Idea for "better" towers

only zhule··3 votes·1,709 views

So i know one of the things i hate is that enemies can pretty easily reset tower aggro, then come back in and hang out under your turret before going in for the kill. This got me thinking, wouldn't it be great if towers targeted enemies even if they hadn't hit you yet? My idea is pretty simple; if a allied champion is in range of their tower, the tower after a few seconds, will target enemy champions who had previously hurt the allied champion (within range of the turret). The previously damage aspect is in place to make sure melee champions don't get boned by an enemy just sitting under turret and forcing it to focus them every time they came in to hit tower.

TL:DR: I probably rambled a bit there. Basic idea, Turrets now can "reacquire" enemies they previously targeted after a small delay, even if enemies haven't damaged allies during that time.

3 Comments

Beatrice falls4 votes

The delay before a tower starts attacking needs to be removed, this is not fun to be deletted by an assassin below your tower, and he only received a single hit (or sometimes didn't even get hit at all)

Frosted Tips3 votes

Not a fan I like being able to switch aggro and lose aggro. The just need to make them do more damage to start and have a little % health damage because tanks still can tank them forever.

only zhule1 votes

{quoted}

Not a fan I like being able to switch aggro and lose aggro. The just need to make them do more damage to start and have a little % health damage because tanks still can tank them forever.

i feel like that doesn't solve the problem though. Yes it's annoying how many shots most champions can take, but i'm trying to address the ability to trap enemies under their own towers before you kill them.

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