Give all Tanks some sort of Health damage, increase Health on Jungle camps but remove all resists
Even if the health damage is only against Monsters
This will improve the clears of literally every single Tank while making it harder for most non tanks without % HP damage to clear
For example, Red Buff would go from 20 Armor to 0 Armor and 1800 health to around 2160 health. Having effectively the same amount of defense as before but allowing characters like
deal a lot more damage to camps than something like 