An idea for atma's that should follow Riots design philosophy
So the historical problem with Atma's is that it gave direct offense for defense, which Riot found problematic. So here's my ideas
Wicked hatchet + chain vest + 1050 combine = 3000
45 AD 15% crit 45 armor Unique passive: critical hits bleed your opponent by X% ad over 3 seconds. Unique Active: gain (1% of your max health)% increased size and 10% additional health for 10 seconds. 90 second cool down
Obviously numbers can be adjusted but here's what this does:
- Gives an ad/armor item, which is missing from the game
- Gives bruisers more actives, they have almost none to deal with, actives are cool.
- Gives a form of defensive scaling which scales off of another stat but doesn't give damage. Also the additional size scaling off of health is a fun mechanic, like Zacs size. Say the size scaling was 1% of hp and you had 3000 hp, you'd gain 30% increased size.
- The active encourages defensive stats to deter ranged carries from buying.
Thoughts?
lost 500 health
was nerfed to hell
bloodrazor became
is getting a buff
force of nature was removed

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