The Small Changes I would Like To See On Kindred

boss10000··3 votes·489 views

After playing and watching kindred abit there are two simple changes that I would love to see maybe implemented for her in the future if she needed some interesting changes.

  1. Make her Q apply on hit effect, so Tri Force proc, lifesteal, manamune etc, you get the idea. (at the very least apply a stack for his E)

  2. Make her Q reduction from W a amount or % based so you can build CDR/rank it up and make it more relevant late game and more useful.


So the reason for the above.

  1. It really seems like his Q should be a mini runnan's for that one jump and apply on hits, especially considering he has tri force for his recommended and that it really feels abit out of place that it doesn't apply on hits especially the fact that it does not put a stack onto his E this seems super out of place with how he feels like he should combo. I can't be the only one that feels like this (its like rek'sai's burrowed Q not slowing even though everyone seems to think that it does or should do that, but it doesn't) it feels the same here for kindred with the Q.

2.1) It feels like his Q becomes much worse the later in the game you get, because at level 2 a 2 second CD on that ability is really good and allows you to get some good trades in however as the game gets longer and that 2 second flat mark stays the same it becomes more and more useless especially seeing as how easy it is to get out of the W it really feels like at most you get 2 maybe 3 Q's off in that time. It feels like you should be kitting or jumping around people in the W area and have it set up as a area you don't want to fight kindred (think like trundle on his ice) and you punish people who try to fight you in it.

2.2) Its especially annoying as it makes any sort of CD useless when you have W active it feels like the W should reduce the Q CD by a flat amount (e.g. 5 seconds) or % based (think Fiora Q, but only in the W circle) that way it allows you to jump around the W area but not make the ability overbearing when out of W or when it is down.


I think these small changes would open kindred up to allow more play with in her area and fit more with ideas and themes of how she seems to be wanted to played, with there being some major sore points that seem massively out of place (Like Q not applying stacks for E) that just seem like they should be changed.

P.S I purposefully went between he and she when talking about kindred cause of the theme of kindred.

6 Comments

xJLx MCHammer1 votes

If her Q does on hit It would be too much.

boss100001 votes

not really, its not that strong if you actually look at the damage of it, and it could be made to only apply certian on hits, so not lifesteal or no crits etc to balance it.

Its really weak if you look:

PHYSICAL DAMAGE: 60 / 90 / 120 / 150 / 180 (+ 20% AD)

With 400 AD the 20% would only give you 80 damage which is really low so at a full build kindred you would do about 250-300 damage per Q (depending on AD),


Now compare that to some other ADC's like Vayne that does: BONUS PHYSICAL DAMAGE: 30 / 35 / 40 / 45 / 50% AD (this includes the base AA so 100% AD plus these numbers) every 2 seconds, no matter the abilities up or time.

Now give her the same AD 400 and she would do 150% AD or 600 damage basically 2 kindred Q's on a much lower cooldown while applying on hits, like steal, crits, etc.


So honestly the damage would not be to much if they add on hits to kindred, if they made the scaling 100% AD then maybe but just making it so you can use tri force or crit with it would not really add that much damage to it.


And above all else it really should put a stack on the E.

SorryBoysImLes1 votes

Their Q really needs to apply E stacks or it's pointless to use his W. You go into a fight, throw your E on them hit W and spam Q, but if you do that you won't get enough basic attacks off to proc E before it wears off. And if you just stand there auto attacking you're wasting the W.

boss100001 votes

Exactly the thing that she seemed like when first reading and looking at her was she was a zone marksmen as in she puts down an area that she excels at fighting in the W and then jumps around in the area proc'ing E and applying on hits with her Q (why is tri force even recommend if not for this).

It feels really out of place for her Q not to proc her E or or any on hit effects.

SorryBoysImLes1 votes

I tried doing a combo of Q - AA - Q to proc the E but until you have a decent amount of attack speed mid to late game the E will wear off before you can get the 3rd auto.

Early game it's like you either choose to spam your Q, or proc your E.. Or you wait till one is done to use the other, but then you're just missing out/slowing your spa.

boss100001 votes

Yeah seems really out of place and should be changed.

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