How many item's were made for ADC/Tanks/Mages? How many do we have for Assassins? Hmmm Riot?
So lets take a gander shall we?
ADCs:
And although maybe not for this class, we def have a fair share who dip into

Tanks:

Mages/AP:

Supports:

I won't go into Juggernauts because a lot of their items are fit into Tank items given how their kit functions.. But realistically they don't have many either outside of:

Assassins:
MAYBE
? and then they start to dip into other classes..

I think you get my point.. I'm not asking for "more lethality" on the 3 items we have, im asking for more options. Give assassins more tools. You didn't need to rework Assassins to begin with, if you thought they were binary maybe you should've looked at their item options first. Every other class has various item choices in their class to do their job (granted support items are fairly weak and i won't argue that, the point is they have more options)
Stop favoring your ADC fantasies and do whats right for the game. Make lethality melee only and at make at leasttttttttttt 3 more freaking lethality items to chose from. If you're worried about how champions like
etc are going to be after that change, then maybe you need to make more items like
that cater towards them. An entire class was reworked into a pile of shit for the ADCs who wanted to split push alone past 20 mins. Blows my mind.
This isn't rocket science, and I don't have to be a game designer to figure out that lack of item choices is a HUGE reason why assassins were/are where they're at.

and
I could. If I wanted to go Attack speed
, I could.
and
are all that RIOT recognizes as AD based assassins. That is only 7 champions, and
since no one really plays him), and 20 potential crit based marksmen in all (minus
and
or