Why isn't turret plating a flat amount for all players instead of it being able to be funneled to 1?
Instead of giving 100-150 gold or whatever to one player, make it gives 20-50 gold for each player that helped take down the tower. Too many times people don't want the laning phase to end and refuse to take the turret or don't want you pushing with them to get the turret because less gold gets funneled to them.
Isn't this a design issue?