Summoner Spells deserve an update

Moody P··28 votes·12,314 views

For how integral the summoner system is there's far too little variance and satisfaction from most of them.

summoner 4 is mandatory. It's probably a decade too late to fix this. summoner 4 summoner 12 are the only two that can make interesting plays happen. summoner 7 summoner 14 summoner 21 summoner 6 summoner 3 are basically just stat sticks and don't really provide much gameplay, but they're very annoying when appropriately strong summoner 13 was so bad it got removed from the Rift, pretty sure it's ARAM-exclusive now? summoner 6 summoner 21 summoner 1 are hardly used at all

The best way to dethrone Flash would be to either make new summoners or rework others into things that give you similar playmaking power, either by proactively enabling your own plays or by reactively denying another play, in a way that isn't purely numbers-checking the other player like Heal, Ghost, and Barrier tend to do.

Summoner Spells have so much potential to boost fun factor a lot and it's a shame they've been relatively glossed over in a game evolving as constantly as LOL.

33 Comments

Abibyama II13 votes

Oh so we get Runes Reforged: The Sequel?

Can't wait >:)

Moody P4 votes

RR is stat checking made complicated, nothing like what I'd have in mind

Abibyama II2 votes

Post ur ideas

Moody P1 votes

i forgot what they were

Syrile7 votes

Cleanse is used at top level play in certain matchups. Ignite is overpowered with the nerfs to Heal and getting buffed itself made it stronger than Exhaust. Not to mention the damage meta nonsense. Clarity yeah... ARAM only unless you get it from Unsealed Spellbook (which is fun!). Barrier, see Heal and Exhaust.

I imagine Heal will come back soon ish if the buffs to heals and shields and tanks keep coming but not sure with the way they want damage to exist.

There are a lot of other possible summoner spells that could be cool but people complain about the inclusion of things too much. Stopwatch is a fun idea, for example, but people haaaated it. So if they made a summoner equal to Flash... say... Becoming untargetable for 0.5 to 1 second or something to dodge abilities, people would freak out and not want it. I would love that summoner spell BTW. I was actually about to make a post with a few possible things for this including the summoner spell I mentioned.

Meritas5 votes

Judging by recent reworks of base game systems, do you really think that a Summoner Spell rework will go well with the community?

D357R0Y3R3 votes

cleanse doesn't need changes

as for the rest, I agree

MankeyMadness2 votes

Let it cleanse Fizz, Camille, and Zed R.

Jerry SeinfeId3 votes

summoner 21 can be used to bait people or well shield to surive stuff. I don't see how that's less "outplay" than flashing away or on someone. Same for summoner 7 pretty much. And summoner 6 allows you to dodge more easily i don't see how running at someone real fast, dodging their shit, shows less skill than blinking to someone tbh.

all summoners are simple and have a clear goal. No need to make this yet another minigame, like at some point i'd actually like to play the game itself.

Meritas4 votes

[{quoted}](name=Jerry SeinfeId,realm=EUW,application-id=3ErqAdtq,discussion-id=BAmaHuFg,comment-id=0003,timestamp=2019-01-19T14:44:30.075+0000)

summoner 21 can be used to bait people or well shield to surive stuff. I don't see how that's less "outplay" than flashing away or on someone. Same for summoner 7 pretty much. And summoner 6 allows you to dodge more easily i don't see how running at someone real fast, dodging their shit, shows less skill than blinking to someone tbh.

all summoners are simple and have a clear goal. No need to make this yet another minigame, like at some point i'd actually like to play the game itself.

Proven by past instances, whenever Ghost actually makes sense picking on any champion it instantly becomes toxic as there is no outplay to someone running way faster than you for such a long duration.

Jerry SeinfeId1 votes

"when ghost was picked by everyone it was op."

No really? when something is so strong it becomes mandatory on every midlaner it's too strong? who woulda thought.

According to that logic so is flash. It's picked by almost everyone in almost every role. Ghost is a niche spell used by champs like singed and olaf.

and that still doesn't change anything about what i said. How is flash more skillfull than ghost?

Du Ma Mi1 votes

Flash has always been widely considered too strong compared to other spells. It's fundamentally broken, but it's an integral part of the game now, so nothing much we can do about it.

Jerry SeinfeId2 votes

and yet flash & TP can apparently be used to outplay someone but barrier, heal and ghost can't.

Y'all tell me i'm wrong but don't tell me why, so i'm just gonna assume i'm right.

Du Ma Mi1 votes

I mean I never addressed that you were wrong about the other spells, so chill with your blanket statement. I was addressing your opinion that flash is too strong. Which it is. But there's nothing that can be done about that now - but there IS something that can be done about other summoners.

Flash is far too important to the game to be changed or removed. The others can be used for outplays, the OP is wrong about them being solely stat checks, but people would obviously be less affected by ghost being reworked than flash. That's also why ghost can't be kept in a state where it's a mandatory pick on all mid laners - it would become as important as flash, which would be terrible for gameplay.

Fire Blaustoise2 votes

summoner 21 summoner 3 are so ennuyous

SgtAwesomeness2 votes

Please don't ask this. They'll just make it some 3 hit passive or temp lethality

Handy Sandy 2 votes

in a way that isn't purely numbers-checking the other player like Heal, Ghost, and Barrier tend to do.

can you give an example of this that people would actually use

Moody P1 votes

Make wind wall a summoner spell

Arcane Blue Boi1 votes

At this point, runes feel more impactfull than summoner spells tbh. In my view, this doesnt show how outdated SS are, but how RR are too over the top.

Gramps691 votes

can't remove flash with everychampion having excessive mobility, unless they decide to remove flash along with most of all champions mobility, but knowing Rito they'd just give every champion a conditional double-dash in their kit

The Bad Touch1 votes

Best thing to do is make it 3 summoner spells.... and add some of the old summoners back in. Flash would be mandatory and could not be swapped.

Also just remove teleport. Flash is mandatory and the game is balanced around it. Teleport is a damn crutch and makes for boring games where no one does jack other than 4-5 man bot dive.... otherwise they are too damn scared to do anything because every 2v2 turns into a 4v3 in 4 seconds.

Seriously how many pro games have you watched where they don't even go for an objective and just go back to farming because "sion/orrn/cho/urgot/irelia/aatrox has TP"

Kadexe1 votes

People keep saying it's a problem that Flash is so ubiquitous, but I've yet to see someone explain how the game would be more fun if Flash was nerfed into the dirt.

Moody P1 votes

i dont know where you gathered "nerf flash" from my post

BLIGHTBRINGER1 votes

Personally I find these Summoner Spells to be the only decent ones...

summoner 12 summoner 1

Everything else is quite too game changing, in terms of offensive power (ignite spam for the win). Summoner Spells should only give power that would benefit just you.

RisenFromTheAsh1 votes

I want to see more summoner spells, spells that work out of combat. Maybe something like:

Eagle-Eye: Releases an Eagle in Target direction up to 3000 units away, when it lands it becomes a ward that can't be removed for 20 seconds, then becomes a 1-shot blue ward
Cooldown: 200 secs Engineer: Shields a turret for X minutes for X scaling health if cast with no enemies nearby. If cast with enemies nearby instead supercharge the turret, giving 25% bonus attack speed and causing it to aggro enemy champions in range regardless of minions, for 5 seconds
Cooldown: 240 secs

Life Totem: Place a Totem that lasts for 30 seconds, when clicked it restores 20% missing health and mana. Has 2 charges per totem, the summoner spell can be used in combat, but the totem can only be used out of combat. Using the totem has a 1 second channel
Cooldown: 240 secs

I wanted to create some spells that weren't just winning duels or movement. Tell me what you'd change or add! [slayer-pantheon-thumbs]

MankeyMadness1 votes

Cant link on mobile but look up Fortify. Really needs to return

FCJAAAAGOOOO1 votes

As nerfed as summoner 3 is it's very much still a catch-all against hypercarries. I can see supports taking it over summoner 14 now, at least. And considering the sheer number of hypercarries there are now...

Nhika1 votes

You know they didn't nerf Ignite right? The cooldown is even lower lol

TrevorAlu1 votes

yeah but that's kinda riots problem right not, how do you make something fun and new without it being game breaking cough zoe cough pyke cough

rayzo1 votes

I use Ghost and Barrier all the time... don't know what you're talking about

DeracadaVenom1 votes

I take ghost on Hecarim and Cleanse when m facing a Veigar. I don't ever take exhaust, even as support. Heal or ignite are better options these days.

MorgManBasher1 votes

summoner 1 is used a lot, just not in low ELO. Cleanse is a must have summoner spell in a lot of matchups otherwise you are basically trolling.

BrightWîngs1 votes

leave them the way they are EVERY summoner is situational besides summoner 4 few champions dont need it but just because they arnt used EVERY game or are "boring" doesnt mean they need to be changed

summoner 6 used to run people down not get kited summoner 1 when enemy has major CC threat

the point is just because they arnt flashy insane fun things doesnt mean they need to change its ok if some things are simple

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