Which removed item would like to see in League?
Atma's Impaler: +45 armor. +15% crit chance. Passive: UNIQUE: You gain attack damage equal to 1.5% of your maximum health.
Cloak and Dagger: +35 tenacity . +20 % attack speed. +20 % crit chance.
Breathstealer: +95 ability power. +70 armor. +15% (Unique) cooldown reduction. Active: UNIQUE: Reduces target enemy champion's ability power and attack damage by 70% for 2 seconds (600 range) (90 second cooldown).
Eleisa's Miracle: +10 health regeneration +15 mana regeneration. Passive: UNIQUE – AID: Your Summoner Heal.png Heal, Clarity.png Clarity and Clairvoyance.png Clairvoyance cooldowns are reduced by 25%. Passive: UNIQUE – ELEISA'S BLESSING: If you gain 3 levels with this item, you gain all the effects permanently and this item is consumed.
Force of Nature: +40 health regeneration. +76 magic resistance. +8% movement speed. Passive: UNIQUE: You gain health regeneration equal to 1.75% of your maximum health.
Juggernaut: +500 health. +10% cooldown reduction. Passive: UNIQUE – TENACITY: Reduces the duration of stuns, slows, taunts, fears, silences, blinds and immobilizes by 35%.
Leviathan: +180 health. Passive: UNIQUE: Grants 32 health per stack, receiving 2 stacks for a kill and 1 stack for an assist. This effect can stack 20 times, for a maximum of 640 health; you lose a third of your stacks if you die. At 20 stacks, your champion takes 15% less damage.
Malady: +25 ability power. +45% attack speed. Passive: UNIQUE: Basic attacks deal 15 (+ 10% AP) bonus magic damage. Passive: UNIQUE: Basic attacks reduce the target's magic resistance by 4 for 8 seconds. Stacks up to 7 times for a total of -28 magic resistance reduction. (was split into nashor and withend)
Mana Manipulator: Aura: UNIQUE – MANA WARP: Nearby allied champions gain 5 mana regeneration (1100 range).
Runic Bulwark: +20 armor. +30 magic resistance. +300 health. Aura: UNIQUE – LEGION: Nearby allied units gain 10 armor, 25 magic resistance and 10 health regeneration. Nearby minions gain 15 armor, 37.5 magic resistance and 15 health regeneration.
Scroll of Teleportation: Active: Teleports to any friendly structure after channeling for 4 seconds.
Shurelya's Reverie: +10 health regeneration. +10 mana regeneration. +250 health. +10% cooldown reduction. Active: UNIQUE: Nearby champions gain 40% movement speed for 3 seconds (60 second cooldown).
Soul Shroud: +520 health. Aura: UNIQUE: Nearby champions gain 10% cooldown reduction and 12 mana regeneration (1200 range).
Soul Anchor: Active: Consumes a charge to instantly revive you at your summoner platform and grants 125% movement speed that decays over 12 seconds. Soul Anchor starts with 1 charge, additional charges are gained at levels 9 and 14.
Sword of the Divine: +45% attack speed. Active: UNIQUE: Grants 100% attack speed and 100% critical strike chance for 3 seconds or 3 critical strikes (60 second cooldown). Passive: This item does not grant any attack speed while on cooldown. Champion kills reduce the current cooldown by 50%
The Rose's Pride: +52 ability power. +64 armor. Active: UNIQUE: Shields your champion for 4 seconds for 200 (+ 150% AP) damage (45 second cooldown).
Zeke's Herald: +250 health. +20% cooldown reduction. Aura: UNIQUE: Nearby allied champions gain +20 attack damage and +10% life steal. (1100 Range)
Zephyr: +25 attack damage. +50% attack speed. +10% movement speed. +10% cooldown reduction. Passive: UNIQUE – TENACITY: Reduces the duration of all crowd control effects by 35% (except for Suppression icon Suppression, Stasis icon Stasis, and Airborne icon Displacements)
honorable mention: DFG, wota, Zhonya's ring

. I would rather lose half stacks per death than a flat 10 and have +15% CD-R than more movement speed at full stacks and have 180 AP at max stacks than 145 AP.
again
Was looking through the items. Wtf is this?
