@RIOT: a much better way to stop level 1 Lane taking jungle camp
Delaying the spawn time on your jungle camps hurts junglers FAR too much. I'm sorry, but some junglers really want a small leash at least. The ability to save an extra health pot before backing for your upgraded smite can make a huge difference in the rest of your first clear and hence the game. High elo laners taking jungle camps is not a good reason to not only remove leashes but also put junglers further behind early - you're removing jungling diversity!
Here are 2 much better ways to COMPLETELY AND GUARANTEED remove level 1 lanes poaching a jungle camp while not hurting junglers at all:
- Any jungle camp cleared while the champion clearing it is level 1 (possibly or 2) and the Camp level is below X (probably 3) does not grant xp / grants greatly reduced xp unless the clearer has machete (or smite, if you want to allow non machete starts).
This idea prevents laners from killing the Camp for an xp lead because they won't get xp it doesn't hurt junglers because they have smite/machete it doesn't prevent a team that's behind from farming the jungle because you won't fall behind before level 3 it doesn't prevent a dc'd player from using the jungle to catch up when they connect because the Camp levels will be 3+ if the difficulty lies in coding it, just put a check for level 1 when doing your catch up xp check, and attach the xp to machete if the clearer is level 1.
- The first camp any champion clears each game gives no xp. The first time smite is used gives full xp for the Camp it is used on (multiple smites can be used on the same camp to prevent incredibly hard invades from completely destroying a jungler at level 1). Laners won't clear a camp at level 1 because they'll get 0xp and can't afford being behind so early. Junglers are actually buffed, as they hit 2 as soon as they smite the Camp rather than on clear, and hence have an easier first camp (you could grant the xp from smite on clear if you really don't like this). A disconnected player can still farm the jungle to catch up (perhaps you can make this only apply if the jungle camp is level 1) A team that's behind can still use the jungle to catch up.
There we go. 2 ideas that don't hurt the already hurting junglers while simultaneously guaranteeing no ability for laners to take a camp at level 1, while still leaving the jungle as a farming option when behind.
I'm sure there are other mechanics using smite/machete to determine who receives xp from camps at level 1, feel free to tweak to meet your goals.