Why are you reducing the tenacity in the defensive tree?
Tenacity is already an underwhelming stat as it is
If anything, tenacity needs to be buffed
Tenacity is already an underwhelming stat as it is
If anything, tenacity needs to be buffed
Most likely because it is now a low tier thing and not the final skill. The reason for this change in turn is because those that really wanted tenacity is bruiser who would normally only get 9 points in defense whereas tanks who went all out in that tree does not really need the extra tenacity unless there were powerfull aoe cc on the enemy team.
I agree, I can see it replacing the 21-9 we do now with juggernaut being our 9th point. Not to mention the swiftness thats up in tier 1 now xD
yeah, now pure tanks who really want to invest deep in the tree can get some really good tank stats from legendary guardian and the new enchanted armor.
they didnt nerf the mastery. it was a 21 point mastery now its a 9 point mastery looks like a buff to me. now everyone can get it and not just tanks. if anything this is to shake up the tank meta since now that everyone will have that 10%, the cc from tanks will be shorter ultimately making the tank meta less effective then before.
To further enforce the tank meta.
Tanks are the ones with the most CC, while also being the ones least vulnerable to CC. Tenacity nerfs benefit tanks and only tanks.
I wouldn't have a problem with these guys if not for their wallhops. "Hurr durr I have 6000HP so it took you 10 minutes to bring me to half health, let me just wallhop away because it's not my fault I got caught out!"
[{quoted}](name=Jelly Mac,realm=NA,application-id=3ErqAdtq,discussion-id=B1so81kJ,comment-id=0001,timestamp=2015-06-13T15:24:41.714+0000)
To further enforce the tank meta.
Tanks are the ones with the most CC, while also being the ones least vulnerable to CC. Tenacity nerfs benefit tanks and only tanks.
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I wouldn't have a problem with these guys if not for their wallhops. "Hurr durr I have 6000HP so it took you 10 minutes to bring me to half health, let me just wallhop away because it's not my fault I got caught out!"
not if its that far into the defensive tree?
unless youre playing ad carries and mages with 9/21 masteries, your whole argument only applies to items and not this change. tanks and some bruisers are usually the only ones who go far down enough the tree to take the mastery in the first place.
putting it somewhere within the 9 point range means virtually anyone can pick it up, (going 21 points in one of the other trees), while its less for tanks.
Since it is now at the 9 point mark it will do the opposite. Finally non tanks can get tenacity without items meaning more people will have tenacity which is a good stat against tanks.
[{quoted}](name=Jelly Mac,realm=NA,application-id=3ErqAdtq,discussion-id=B1so81kJ,comment-id=0001,timestamp=2015-06-13T15:24:41.714+0000)
To further enforce the tank meta.
Tanks are the ones with the most CC, while also being the ones least vulnerable to CC. Tenacity nerfs benefit tanks and only tanks.
![]()
I wouldn't have a problem with these guys if not for their wallhops. "Hurr durr I have 6000HP so it took you 10 minutes to bring me to half health, let me just wallhop away because it's not my fault I got caught out!"
Tanks were the only ones getting the Tenacious Mastery, not it's available to bruisers
10 minutes to bring me to half health
More like 10 seconds if you're using anyone with a Ruin King or Crit.
Underwhelming? Crowd control wins games. So does escaping it.
just lost 5% tenacity, so she can only get up to 85% now. She's not completely immune, but close enough. I'm not sure it even hurts her. More importantly, a lot of other champions just potentially gained access to it, meaning they can get 45% with Mercs or Zephyr. That's huge, and actually pretty important in responding to the "tank meta".
lost 5% tenacity, so she can only get up to 85% now
Tenacity does not add when stacking...it's the same calculation as percentage penetration.
Yes, that's been pointed out. It stacks multiplicatively. My point stands, though. Reducing the duration on stuns and such matters a lot.
Underwhelming? Crowd control wins games. So does escaping it.
just lost 5% tenacity, so she can only get up to 85% now. She's not completely immune, but close enough. I'm not sure it even hurts her. More importantly, a lot of other champions just potentially gained access to it, meaning they can get 45% with Mercs or Zephyr. That's huge, and actually pretty important in responding to the "tank meta".
Most Irelias went 21/9, so they never got any tenacity from the defensive tree.
I don't like losing 5% overall even if it's not as deep in the tree. To be honest, getting tenacity should require you to go deep into the defensive tree. Losing 5% so everyone can have it doesn't mean that it isn't still an underwhelming stat.
mast ten + merc treads promises for some interesting fighters ahead.
I'm not sure bruisers need the tenacity without devoting to defense at least like a 15/15 or something, it seems a bit weird-- the whole 'tanks have defined tenacity by taking the tree' looked fair to me
needless to say though, I don't adhere to, care about or play anything regarding the meta-- if tanks were a problem before this doesn't seem the solution though, it's taking the tank problem and giving it to others.
Riven with more tenacity does not make me happy, Zed with more tenacity, etc. etc...
Underwhelming? Crowd control wins games. So does escaping it.
just lost 5% tenacity, so she can only get up to 85% now. She's not completely immune, but close enough. I'm not sure it even hurts her. More importantly, a lot of other champions just potentially gained access to it, meaning they can get 45% with Mercs or Zephyr. That's huge, and actually pretty important in responding to the "tank meta".
Tenacity stacks multiplicitively. If Irelia's passive is at its peak (3 champs nearby), she has 40% + 35% of that (14%) then an extra 10% of the now 54% (5%) so that's 59% tenacity at maximum. Still that's more than half of cc reduced which is significant, but most likely its going to be at 43% (1 champ) or 48% (2 champs). Basically at all points its about half of cc reduced after merc treads and pre merc treads its significantly less. For every other champion in the game at most you get 39% tenacity at most if you get mercs and the mastery.
Noted. But shouldn't each subsequent reduction be multiplied by the result, not by the initial reduction? 100 x 0.6 x 0.65 x 0.9 = 35.1, which is 64.9% tenacity — call it 65% reduction at max. With 1 or 2, you'd get 47.35% or 59.05%. Other champions should get 41.5% reduction with Mercs and mastery. It should add 6.5% reduction on top of Mercury's Treads for most champions, which lets you recover from a 2-second stun 0.13 seconds sooner (total 0.83, or 0.2 sooner without Mercs), and yes, that CAN save you.
Tank meta OP? Better indirectly nerf Irelia.
More questionable is Oppression losing 1% of it damage reduction despite moving higher up the tree.
But you can get it with just 9 points in defensive tree now. That is maybe better than 3% increased health in some cases. A choice.
Tenacity should be removed or reworked. Considering it doesn't affect displacement effects which are the most common CC nowadays, Tenacity is becoming less and less useful. Hell, it would be useful for melee against slows if it reduced the slow amount, but it doesn't and most slows are refreshed faster than tenacity can keep up with. I personally get merc treads for the MR, the Tenacity is just an afterthought now.
Tenacity is already an underwhelming stat as it is
If anything, tenacity needs to be buffed
1 word 1 champion Iralia. Nuff said
They probably did it because they moved it to a lower tier. It gives less tenacity, sure, but you need to invest fewer points into the tree in order to get it.
tenacity is pointless on tanks and the only people who want it are bruisers so making it earlier means that the people who actually care to dive will be able to grab it while going 21 in offense
Because fuck anyone for challenging mustard reece adsee
This helps everyone except maybe tanks who actually could've grabbed the mastery, not just ADCs. In fact, the main people this helps are bruisers. If an ADC gets stunned then that small tenacity very likely isn't saving their life.
"underwhelming" HAHAHAAAHAHAHAHAHAAAHAHHAHAHAHAAAAAA
Tenacity is moderately fine as it is. They just need to put it on more items other than
