Pyro's Item Overhaul - The Mage Project
TL;DR: Breaking the set-in-stone mage build core - Changes to magic penetration items such as Void Staff - New mage items - Shaking up the mana regen itemization
http://i.imgur.com/0WKC3LW.jpg
This item overhaul is a fanmade set of suggested changes to improve the gameplay diversity in League of Legends. The ultimate purpose is expanding the realm of possibilities, both in the spectrum of "viable champions" and the in-game actions. The overhaul covers all item systems, from AD and Critical Strike rework through AP and Support expansion to differentiating Fighter and Tank classes.
Why? Well, more or less to have more than top 3-5 champion picks for every role in LCS with cookie-cutter builds. Item builds should be more flexible and reactive, not predefined for a whole class of champions.
Previous episodes:
Keep in mind some of the oldest drafts are outdated and have been changed after your feedback. You can see the complete current list of all items from all projects of the overhaul here.
#The Mage Project
I might be a little bit biased about this, but I'm a fan of the "oldschool" class of mages. Toplane mages ruin the fun for the "usual" toplaners, midlane assassins are flashy but overall opressive with no counter ("fight fire with fire", you send assasin against assassin), and whenever a mage sees play in the support role, it usually means a round of nerfs is incoming (see; Zyra, Annie).
In the midlane itself, the everlasting war of Athene's Unholy Grail and Morellonomicon is just a cover for a bigger problem: champions who are gated by mana need to rush a mana item to farm, and then the only viable route on most of them in competitive play is Rabadon's Deathcap into Void Staff, which invalidates any MR purchased before it can even happen. This is anything but healthy.
This project consists of two main elements:
- Penetration Rework - changes mirroring the ones in Fighter Project
- Flat magic penetration becomes unique between Sorcerer's Shoes and Haunting Guise. This is important only for HG users, and the item itself changes a bit.
- Void Staff now penetrates 50% of bonus magic damage instead of 35% of total. That means it's less effective under 100 MR for squishies (30 base) and about 100-160 MR for tanks (30-50 base). From there on it's more effective than the old VS.
- Abyssal Scepter becomes an alternative to Void Staff, reducing MR by 25% instead of flat 20. This means it's slightly worse against squishy targets and it lessens the effectiveness of VS. Overall a mage bruiser item, not an assassin item. There's also a new item that does a similar thing from range.
- Mana Scatter - spreading mana and CDR through AP items
- Mana regeneration and CDR is now found in other items.
- Variety in laning items is broadened by introducing new ways to upgrade Fiendish Codex and Forbidden Idol.
#Components
Aether Wisp
- Recipe:
Amplifying Tome +
Faerie Charm + 335g (total cost unchanged) - +30 ability power, +50% mana regeneration (new)
- Unique Passive - Ethereal: +5% movement speed
A straightout buff to the item, albeit rather a small one. The MS passive now doesn't stack now across Wisp upgrades.
Haunting Guise
- +20 ability power (-5), +200 health
- Unique Passive - Blast: +20 magic penetration (+5)
Now doesn't stack with Sorcerer's Shoes, allowing you to buy other boots (for example Ionian Boots of Lucidity while not losing that much on magic penetration.
Malady (new item)
- Recipe:
Dagger + 400g (total cost: 850g) - +20% attack speed
- Unique Passive: +15 magic damage on hit
Mentioned already in the Fighter Project. Builds into Devourer, BotRK, Nashor's Tooth, etc.
Stinger
- Recipe:
Dagger +
Amplifying Tome + 415g (total cost increased to 1300g from 1250g) - +30 ability power (new), +25% attack speed (-15)
- Unique Passive: +10% cooldown reduction
To sum it up, Kayle gets a new, very cost-efficient, core item that builds into Nashor's Tooth. Diana should like it as well. Note: No longer builds into Zephyr, which builds out of Zeal and Brutalizer instead (see: Fighter Project).
#Burst The "typical" burst items, both for assassins and various mages.
Deathfire Grasp
- +120 ability power, +10% cooldown reduction
- Unique Active: Amplifies all magic damage that champion takes by 20% for 4 seconds, then deals 10% (+4% per 100 AP) of target champion's maximum health in magic damage. 90 second cooldown (750 range). (reworked)
Moved the damage component till the end of the Doom debuff, giving the victim some time to retaliate (yeah, it's similar to Death MArk). However, the damage scales now with Ability Power (when rushed, it's the same).
Hextech Gunblade
- Combine cost reduced to 600g from 800g (total cost reduced to 3200g from 3400g)
- +60 ability power (-5), +50 attack damage (+5), +15% lifesteal (+3)
- Unique Passive: +15% spellvamp (-5)
- Passive and active unchanged
Lower AP/spellvamp and reduced price to make this a good agressive item, but not so slot efficient one. It should still be good lategame, just not as oppressive on Akali. Higher AD and lifesteal are meant to slightly shift this item towards "hybrid" characteristic.
Lich Bane
- +80 ability power, +200 mana (-50), +50% mana regeneration (new)
- Unique Passive - Ethereal: +5% movement speed
- Unique Passive - Spellblade: After using an ability, your next attack will critically strike. 1.5 seconds cooldown. (reworked)
- Unique Passive - Critical Damage: Your critical strikes deal +50% AP bonus magic damage. (new) ** Only one Critical Damage modifier will apply. Does not stack with Infinity Edge or Trinity Force.
Spellblade is functionally more or less the same. Mana regeneration is inherited from the revamped Aether Wisp. Movement speed is now unique between the Wisp upgrades. Some crit-AP builds should be possible on champions like Twisted Fate. For more information on Critical Strike rework, see the Carry Project.
Rabadon's Deathcap
- Combine cost increased to 940g from 840g (total cost increased to 3500g from 3400g)
With Athene's having higher AP, Deathcap as a 2nd item is an immense power spike. Cost goes up by 100g - not much, but puts the item in a better place, it's almost as much of a culprit as the 35%-total-MR Void Staff.
Void Staff
- Recipe:
Blasting Wand + 1140 g (total cost reduced to 2000g from 2235g) - +60 ability power (-10)
- Unique Passive: Your magic damage ignores 50% of target's bonus magic resistance.
Still shreds tanks. Doesn't do as much against targets with low MR now, though. Does more above about 100-150 MR, depending on champion's base MR. A neat calculation would be: This item grants you 1300g worth of AP, so you need to penetrate through 800g worth of MR to make it gold efficient. This means the item is gold efficient when the target has 80 bonus MR or more.
#DPS Items oriented around dealing damage over time.
Liandry's Torment
- Recipe:
Haunting Guise +
Forbidden Idol + 815g (total cost unchanged) - +40 ability power (-10), +200 health (-100), +50% mana regeneration (new), +10% cooldown reduction (new)
- Unique Passive - Blast: +20 magic penetration (+5)
- %health damage passive unchanged.
Less raw AP, more magic penetration (doesn't stack with Sorcerer's Shoes, though) and a mana component. Champions like Malzahar, Cassiopeia or Brand should love this. As for manaless champions, if they don't appreciate the CDR, there are two new health+AP items later in the Durability section.
Nashor's Tooth
- Recipe: Malady (new item) +
Stinger + 650g (total cost reduced to 2800g from 2900g) - +60 ability power, +50% attack speed, +10% cooldown reduction (-10)
- Unique Passive: Basic attacks deal 15 (+15% AP) bonus magic damage on hit and restore 5 (+1% AP) health.
100g cheaper, much better build path, 10% CDR less and healing on hit. On Kayle, you're encouraged to opt for Ionian Boots of Lucidity instead of Berserker's Greaves if you want more CDR.
Wizard's Regalia (new item) Recipe:
Needlessly Large Rod +
Aether Wisp + 750g (total cost: 3300 gold)
- +120 ability power, +50% base mana regeneration
- Unique Passive - Ethereal: +5% movement speed
- Unique Active - Magma Chamber: Create a zone for 15 seconds that reduces magic resistance of all enemies within by 5% per second, stacking up to 6 times. (900 range, 1000 radius) 90 second cooldown.
The fourth NLL upgrade, dedicated for immobile AoE DPS mages. Just like Wicked Hatchet in the Carry Project doesn't stack with Last Whisper, this item is rather an alternative to Void Staff than a counterpart. Unless the enemy has absurdly heavy MR, then maybe using both could be a good idea. As for area range, it's more or less Trundle's Frozen Domain.
#Durability Items with defensive stats - armor, MR and health.
AP + MR
Abyssal Scepter
- Combine cost reduced to 590g from 730g (total cost reduced to 2300g from 2440g)
- +60 ability power (-10), +50 magic resistance
- Unique Passive: Reduces the magic resistance of nearby enemies by 25%. (700 range) (rebalanced)
Redefined as a mage bruiser item, with less AP and more anti-MR approach (instead of squishy-stomping one). The debuff is weaker than the old one until about 90 MR (keep in mind flat reduction comes before % penetration). Just like with Wizard's Regalia, it's an alternative to Void Staff and doesn't work that well with it. If MR reduction becomes too problematic, it can share the debuff name with Wizard's Regalia, making sure the two reductions don't stack.
Athene's Unholy Grail
- Combine cost reduced to 780g from 880g (total cost reduced to 2600g from 2700g)
- +80 ability power (+20), +30 magic resistance (+5), +50% base mana regeneration, +10% cooldown reduction (-10)
- Passives unchanged.
Grail loses 300g worth of CDR and gains 400g worth of AP - and is 100g cheaper. CDR is now found in other - new and old - items. Grail becomes centered around its AP, MR and mana regen.
AP + Armor
Chillwind Crown (new item)
- Recipe:
Glacial Shroud +
Fiendish Codex + 730g (total cost: 2500g) - +60 ability power, +50 armor, +300 mana, +20% CDR
- Unique Passive: Upon taking lethal damage, prevent it and become immune for 0.5 s. 180 second cooldown.
For midlaners, this should be an alternative to Zhonya's Hourglass as their anti-AD core. Possible option for AP bruisers or supports. Will probably ruin Zed's day. The effect is very much based on a mage spell "Iceblock" from Hearthstone.
Zhonya's Hourglass
- Unchanged.
AP + Health Items with less than 400 health in other sections: Liandry's Torment (DPS), Rylai's Crystal Scepter (Utility)
Breathstealer (new item)
- Recipe:
Haunting Guise +
Giant's Belt + 715g (total cost: 3200 gold) - +40 ability power, +600 health
- Unique Passive - Blast: +20 magic penetration
- Unique Active: Copy all temporary buffs from nearby enemies and put them on yourself for 20 seconds or until they run out. 90 second cooldown. (700 range)
- For the buff to be considered "temporary", it needs to be timed or disappearing when out of combat. See the wiki.
Magic penetration from this item doesn't stack with Sorcerer's Shoes or Liandry's Torment. This one is suited for tanks and mage bruisers as a replacement for Rylai's Crystal Scepter item.png Rylai's Crystal Scepter and can bring some absurdly fun results.
Rod of Ages
- Combine cost reduced to 540g from 740g (total cost reduced to 2600g from 2800g)
- +60 ability power, +400 health (-50), +400 mana (-50)
- Passives unchanged (grants 80 AP, 600 HP and 600 mana when fully stacked).
A small yet impactful change - cost reduced, base stats slightly lowered. Can be now picked up a tiny bit earlier.
Sanguine Orb (new item)
- Recipe:
Kindlegem}} +
Fiendish Codex + 730g (total cost: 2500g) - +400 health, +60 ability power, +20% CDR
- Unique Active: Gain 40 ability power and 15% spellvamp for 10 seconds. 60 second cooldown.
It resembles Youmuu's Ghostblade a bit - not so overbearing during laning phase, but can give you an edge over your opponent in an all-in fight.
AP + Armor + MR
Moonflair Spellblade
- Recipe:
Seeker's Armguard +
Negatron Cloak + 450g (total cost: 2500g) - +40 ability power (-10), +50 armor, +50 magic resistance
- Unique Passive - Tenacity: Reduces the duration of all crowd control effects by 35%.
Introduced to Summoner's Rift with 10 less AP, better build path and price lowered by 100. Followup to changes to Abyssal Sceepter - those two should make for a neat mage bruiser build.
#Utility Buffs, debuffs and slows. Some can be considered support items.
Archangel Staff
- Unchanged.
Ardent Censer
- +60 ability power (+20), +100% base mana regeneration, +10% cooldown reduction
- Unique Passive - Ethereal: +5% movement speed (-3)
- Passive unchanged (25% AS on shields/heals)
In sheer stats, this becomes comparable to Athenes/Morellonomicon. If you're playing Karma, Morgana or Lulu in the middle lane, it might actually become worthwhile. Otherwise, it's still great on them in the support role.
Morellonomicon
- +80 AP, +75% base mana regeneration (-25), +20% cooldown reduction
- Passive and cost unchanged.
Alternative nerf to the one shipping in patch 5.1 (which increases the price to 2300g).
Rylai's Crystal Scepter
- Recipe:
Blasting Wand +
Crystalline Bracer +
Sapphire Crystal + 640g (total cost reduced to 2700g from 2900g) - +80 ability power (-20), +200 health (-200), +300 mana (new), +100% health regeneration (new)
- Unique Passive - Icy: Dealing spell damage slows the target's movement speed by 35% for 1.5 seconds (15% for multi-target and damage-over-time spells).
Part of the "Mana Scatter" project, gearing this one towards immobile ranged mages such as Vel'Koz or Brand. Mages looking for heavy health should consider some of the new items like Breathstealer or Sanguine Orb.
Twin Shadows
- Combine cost increased to 730g from 630g (total cost increased to 2500g from 2400g)
- +80 ability power, +50% base mana regeneration (new), +10% cooldown reduction
- Unique Passive - Ethereal: +10% movement speed (+4)
- Active unchanged.
Basically a mage Zephyr. Situational, not as outright efficient source of DPS as Morellonomicon or Athene's, but in right situation a viable pickup. Price goes up by 200g.
Will of the Ancients
- Recipe:
Hextech Revolver +
Forbidden Idol + 600g (total cost reduced to 2400g from 2500g) - +80 ability power, +50% base mana regeneration (new), +10% cooldown reduction
- Unique Passive: +20% spellvamp
Mages now can build it starting with mana regen in the Forbidden Idol component. The idea of WotA having mana isn't new, but at the time of first (failed) implementation Forbidden Idol did not exist. Slot efficiency for manaless mages unchanged, item's price gets 100g lower to compensate change of the component.
Elixir of Spirit (new item)
- 400g, requires level 9 to purchase
- On use: Gain 15% CDR and Tranquility for 3 minutes.
- Tranquility: When out of combat for 15 seconds, your mana regen increases by 100%.
This one fills the niche for champions who prefer maxing out CDR over stacking AP and dealing damage to towers. Since the elixirs are a choice now, we don't have to account for every single champion taking this one. Numbers are a shot in the dark - the idea of "CDR elixir" is the key here.
#Jungle
Magus
- Recipe:
Fiendish Codex +
Forbidden Idol + 80g (total cost unchanged) - +80 AP, +50% mana regeneration (new), +20% CDR
- Unique Passive - Soul Drain: Restores 15% of your max mana on kill or assist.
Mana is still something to keep in check while farming jungle, but the restoration on champion kills allows to live through losing a blue buff. The passive does not stack with Athene's Unholy Grail.
#Addendum This is possibly the most controversial part of the overhaul up to date, as even though the penetration changes and new items have gathered rather positive feedback, changes to items used right now by manaless champions have met with harsh critique. The project contains new "manaless" items to compansate for the "loss" of the old ones, even though most of them are still very much viable on manaless champions.
This is the last project in this overhaul. What that means is that soon enough I will be posting an improved version of the Tank Project (after feedback in the first thread), and we'll probably revisit this project as well. Please leave your feedback so that can happen :)
#The Other Parts of the Overhaul
- The Tank Project (revised)
- The Support Project (revised)
- The Carry&Fighter Project (revised)
- The Mage Project - you are here
Aether Wisp
Deathfire Grasp
Hextech Gunblade
Lich Bane
Rabadon's Deathcap
Void Staff
Liandry's Torment
Nashor's Tooth
Needlessly Large Rod +
Abyssal Scepter
Athene's Unholy Grail
Zhonya's Hourglass
Rod of Ages
Moonflair Spellblade
Archangel Staff
Ardent Censer
Morellonomicon
Rylai's Crystal Scepter
Twin Shadows
Will of the Ancients
Magus
.