Building for Tanks Sucks

Woodakoodashooda··10 votes·1,193 views

Built Armor? Great! Won't do you much good against all the true and mixed damage enemy champions have in their kits.

But maybe the AD enemies don't get fed and ahead and you dead...Maybe, right?

But then you have the fed AP mid lane enemy and you realize that the armor you built to counter 4/5 of the enemy team amounts to a burning sack of dog crap.

So maybe you try to get some Magic Resist with what little gold you don't have because it was all wisely invested in armor.

Too bad for you, because, at that point, the fed AP guy has invested 7k+ gold in their full AP build; so, even if you somehow managed to finish that Spirit Visage or Adaptive Helm or Abyssal Mask; they'll still delete your HP bar as quickly as your carry gets one or maybe two shotted.

And let's assume that your team somehow turns this bad scenario around and you do get a couple MR items. Fantastic! You can now survive one more second against that AP monster.

But wait a minute! It's late game. Who allowed the Yi/Yasuo/Twitch/Vayne/Nasus/etc free farm when they went 0/10 by minute 15 of the game? Well, guess what? Sucks to be you again because even though you died maybe less than 5 times in a 30+ minute match. Those 0/10 scaling carries now have the power to turn you into their personal wad of toilet paper.

TL;DR ^TITLE!

11 Comments

Crispy0Snake7 votes

Largely depends on which champion you're playing?

The main issue is that tanks want to take aftershock for fights but they can't survive the laning phase with it because it's balanced for tank supports that don't have to worry about CS'ing, so they're forced to take Grasp, and going to melee range of a bruiser as a tank is just asking to get chunked. So you'll probably not use grasp much either, the runes suck too

Also there's no rune in the 2nd row of resolve for a team fighting tank other than font of life which is really underwhelming

Thingamajig9 votes

{quoted}

Largely depends on which champion you're playing?

The main issue is that tanks want to take aftershock for fights but they can't survive the laning phase with it because it's balanced for tank supports that don't have to worry about CS'ing, so they're forced to take Grasp, and going to melee range of a bruiser as a tank is just asking to get chunked. So you'll probably not use grasp much either, the runes suck too

Also there's no rune in the 2nd row of resolve for a team fighting tank other than font of life which is really underwhelming

well i was playing tahm one time and had 300 mr against a 90% ap team i got to 10% hp during malza ult from 100% hp (i had mercs) activated my E and they almost punched through the shield while i was retreating

after that since i had warmogs i healed right back up to full and ended the game

this part of the tank kit is op as fuck and weak as fuck because if i were playing any other tank that wasn't the biggest meatball in the game i would have been obliterated in a single focus fire of 1.5seconds just to illustrate this even further this one other time i was playing mundo 4.5k hp 350 armor 250 mr fully stacked E i see the naut alone i go on him proc my ult now im at 80% hp while im wailing on him he turns on me autos qs and ults me before i reach the ground from his team hitting me i die i was by far the strongest member on my team and the game was fairly even

i literally came back with a warmogs and thought now im immortal and i died during a single cc rotation of the nautilus while being focus fired by a kaisa and azir

this isn't how a tank should feel in the game and riot smashing dmg into their kits really doesn't help the issue

ZephyrDrake1 votes

{quoted}

well i was playing tahm one time and had 300 mr against a 90% ap team i got to 10% hp during malza ult from 100% hp (i had mercs) activated my E and they almost punched through the shield while i was retreating

after that since i had warmogs i healed right back up to full and ended the game

this part of the tank kit is op as fuck and weak as fuck because if i were playing any other tank that wasn't the biggest meatball in the game i would have been obliterated in a single focus fire of 1.5seconds just to illustrate this even further this one other time i was playing mundo 4.5k hp 350 armor 250 mr fully stacked E i see the naut alone i go on him proc my ult now im at 80% hp while im wailing on him he turns on me autos qs and ults me before i reach the ground from his team hitting me i die i was by far the strongest member on my team and the game was fairly even

i literally came back with a warmogs and thought now im immortal and i died during a single cc rotation of the nautilus while being focus fired by a kaisa and azir

this isn't how a tank should feel in the game and riot smashing dmg into their kits really doesn't help the issue

and I have seen tanks literally take all of the damage from the enemy team and barely take any damage.

How about you tell me the champions involved instead of the obvious lies you are telling us. "I lost 90% of my HP as Tahm during a Malz ult while I was building MR"... ok what were your items? what was your lvls? are you a support? who else was involved? nothing just "I had 300 MR (which I doubt) but still took a bunch of damage because the enemy FOCUSED ME!" ok... cool what was your team doing? because that tells me you MISPLAYED and got PUNISHED if your team was unable to do anything after the enemy had to blow key CDs on taking a Tahm down.

Also with that Mundo stuff... once again, what were your items, lvls literally anything other than "I got focused by 3 people and still died that shouldn't happen!" Sorry but maybe don't go in on your own? maybe actually wait for your team? tanks shouldn't be unkillable, which is what you want apparently

Thingamajig6 votes

{quoted}

and I have seen tanks literally take all of the damage from the enemy team and barely take any damage.

How about you tell me the champions involved instead of the obvious lies you are telling us. "I lost 90% of my HP as Tahm during a Malz ult while I was building MR"... ok what were your items? what was your lvls? are you a support? who else was involved? nothing just "I had 300 MR (which I doubt) but still took a bunch of damage because the enemy FOCUSED ME!" ok... cool what was your team doing? because that tells me you MISPLAYED and got PUNISHED if your team was unable to do anything after the enemy had to blow key CDs on taking a Tahm down.

Also with that Mundo stuff... once again, what were your items, lvls literally anything other than "I got focused by 3 people and still died that shouldn't happen!" Sorry but maybe don't go in on your own? maybe actually wait for your team? tanks shouldn't be unkillable, which is what you want apparently

the items i had were adaptive spirit mercs and zzrot with the % armor/mr from the masteries and 12 mr from the runes had warmogs and sunfire as my other items with the health stacking mastery as well i was the top laner had the hp pot as well

enemy team were brand malza lux rengar and kaisa rengar wasn't hitting me so he is irrelevant

yes youve seen tanks take 0 dmg because you were in the early game not in the late game what kind of a missplay is sitting infront of my carries and body blocking skill shots? do you not know how tanks are supposed to be played?

and so you doubt 55+55+25+55 +16+ 53 *5% = 271 mr is that your attempt at disproving my argument? because i was 29 mr off? woah there buddy

Saezio1 votes

Silver player vs Diamond player... I wonder who has a better view of the game.

Can you show one game in season 9 where a tank took all the damage and took barely any damage? Just one game where a tank (not a bruiser, not a drain tank, not a juggernaut) a TANK actually soaked damage and was hard to kill? AKA not dying within 4 seconds because 5 people focused you without even expending ultimates?

ZephyrDrake1 votes

{quoted}

Silver player vs Diamond player... I wonder who has a better view of the game.

Can you show one game in season 9 where a tank took all the damage and took barely any damage? Just one game where a tank (not a bruiser, not a drain tank, not a juggernaut) a TANK actually soaked damage and was hard to kill? AKA not dying within 4 seconds because 5 people focused you without even expending ultimates?

If a bruiser can tank a tank can also tank so no idea why you are even excluding them. IF YOU GET FOCUSED YOU WILL AND SHOULD DIE! you find the games yourself. Also rank has nothing to do with a tank being able to tank. If people focus you die. If they don't then you will survive for a long time. I have survived playing Leona in SR. A support tank that don't even have the income of actual tanks. Terrible players thinking they can 1v5 as a tank and still survive mean absolutely nothing to me.

Saezio2 votes

And some silver player thinking tanks are viable(without providing any evidence btw) because their opponents are muppets mean nothing to me.

Dynikus7 votes

Why would you build full armor if they have an ap carry getting fed? Why are you bitching about carries being able to carry into the late game? It doesn't matter if they went 0/10, if you drag the game out long enough, they'll still reach full build. That loss is on your team for not using your lead to close out the game.

Saezio1 votes

Because tanks can't tank mate.

Doesn't matter what you build, if 5 people so much as sneeze in your general direction you die in less than 4 seconds.

It's so obvious because tanks, the class that should shine in coordinated team play AKA LCS LEC LCK etc, are not even being picked there in favour of damage champions.

Only role tanks are viable is support, and only because of aftershock.

Lovelle5 votes

I think part of the problem is because armor items don't have any good hybrid damage options like MR does, at least not for fighters/bruisers. Mages still get to simultaneously build armor and deal damage I guess.

ZephyrDrake2 votes

I don't understand the point of this thread... so somehow you have a fed AP carry on the enemy but you decided to not build MR and somehow that is the issue of tank itemization or whatever? that seems to me more of a YOU problem than anything else. Also the great amount of true damage... that is still a really small fraction of the damage you will take throughout the entire game somehow is going to bother you? then you are complaining about late game carries, carrying in the late game? like what? maybe don't let it get to the late game?

why do people constantly come with this really terrible examples? "oh this dude went 0/10 but still beat me!" cool... it's the late game and he got his items. He could be 0/100 and I would literally mean nothing. You don't magically deal less damage the more deaths you have and you don't magically take less damage the more kills you have. It's all about the items and lvls. If you are close or even in those then the amount of deaths/kills someone has is irrelevant.

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