Why I miss Dominion from an actual Dominion player

TheUltimateSpear··8 votes·1,466 views

Okay, so like two days ago I heard about this tank Akali build or some shiz.

So after getting runes and masteries I was like "Great. Now I'm just gonna quickly try it out in Domi-"

...

SO THEN I WENT TO 3 V 3'S.

And I got rekt. Badly. By a tank Yasuo. And I didn't play Tank Akali again.


In all seriousness, I have a point to this post. Dominion, for me, was a great mode because it was a faster paced game of League of Legends, rather than just a shorter and more compact mode like Twisted Treeline feels like. I really liked Dominion because it's fast-paced gameplay meant it was really good for trying out new champs and builds.

Let's say dominion was still there. I try tank Akali and I still suck. But with the recall trinkets, even if I die, I can come back. The free xp over time, gold over time means I can still build things. With the capture points, even if I'm behind I can still do stuff. I don't have to sit in a lane for 15 minutes and play super passive. Dominion, for the vast majority of time, is all about moving around. In SR and TT, if I die once learning a champ, I'm stuck for 15 minutes basically if my opponent does not mess up. It sometimes deters me from trying new champs and builds again like I would on Dominion.

With dominion there was always something you could do. And the somewhat frantic action means you were never out of commission for too long.

TL;DR: I miss dominion because if I wanted to try and learn a new champ, I wasn't punished as much for sucking, and games didn't last so long so losing wasn't as annoying, partially because I didn't have to stick around and fight someone who was ahead of me. And the revive trinkets and lowered death timers meant I wasn't spending nearly as much time out of comission.

If a replacement mode pops up for dominion, I request Riot to include those faster pace elements.

summoner 6

7 Comments

Jeddy0174 votes

Yeah,I would like a mode that would allow us to try out new champs/build without the commitment or punishment of SR.

With ARAM,we can't pick a champ we want.Plus the insane power of poke & heals there make some champs a crappy option there.Unless you're lucky enough to get a team comp to help you out.

TT is just a mini version of SR.You still have to deal with laning/jungling for 10 minutes.Plus you got to learn how things work there.Unless you have a lot of TT games under your belt,pulling out a champ you're new with is just adding to stuff you're trying to learn.

Co-op VS Ai is.....well...it's certainly quicker & you're not punished to hard for dying but......eh.

Minarde4 votes

Yeah, the reduced snowballing, minimal laning, and quick pace of Dominion made it feel so much more engaging and exciting than SR. The high-points for SR may be more pronounced than Dominion, but that's mostly because the low-points are absolutely terrible.

Zeke Maelstorm3 votes

I miss Dominion... It was a bundle of fun and not having to deal with bull shit laning phase was a nice plus.

Rebonack2 votes

{quoted}

If a replacement mode pops up for dominion, I request Riot to include those faster pace elements.

summoner 6

This is more or less what I'm hoping Riot might eventually do, add a 'quick mode' queue to Summoner's Rift or some such. Start at level three, ambient XP and higher ambient gold, FAR less focus on last hitting minions with more focus on team Jungle objectives. Less snowballing, more team fighting. Less punishing deaths, quicker to get back into the action, and so on and so forth.

Having played Dominion since it was released, going back to Rift feels like such a grind. You play for 25-40 minutes and get maybe three or four real team fights for your trouble.

Lovelle1 votes

I think you meant Dominion didn't punish you as much for sucking early or being at a flatout champion pick disadvantage. Dominion was actually harder to carry because you couldn't just snowball on your opponent and then spend the next 15-20 minutes comfortably sitting on your lead like SR/TT. However, I feel that's one of the core things that made the map interesting and, in my arrogant opinion, better balanced.

It was also very efficient for discovering what builds and strategies worked best for your champion since you could reach full build in 15-20 minutes.

TheUltimateSpear1 votes

{quoted}

I think you meant Dominion didn't punish you as much for sucking early or being at a flatout champion pick disadvantage. Dominion was actually harder to carry because you couldn't just snowball on your opponent and then spend the next 15-20 minutes comfortably sitting on your lead like SR/TT. However, I feel that's one of the core things that made the map interesting and, in my arrogant opinion, better balanced.

** It was also very efficient for discovering what builds and strategies worked best for your champion since you could reach full build in 15-20 minutes.**

Yes, especially with your last sentence. I wanted to play Sivir after her crit buffs, and I wanted to try item 3031 item 3087 rush. So, figured I'd be able to test that build quickly in Domi-.

...

Miss dominion so much >_<

Kaxi1 votes

{quoted}

In all seriousness, I have a point to this post. Dominion, for me, was a great mode because it was a faster paced game of League of Legends, rather than just a shorter and more compact mode like Twisted Treeline feels like. I really liked Dominion because it's fast-paced gameplay meant it was really good for trying out new champs and builds.

With dominion there was always something you could do. And the somewhat frantic action means you were never out of commission for too long.

TL;DR: I miss dominion because if I wanted to try and learn a new champ, I wasn't punished as much for sucking, and games didn't last so long so losing wasn't as annoying, partially because I didn't have to stick around and fight someone who was ahead of me. And the revive trinkets and lowered death timers meant I wasn't spending nearly as much time out of comission.

If a replacement mode pops up for dominion, I request Riot to include those faster pace elements.

summoner 6

100% Yes. It was also nice to blow off steam since ARAM can be almost as frustrating as Rift...

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