Here my thoughts on Juggernauts class and why i think there good design and bad design among them

ValiantKiller··1 votes·721 views

Champions like Illaoi Urgot Yorick is good example of a good juggernaut cause they don't get rewarded for going full tank cause more offensive builds is more rewarding for them. While champions Garen DariusNasus are getting rewarded more for going defensive somehow.

And you know what i liked about Trundle recent change ? Right cause it force him and reward him for going more offensive than defensive.

That what should happen to most of this class champions to make them go more offensive, Nasus is annoying to play agianst cause he get pure AD damage on his Q while going full tank same for garen and same for daruis.

All of this defensive champions just need two items which is item 3078 anditem 3053 to kill any squishy or tanker, special i saw garen today take almost no damage from 5 items Malzahar yet he able to use one Q + Spin + R to finish him under 3 seconds yet that garen had only item 3111 and item 3211 as mr items only.

I just wish they take a step and force this champions to go more offensive for the sack of this game, they all got build in sustain and tankines in fights anyway doesn't need more salt to the burn by going full defensive and yet burst that much of damage.

And that is my thoughts, agree or not with them it up to you and i don't mind if you want to comment on that.

Edited : I know you all going to say all of them get reward for build defensive, But i talking here about the damage output compare to building that and that. Garen, Daruis and Nasus defensive build put enough damage to match offensive Urgot and Illaoi damage.

6 Comments

Critmaster Garen5 votes

theyre all rewarded for building heavily into defense. especially health.

illaoi has a % missing health heal, like darius. urgots shield scales with health yoricks ghouls and maiden scale with health

the ideal juggernaut build is like one or two ad/health items, and then full on into health and resistances.

for most of them its either item 3071 or item 3078 paired with either item 3053 or item 3748

the entire point of juggernauts is that theyre slow and tanky melee carries.

ValiantKiller2 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=Bojjwpdq,comment-id=0000,timestamp=2018-08-18T20:58:24.790+0000)

theyre all rewarded for building heavily into defense. especially health.

illaoi has a % missing health heal, like darius. urgots shield scales with health yoricks ghouls and maiden scale with health

the ideal juggernaut build is like one or two ad/health items, and then full on into health and resistances.

for most of them its either item 3071 or item 3078 paired with either item 3053 or item 3748

the entire point of juggernauts is that theyre slow and tanky melee carries.

You are right they all get reward for that, but right now you know very well that Daruis, Garen and Nasus late game output of damage is the same out of damage of offensive illaoi and Urgot.

Trundle can still build defensive right now and do his same job but his damage output right now it hold back by AD ratio, you know what i mean here right?

Critmaster Garen3 votes

{quoted}

You are right they all get reward for that, but right now you know very well that Daruis, Garen and Nasus late game output of damage is the same out of damage of offensive illaoi and Urgot.

Trundle can still build defensive right now and do his same job but his damage output right now it hold back by AD ratio, you know what i mean here right?

illaoi and urgot have more effective range. i think thats a fair tradeoff.

yorick is incredibly strong at split pushing and taking objectives with his maiden.

coincidentally yorick and urgot beat garen, darius and nasus in lane. theyre much stronger. especially yorick.

ValiantKiller1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=Bojjwpdq,comment-id=000000000000,timestamp=2018-08-19T00:06:56.777+0000)

illaoi and urgot have more effective range. i think thats a fair tradeoff.

yorick is incredibly strong at split pushing and taking objectives with his maiden.

coincidentally yorick and urgot beat garen, darius and nasus in lane. theyre much stronger. especially yorick.

I don't think urgot beat daruis in lane special pre-6. But that could be a good trade off but ti seem like garen is a problem cause he can just destroy squishy in less than rotation while being tanky.

Vlada Cut1 votes

Darius is obnoxuous because when he uses Conqueror in lane the true damage duration lasts as long as the target is bleeding. Illaoi is onky annoying when she 1v5 ukts and uses stopwatch. Nothing nore, nothing less. Urgot is fine though, but can be annoying sometimes. Although bei g rewarded for building defences woukd be a problem with atmas and titanic hydra synergy.

ValiantKiller1 votes

[{quoted}](name=Vlada Cut,realm=EUNE,application-id=3ErqAdtq,discussion-id=Bojjwpdq,comment-id=0001,timestamp=2018-08-18T21:48:39.248+0000)

Darius is obnoxuous because when he uses Conqueror in lane the true damage duration lasts as long as the target is bleeding. Illaoi is onky annoying when she 1v5 ukts and uses stopwatch. Nothing nore, nothing less. Urgot is fine though, but can be annoying sometimes. Although bei g rewarded for building defences woukd be a problem with atmas and titanic hydra synergy.

But you said yourself illaoi and urgot need to be in the battle of fight to put their damage that mean more offensive is rewarding for them special urgot that doesn't have sustain forcing him to build item 3812 . While on other hand Garen, Daruis, Nasus can put them in middle of fight and survive with their tankies and inbuild sustain and able to put alot of damage for their defensive build not to mention it easier to disengage from fights while urgot and illaoi mostly all in for fight either die or win.

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