mobile and you get hit by any slow, you're basically out of the fight unless someone else intervenes. You can't catch up because of the slow, and it's so long that even if you run away, the person gains enough ground on you to just slow you again.

Wolfram Oxford1 votes

I mean, there is a lot of counter-play to the slows built into champion kits, but having two prominent items that add slows onto attacking doesn't help. Perhaps make these items more of a niche pick and then see what happens, but only make the changes if after analysis slows are a problem in the game.

Meep Man1 votes

We could use more Slow Resist and Critical Damage Reduction items in my opinion. Like...

item 3742

  • Now provides +25% Slow Resist

item 3009

  • Now stacks with other forms of Slow Resist

item 3075

  • Now has -10% Damage taken from Critical Hits

Just as examples

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