Kog'maw........ Why?
Why does he need a 5.00 attack speed cap? This just makes him broken. In 1 second with a
and a
he deals a total of 15 hits (assuming hurricane hits 2 targets every time) and to each target deals 8% current health each hit as bonus AD damage.
(math is not 100% accurate but it should be generally close to the actual results, it is not my best subject so...)
damage each hit = current health - ((current health) 8% )
ex: { Hp is 2000.
- first hit = 160 bonus AD damage
- second hit = 148 bonus AD damage
- third hit = 135 bonus AD damage
- fourth hit = 125 bonus AD damage
- fifth hit = 115 bonus AD damage
- 15th hit = roughly 1430 bonus AD damage
This is before the active damage of BORK and the bonus 10 damage each hit from hurricane and your general attack damage. This is strictly from the bonuses of BORK's passive.
Time 3 seconds. In that timespan the target will receive roughly 1430 points of AD damage (before armor and other reductions and other AD stats are calculated). This means that the target will take over half their health easily by the 15th hit before additional sources of damage are added. Less than half of the champions have HP levels far greater than that, and most are also a tank or a bruiser. Refrence link
So 3 seconds with 15 hits a second (45 total) and 15 hits equals roughly 1430 bonus AD damage to each target (who for convenience all start with 2000 hp). Making total damage output be somewhere around 4290 bonus AD damage shared by the 3 targets before crits, base AD, and any other bonus AD and Armor pen items. } One more thing, Kog'maw's q reduces Armor and MR so he already deals when you don't have full Armor/MR ratings (assuming you were hit by his q first).
, but we are talking AD kog'maw here, so, second :
is much more suited for him. it is 30% slow for 1.5 seconds after each basic attack. sure it is a little off meta build, but we are not going to go full AD in this build where quantity is better than quality.