Give all Tanks some sort of Health damage, increase Health on Jungle camps but remove all resists

Kingsgrave··2 votes·339 views

Even if the health damage is only against Monsters

This will improve the clears of literally every single Tank while making it harder for most non tanks without % HP damage to clear

For example, Red Buff would go from 20 Armor to 0 Armor and 1800 health to around 2160 health. Having effectively the same amount of defense as before but allowing characters like Maokai deal a lot more damage to camps than something like Pantheon

4 Comments

1 Wing1 votes

Haha, what? Why should one group of champions, exclusively, be extra good at jungling?

Kingsgrave1 votes

{quoted}

Haha, what? Why should one group of champions, exclusively, be extra good at jungling?

Because they cant do anything else?

They still won't be nearly as good at jungling as non tanks.

1 Wing1 votes

Okay, but that doesn't solve the problem of "only a few champions are really good at jungling," even if it expands the pool a little. Plus it seems kind of unfair that champs that usually have lots of cc and tank strength will get a free pass to be as strong as anyone else when jungling.

Is it only effecting monsters? Because they could gain a pretty strong advantage in lane, too. Look at Maokai: he's really strong in lane right now, and a tank.

Kingsgrave1 votes

{quoted}

Okay, but that doesn't solve the problem of "only a few champions are really good at jungling," even if it expands the pool a little. Plus it seems kind of unfair that champs that usually have lots of cc and tank strength will get a free pass to be as strong as anyone else when jungling.

Is it only effecting monsters? Because they could gain a pretty strong advantage in lane, too. Look at Maokai: he's really strong in lane right now, and a tank.

They already made the Health with no resists change to Minions.

It hasn't really done anything other than make some tanks slightly less terrible.

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