Context on Janna buff?
Okay, Janna is the highest win rate support right now, and the second highest played support. Moreover, she has no ADC's and only one support (sona) that counter her to any extent, every other match up bot lane gives her a better than 50% win rate. She's extremely unfun to play against, as she hard counters any attempt to fight/ engage. The lowering of her ult's AP ratio only matters because she's so damn safe Mejai's is good on her, all other AP item's aren't gold efficient for her. Janna really needs some changes to her generic effectiveness right now, some clear weakness to counterbalance her clear strengths in disengage. At least Vayne has bad match ups.
Buffing the effectiveness of charging her Q could be quite healthy if Riot lowered the effectiveness of her uncharged Q, as that instantaneous and quite effective peel is what makes her and her team so untouchable right now.
Janna REALLY needs some counterplay.
ever since his release.
, perfect anti assasin/fighter cockblock, incredible save laneing, can shield towers, longranged waveclear(isn't enough on its own, but if your adc/mid just lacks a bit damage to insta clear, it'S pretty neat to have that Q)
as support) worth picking again, and suddenly you can pick Janna vs all ins, and you can pick poke vs Janna.
and its upgrades should only heal the person wearing it (because a melee support is taking risks by last hitting a creep), but not the ally. Gve that to Leona and you remove the counterplay of safely poking her ADC because now you have to poke through lifesteal, pots AND procs while not getting caught by Leona. Like, compensate by faster stacks if you want, I don't care, but giving sustain to champions who were never meant to have it is ridiculous.