A Complete List of 70 Mordekaiser Bugs
X-posted from Reddit, copying the content here so you don't have to hop between the sites:
Hello fellow League players! I am Naerlyn, known as Nightwind42 in the EUW server. A bit over a month ago, I posted a bug list referencing 30 Mordekaiser bugs. Well, since then I made some active search for bugs, exploring common or weird interactions (Some situations are purely irrealistic, like having a Mordekaiser and an Aatrox in the same game). This, combined with the fact that something recently broke with the ghosts, thus creating many issues that weren't there earlier, made the number of bugs found skyrocket. Some of these bugs aren't universally considered as bugs, or at least as Mordekaiser bugs. But I felt like they still deserved to be mentioned though (memes asides) - anyway, regardless of whether you count them in or out, the count will remain above 70 (76 if you count everything - I made the bet that I could make that reach 100 by the end of the season, because, you know, I don't have anything else to do, like trying to get to master, but I don't know if that will be possible).
I really like playing Mordekaiser, and it would feel so nice to one day be able to play him without all these issues. At least, without the most important of them, because you'll see that some aren't... aren't so serious (Unless there's someone whose Mordekaiser build path has Essence Reaver as its core). But these are rare. In the meantime, here is what you have to be afraid of if you want to play the Iron Revenant (or the Master of Metal if you want Riot to give him the treatment that Twitch's ultimate received).
As you can see, the post is very long. Good luck :p
Current bugs
- Q - Mace of Spades
1) The first Q-enhanced auto-attack used right after the second cast of W can be a bit too slow to come.
2) A Q-enhanced auto-attack used right after the second cast of W can do the damage of a standard basic attack (but will still consume the buff of the Mace of Spades). Video
3) When a minion has less current health than the magic damage dealt by this ability, the physical damage won't be applied.
4) If you activate the Titanic Hydra active while your Mace of Spades is enabled, it won't reset your auto-attack timer.
5) If Mordekaiser uses his Q while he has a Statikk Shiv charged, the Shiv's damage will be dealt before the damage of the attack. This doesn't apply when the attack with Q is the one that brings the Shiv to 100 stacks. Video proof
- W - Harvesters of Sorrow
Note: The bugs 6-7-8 happen only when the spell is cast on an allied minion.
6) Most common: The Harvest will sometimes only damage two ennemies. I'd estimate its reproduction rate to be around 70%.
7) The Harvest (second activation) damage and heal will sometimes fail to apply. Video
8) The Harvest damage will sometimes fail to apply, with the heal remaining.
9) The Harvest will sometimes deal damage without healing. Video
10) The heal can arrive one second after the ability is used. Video
11) The Harvesters of Sorrow will not grant an assist unless they actually damage the ennemy. This means: If your bound ally turned back towards you and got 75 bonus movements speed, you won't get an assist. If you activated the second effect of the W when he had minions around, thus healing him, you won't get an assist.
12) If you self-cast a W when there's no ally around, and an ally champion enters the range afterwards, he will be bound by the spell. This does not work for minions that enter the range after the cast.
13) This spell has no passive in aram.
It used to have one, and nothing in any patch notes mentions any kind of change, this is why I count this as a bug.
Additionally, if you argue that he shouldn't have this passive for balance reasons, don't forget that this is a nerfed version of the passive (Mordekaiser only gets 50% of the experience that the group penalty makes him miss), that it only works on the minions that Mordekaiser manages to last-hit by himself (which both teams will try to deny him, his allies because they want some $$$ and his enemies because he's melee), and that Mordekaiser overall has been toned down as a counterpart for his Dragon Force ability, the passive of his ultimate allowing him to have that huge advantage of having a dragon ghost. Well, in ARAM, he's been toned down as a counterpart for nothing, since the closest dragon is as far from the Howling Abyss as the Western teams from the Summoner's Cup (I had hope too).
14) Mordekaiser's first basic attack after the explosion of his W can fail to deal damage.
15) This spell causes FPS issues to some people.
16) The sound effects of the second cast of Mordekaiser's W can be heard through fog of war, if the enemy Mordekaiser is in the fog that's in your screen.
17) Mordekaiser can't W a Wukong clone, while it's considered a champion for the purposes of targeting. Video
18) (Same) Mordekaiser can use his W on... Jayce's Acceleration Gate. He can actually use his W on all the things Gnar can bounce off (Thanks /u/Vandirilol!). However, if he uses the W on the Acceleration Gate, it will be invisible yet still deal damage. Video
- E - Siphon of Destruction
19) Mordekaiser doesn't shout upon casting the spell.
20) Casting E and W (explosion) at the same time can cause the E to deal no damage. Before / After / Zooming on the health
- R - Children of the Grave
21) This spell has a passive in ARAM. Curse the Dragon... But the Dragon doesn't exist, in ARAM.
I count this as a bug because it's just something that feels very wrong. Something left where it shouldn't be. In the Howling Abyss, the Twisted Treeline, the Crystal Scar, there is no such thing as a dragon. Having an effect referring to it isn't logical.
22) When Mordekaiser has a ghost, his ultimate icon often remains normal instead of being highlighted as it should. Screenshot
23) If you use your ult on somebody and then die, the Rylai will momentarily stop applying, usually during the next 2-6 seconds, and then start working again. Video
- Child of the Grave
24) Ghosts cannot target wards or special units such as Illaoi's tentacles.
This is not a Mordekaiser-specific bug (thanks /u/andyoulostme for having made me check about this after my previous buglist), but Mordekaiser is greatly impacted by it, hence its presence in the buglist. Now I do consider it as a bug, because it is very unhealthy when you're engaged in a fight around Shaco's boxes or the likes of these, because alt-clicking them will cause the ghost to... stop attacking at all and behave weirdly for a couple of moments.
25) The dragon ghost will sometimes cancel his orders. Without a reason, even if the ennemy doesn't leave sight range. Example: You command the dragon ghost to attack a turret. One second later, he starts coming back to you – while you didn't press alt/r, and didn't missclick either. Makes it quite hard to use (especially since his attacks cannot be cancelled and he has a 0.5 AS). This is very common when the ghost is far from you (Edited since the last lists: This bug also occurs for the champion ghosts, now).
26) Ghosts have an unaccurate targeting. This means that if you alt-click less than 100 units away from an enemy, the ghost will acquire the enemy as its target instead of moving where you clicked. Video
27) This bug is very weird. If you have a ghost, champion or dragon, and tell it to attack an enemy inhibitor by using alt-click, it works fine. If, however, you use R-click instead, the ghost will either refuse to move, or go in melee range before attacking the inhibitor, or even go in melee range without doing anything. If you R-click the inhibitor while being in melee range, it works fine. The same bug happens on the Nexus, but everything is fine against turrets. (crosses fingers)
28) Ghosts' attacks apply the Rylai's effect, but not the Liandry's to their targets. Video
29) If Mordekaiser has an Elixir of Sorcery, the ghost's attacks won't deal its true damage despite applying Rylai's slow.
30) If a ghost is surrounded by two allies, one having an Aegis of the Legion and the other having a Locket of the Iron Solari, instead of having +15 MR (Solari's aura), the ghost will alternate between both auras and receive eiteher 10, or 15 MR. The change of aura received occurs twice per second. Video
- Child of the Grave: Dragon ghost
31) The dragon ghost only has half the drake's health. It used to be different and nothing in any patch notes mentions it.
32) An Elder Drake ghost with over 10000 hp isn't gonna give as much health as it should. I have no video because I prefered to disable everything on my computer while playing a ranked that lasted up to 66 mn, but while having 2800 hp normally, I didn't even reach 4k with the ghost up.
33) The dragon ghost gives Mordekaiser a weird amount of health. Detailed description in the post with the 20 bugs.
34) The dragon ghost loses 100 movement speed when ahead of Mordekaiser. Video
35) The ghost of the drake doesn't gain Mordekaiser's bonus AD. There, the ghost has 142 AD at 35 mn, while Mordekaiser has at least 65 bonus damage from the Mercurial Scimitar (I don't remember whether I had any infernal drake or if I had AD in the masteries). Anyhow, a drake wouldn't only have 77 AD 35 mn into the game.
- Child of the Grave: Champion ghost – General bugs
36) Ghosts lose their runes and masteries, keystones included. Video
37) Ghosts can crit, but the crit damage will be displayed as standard damage.
There's a plethora of bugs about the on-hit effects. Most of these bugs are recent and didn't exist before the summer. And no, it's not even one general bug being “Ghosts don't apply on-hit effects anymore”. Jarvan's and Miss Fortune's ghosts proc their respective passives. The passive of the Recurve Bow works. And there are other examples. Let's dive into it:
38) Ghosts can't use lifesteal anymore, even off of physical components of their damage. However, Death's Dance functions properly on a ghost.
39) The attacks from ghosts can't deal the bonus true damage on the Rift Herald if they attack him on his eye, even if it's champion-ghosts. Video
40) If a ghost has a Statikk/RFC/Kircheis Shard, they won't gain stacks off of attacking. Video for the bugs 40, 41, 42
41) If a ghost has a Statikk/RFC/Kircheis Shard, they won't proc the Energized buff upon attacking. This is why a ghost with RFC will have a constantly increased range.
42) If a Caitlyn ghost has a Statikk/RFC/Kircheis Shard, she will only be able to proc it by using her Headshot-empowered attack. Her Headshot-empowered auto won't make her gains Energized stacks for an unstacked Statikk/RFC/Kircheis Shard, though.
43) Ghosts can't stack or use Guinsoo's Rageblade. However, Black Cleaver works fine (In spite of the ghost dealing magic damage).
44) Ghosts don't apply botrk's bonus damage. Or don't always. Special Caitlyn case: Once Caitlyn's ghost gets her first Headshot off, she then starts applying botrk's damage, as physical damage, on every auto-attack. Video
45) If a ghost has an Essence Reaver, both his and your crits will make you “regen mana” (aka, have the particles showing that you gained mana).
46) If Mordekaiser has an Essence Reaver (don't ask me why he would), every single attack of the ghost will give him 3% of his missing mana back. Okay, that bug isn't impactful and neither was the previous one, but anyway, Mordekaiser is gonna have that little shiny particle for every attack of the Child of the Grave.
47) When a ghost kills a unit, they don't gain the passive of a Serrated Dirk if they had one.
48) Ghosts can't use their Runaan's Hurricane.
49) If an ally has targon's and shares the gold with your ghost, you don't get any money. Video
50) Ghosts can't even use a Relic Shield anymore. They have or don't have (I've seen both the same day) the icon of the Relic Shield, but no little blue orb floating around them, and they don't share gold. This used to work fine until a few weeks ago. Screenshot
51) When a ghost has an Ancient Coin / Nomad's Medallion / Shurelya's Reverie (!) / Eye of the Oasis and a nearby minion is slain, regardless of the killer (be it Mordekaiser, the ghost, or neither of them), the ghost will gain 5/10 health, but will not provide any additional gold.
52) If champion had a Cull, regardless of its stacks, their ghost will gain 1 gold per minion slain. Yep. The ghost. And the ghost won't give that money to Mordekaiser. Video
53) If Mordekaiser has a Death's Dance and the ghost has any way to deal physical damage (Jarvan's passive, Recurve Bow, for example), this physical damage won't heal Mordekaiser.
54) Ghosts can apply on-hit effects to turrets (or at least some of them, for example the damage from Recurve Bow).
55) If a ghost last-hits an inhibitor, they will deal physical damage on this attack, instead of magic.
56) The fact that a ghost can gain 1 gold from the Cull if Mordekaiser last-hit a minion and shared the gold with them is a bug. Or something else is a bug. Either way, something's wrong there. Because normally, a minion shares counts as a creep in the creep score, and nothing else (it doesn't give any on-kill effect, like the passive of Mordekaiser's W or or Sion's W).
57) Ghosts' attacks can... lag? Video
58) A ghost's sunfire will not deal damage. Video. I assume it'd be the same with Cinderhulk, Bami's Cinder and Lord Van Damm's Pillager. It used to deal damage.
59) Upon dashing to an enslaved champion, Lee Sin won't receive a shield, or give one.
Another bug that's not Mordekaiser-specific. Lee Sin's W doesn't see champion clones as champions. But they are considered as champions for the purposes of most abilities, so that does not make any real sense – especially since, for example, Shaco's, Wukong's and Leblanc's clones have been updated to be more deceiving. Well they're not really deceiving when a spell clearly indicates that “this, there, is not a champion”.
- Child of the Grave: Champion ghost – Champion-specific bugs
60) An Aatrox ghost can switch his W. Don't ask me how. Video
61) An Aatrox ghost has the buff icon for his passive, reading that he'll be brought back to life upon dying. Well it's a lie. Video
62) If a ghost has a black cleaver, their attacks will give Cleave stacks to the enemy champions. If Mordekaiser has a black cleaver, only his attacks will add a Cleave stack to the enemy champions, his ghost's won't (unless both have one). So far, everything's alright... or is it? If Aatrox and Mordekaiser both have a black cleaver and if Aatrox's ghost attacks an enemy champions, his attacks will put one Cleave stack on him. Except the attack empowered with Blood Prince (his W). With further tests, it appeared that if a standard Aatrox attacked an enemy, his W-empowered attack would only put one stack on him, not two. What does that mean? The ghost's empowered attack, despite dealing purely magical damage, put one Cleave stack for his cleaver, and one for Mordekaiser's cleaver. Don't ask, I stopped trying to find any kind of logic long ago. Video
63) And this bug right above actually contains another one. Aatrox's W gives additional physical damage. The blood price of a ghost of Aatrox will instead give him additional magic damage. Note: Jarvan's Martial Cadence and the Recurve Bow both add physical damage as they should.
64) Fiora's ghost doesn't generate vitals around her enemies (anymore?). Video
65) Jayce's ghost will always use his hammer no matter which weapon he was using upon dying.
66) A Jhin ghost doesn't lose bullets upon attacking (always staying on the same bullet even if it's the 4th), but a Graves ghost does, and needs to reload every 2 attacks.
67) When a Jhin's ghost is locked on his 4th shot, he doesn't get sped up upon attacking.
68) A Kled ghost doesn't apply his W. A Vayne's does. Video
69) A Kled ghost can't gain Courage either. Video
70) Leblanc's ghost doesn't have a passive. Even if she died when her passive had a 5s CD, or even if the ghost falls below 40% health after 70s (higher than the passive's cooldown). Obviously, the passive probably wouldn't have been able to be controlled anyway (Or who knows, at this point), but having these two ghosts would have been interesting.
71) Nasus' ghost will have the life steal particles for every of his attacks, but won't be healed. Video
72) A Quinn's ghost won't mark nearby enemies as vulnerable. Video
73) A Sivir ghost doesn't use her passive.
74) Teemo's ghost doesn't poison its targets. The other passives from abilities work fine, and are supposed to work. (Example: Vayne's W). Screenshot (Look at the minion with the purple cloud over his head: he has no poison icon.)
75) Vayne's ghost doesn't have her movement speed passive (the Silver bolts work though). Video
- Misc
76) Some values are missing on Mordekaiser's champion page and replaced by 0, meaning that it contains incorrect values.
Feel free to count that one as a bug or not. I just put it there for the same reasons as the bug #21.
Additionnal informations
These are the things about Mordekaiser that few may know.
1) Mordekaiser's Q is a multi-hit spell, aka a DoT for the purposes of spell vamp, omnivamp, DFT, Liandry and Rylai.
2) The movement speed granted by Mordekaiser's W isn't a flat 75. It scales from 48 to 75, and is higher the further Mordekaiser and his ally are.
3) Mordekaiser can't stack the Eye of the Void if he has a champion ghost, since it does count as another nearby allied champion (Nearby because of the leash range).
4) Mordekaiser can't get the ghost of a Zac who has his passive up, simply because when Zac dies and procs his passive, the Children of the Grave is flat out removed.
5) If you get the famous Jhin 1-stack ghost, he doesn't necessarily stay at 1 stack forever. If he remains out of combat for 10s, he'll reload and go back to 4 stacks (this is the case for any amount of bullets but only matters for 1).
6) If your ally shares a minion with you thanks to a Relic Shield, you won't get the bonus experience. This is either not a bug, or a global bug and not a champion-related bug, since albeit being counted as minions slain for your score, they don't count as such for this kind of effects. At least that used to be the case until Relic Shield stopped working for the ghost.
7) Mordekaiser can use his W on an allied Syndra's ball or Zyra's seed.
8) Ghosts don't keep the post-mortem or reviving passives their champions have (Karthus, Sion, Zac, Anivia, etc.). Additionally, the ghost is created when the champion dies, not when their passive expires (So, if you kill a Sion, you'll have the ghost and the reanimated Sion fighting each other. Spoiler: The ghost doesn't win.).
9) A Kindred ghost will mark jungle camps, for Mordekaiser's team.
There you go! Thank you for your attention.
Edit: Something seems interesting there. Welp, I guess I'll have to go back to that not later than tonight, in the end.
Figured Malicious Metal might be interested ;)